WARNO
(SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
 This topic has been pinned, so it's probably important
Space  [developer] Feb 13, 2024 @ 5:06pm
Change Log
This discussion post will be used to hold a list of all changes/updates.
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Space  [developer] Feb 14, 2024 @ 8:41am 
02/14/24

Updated SCO and SSC+SCO to hotfix v115946

  • Adjusted AI strategy parameters to increase usage of Airstrikes on medium difficulty and up.
  • Adjusted attack budgets and composition. Let me know if this makes the AI capture zones too slowly. They should mass more forces before pushing now.
  • Turned off experimental feature that was making the infantry pinning not last as long as it should. Infantry should stay pinned longer.
  • Added Rout indicator to bailed out/capturable 1HP vehicles as a temporary ui identifier. I'll work on something better for later.


Updated SSC Vanilla to hotfix v115946
Space  [developer] Feb 15, 2024 @ 8:20am 
02/15/24

SCO Updated:

  • Unscaled supply radius from vanilla.
  • Removed supply from armed helos to prevent them from constantly landing
  • Various data tweaks and minor fixes
  • Several large changes to the AI (again, will get this all written down better when I find out what exactly works). Figured out the mission parameters a little better. You should see better aggression as well as more air missions. Adjusted some distances that should help the AI cope with the scaling a little better and hopefully clump less units into each small area, leading to better positioning
  • Fixed AI income, it wasn't actually being increased previously. Medium and upwards now get a small income and availability bonus just so they can keep up with demand for the new strategies.
  • Autosupply parameters loosened for both AI and player mission to account for new vehicle damage system. AI should pull back units at 40% health instead of 20%, and your auto supply trucks will start repair missions and move to damaged units at 40% now instead of 20%. Should also make it more likely for the AI to try and repair their abandoned vehicles (hopefully before they become abandoned)


AI Details:
Lists formatted as [Very Easy, Easy, Medium, Hard, Very Hard, Hardest]
Starting Balance Bonus= [0%, 0%, 15%, 25%, 35%, 50%]
Income Bonus= [0%, 0%, 20%, 40%, 66%, 125%]
Availability Bonus= [0%, 0%, 33%, 50%, 75%, 100%]
Space  [developer] Feb 16, 2024 @ 12:46pm 
02/16/24

SCO Updated:

  • Increased transport ammo radius
  • Fixed (I think) helo movement bug
  • New AI Starting unit composition, should be more infantry heavy in most cases, with some room for randomization
  • Artillery and airstrike parameters adjusted (again)
  • Adjusted various aspects of the AI strategies again. Newly enabled flanking attacks should happen outside of the normal AI "corridors," and will now consist of more units including potentially tanks and AA. Watch your flanks!
  • Accuracy penalties for vehicle damage reduced. Will update features list with numbers later
Space  [developer] Feb 21, 2024 @ 4:57pm 
02/21/24

SCO Updated:

  • Temporarily removing vehicle capturing to fix and test.
  • Plane Evac angles fixed
  • AI tweaks continue to artillery and airstrike priorities and risk tolerance.
  • Sound cutting / performance-destroying mystery bug should be fixed now
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