Counter-Strike 2

Counter-Strike 2

ROGUE
CrazyV2 Apr 15, 2023 @ 10:46pm
Outstanding! However; some suggestions...
First off I want to start by saying. WOW, this is such a fantastic map. I honestly have already played it for around ~10-15 hours and I've loved every second of it. I'm an absolute fan of rogue-likes and I love the combat of CS:GO! Genuinely one-of-a-kind.

Also, I do understand you did recently release this map and are constantly bug fixing and patching! So, everything I say please take with a grain of salt and continue to do great things.

TLDR:
  1. Perhaps create a fully unlocked save for super casual players
  2. Toning it down on the Molotov enemies in Woods area (I would read whole reasoning though since it's a little hard to explain why in a summary)

Player Progression:

I believe you've made the EXP progression fantastic! For those who like to grind things out (like me) I think it's a lot of fun!
However I could see for players who just like to play a workshop map every now and then; I'd say it might help to have a fully unlocked save for those who kind of just want to enjoy the map for what it is and then continue on their day without the need of a grind. (No booster pack unlocks, no EXP, just a fully unlocked save for SUPER casual players to enjoy).

Level Progression

Sometimes it feels like the woods levels KICK up in difficulty out of nowhere sometimes. My only issue with this map that I have so far is the fact that sometimes when you go into a level in the woods. And you... for a lack of words, get absolutely ♥♥♥♥♥♥ in the ass with Molotovs from every direction and you have absolutely no where you go since the woods maps are filled with objects which have led me to death already multiple times. The objects are fine, I'd say if there's a way to perhaps tone it down a little on the Molotovs. Perhaps creating a cap to how many enemies that wield Molotovs are allowed in one level?

Card Suggestions
*PS: Please ignore a card idea if you've already created it. I haven't unlocked all cards yet <3

    I'd love to see more gimmicky cards. Just cards that make the game really goofy and truly change how your play style is throughout you're run.Like a card that;
  • Does varying damage based on how far/close away you are from the enemy
  • When throwing an HE nade, instead of damage it pulls in enemies that are near a set radius
  • Gives you the ability to hold space and consistently bhop and gain speed and the faster you are, the more damage you do (probably would only be good with shotguns, or make it specific to that gun category. You could also make this a more balanced card by making it so you generally do LESS damage, so you're forced to gain momentum to build your damage back up)

Some bugs I've encountered

I'm sure you've seen some of these bugs being listed throughout a bunch of discussions. However I'm going to lay some out anyways.

  • (the most popular bug I've seen) The Area 2 boss is BUGGGGGGYYY. Sometimes my game will crash on load, sometimes enemies wont spawn, sometimes the boss won't spawn. And even when everything goes right. The door won't open to the next area and you're forced to no clip into the next area (which is absolutely stunning btw).
  • When you have cards that pushes enemies away from you, or in cases using the magicians ability. Will clip enemies out of bounds. And you're forced to kill them that way; or simply just by doing "bot_kill" in console.
  • Sometimes if you buy a gun and it drops on the floor. SOMETIMES, and it rarely happens but it's only happened to me once. The gun will clip through the floor; however in all honesty I'm pretty sure it's just some source spaghetti that just happens . So, don't sweat this one too hard but, I figured it'd be nice to at least be aware of it.

Summary

Honestly it's like 2AM for me so I'm too tired to keep typing but. I've pretty much said my point. I would love to see a pinned channel where people can put card suggestions. You've done an absolutely amazing job so far. I'm VERY excited to see the progression of this map and to see where you take this. Wonderful job my friend! <3