Counter-Strike 2

Counter-Strike 2

ROGUE
Eh? Apr 27, 2023 @ 11:56pm
Can't load into Level 3; stuck on transition
Is it just me or is Level 3 currently broken? Had to reset two runs in a row because I got stuck in mid-air while jumping from the boss transition room to the level. Here's the console output:

this polygon is done
stack | after getting new rects
- LOCATION | tick: 296502 | time: 1s. | FillRoom_single | Room #7
- LOCATION | tick: 296502 | time: 1s. | Can't spawn a single rock here | Try #1
- LOCATION | tick: 296502 | time: 1s. | Can't spawn a single tree here | Try #2
- LOCATION | tick: 296502 | time: 1s. | Can't spawn a single metalcrate here | Try #3
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #8
- LOCATION | tick: 296502 | time: 1s. | FillRoom_single | Room #8
- LOCATION | tick: 296502 | time: 1s. | FillRoom_fill | Room #8
- LOCATION | tick: 296502 | time: 1s. | FillRoom_fill | Room #8
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #9
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #7_wf
- LOCATION | tick: 296502 | time: 1s. | FillRoom_wheelfortune | Room #7_wf
- LOCATION | tick: 296502 | time: 1s. | FillRoom_fill | Room #7_wf
- LOCATION | tick: 296502 | time: 1s. | Skipping setting props for room #3_extension since it's an extension...
- LOCATION | tick: 296502 | time: 1s. | Skipping setting props for room #1_extension since it's an extension...
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #6_bonded
- LOCATION | tick: 296502 | time: 1s. | FillRoom_bonded | Room #6_bonded
- LOCATION | tick: 296502 | time: 1s. | FillRoom_fill | Room #6_bonded
- LOCATION | tick: 296502 | time: 1s. | Skipping setting props for room #6_extension since it's an extension...
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #5_bonded
- LOCATION | tick: 296502 | time: 1s. | FillRoom_bonded | Room #5_bonded
- LOCATION | tick: 296502 | time: 1s. | FillRoom_fill | Room #5_bonded
- LOCATION | tick: 296502 | time: 1s. | Skipping setting props for room #2_extension since it's an extension...
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #1_bonded
- LOCATION | tick: 296502 | time: 1s. | FillRoom_bonded | Room #1_bonded
- LOCATION | tick: 296502 | time: 1s. | FillRoom_fill | Room #1_bonded
- LOCATION | tick: 296502 | time: 1s. | Setting props for room #5_merchant
- LOCATION | tick: 296502 | time: 1s. | FillRoom_merchant | Room #5_merchant

AN ERROR HAS OCCURED [the index '0' does not exist]

CALLSTACK
*FUNCTION [ProceedToNext()] rogue_location.nut line [101]
*FUNCTION [ProceedToNextChecker()] rogue_location.nut line [122]
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[auto_loading] true
[this] INSTANCE
[this] INSTANCE
[this] TABLE
Bad SetLocalOrigin(-16553.621094,3414.670410,2451.602051) on wf_prop
CSoundEmitterSystemBase::GetParametersForSound: No such sound Buttons.snd33
CSoundEmitterSystemBase::GetParametersForSound: No such sound Buttons.snd33
CSoundEmitterSystemBase::GetParametersForSound: No such sound Buttons.snd33
CSoundEmitterSystemBase::GetParametersForSound: No such sound Buttons.snd33
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Showing 1-1 of 1 comments
Tobknack Apr 28, 2023 @ 7:20am 
same problem for me, game always crashing after finishing 2nd boss during transition
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Showing 1-1 of 1 comments
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