Garry's Mod

Garry's Mod

NecLyzer Nextbot
L_U_A  [developer] Dec 5, 2023 @ 8:35pm
Suggestions, ideas and analysis.
The nextbot cheated on the exam, any suggestions to make him smarter are welcome.
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Showing 1-15 of 58 comments
L_U_A  [developer] Dec 6, 2023 @ 12:53pm 
In theory, the update should give:

-Spawn imbalance without dying.

-Two new behaviors, Mine behavior and other stalkbot.

-Improvements and fixes in the lag when deleting from the world.

-It can track you if you are very close.

In theory, because now I put everything on it and it breaks.
Archer Feb 14, 2024 @ 2:05pm 
Would be cool if it worked together with other Nyclyzers or other nextbots
Last edited by Archer; Feb 14, 2024 @ 2:05pm
Seth Zis Feb 15, 2024 @ 2:52am 
make it learn what you say in chat too
Seth Zis Feb 15, 2024 @ 2:52am 
and react of what you say in chat
Flupord130 Feb 15, 2024 @ 10:59am 
This nextbot gives me these errors whenever I spawn it
[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:626: attempt to index global 'ply' (a nil value)
1. VisionControl - lua/entities/npc_neclyzer.lua:626
2. unknown - lua/entities/npc_neclyzer.lua:734

[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:3414: attempt to index global 'ply' (a nil value)
1. unknown - lua/entities/npc_neclyzer.lua:3414

NextBot [113][npc_neclyzer] Error: lua/entities/npc_neclyzer.lua:815: attempt to index global 'ply' (a nil value)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46
L_U_A  [developer] Feb 15, 2024 @ 12:30pm 
Originally posted by Lightmaster420:
This nextbot gives me these errors whenever I spawn it
[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:626: attempt to index global 'ply' (a nil value)
1. VisionControl - lua/entities/npc_neclyzer.lua:626
2. unknown - lua/entities/npc_neclyzer.lua:734

[NecLyzer Nextbot] lua/entities/npc_neclyzer.lua:3414: attempt to index global 'ply' (a nil value)
1. unknown - lua/entities/npc_neclyzer.lua:3414

NextBot [113][npc_neclyzer] Error: lua/entities/npc_neclyzer.lua:815: attempt to index global 'ply' (a nil value)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46


checking, but to rule out, check if you have any addon that conflicts with the nextbot script, try to have the gmod updated or run it on a server or multiplayer or singleplayer when you can. In any case, I will be looking into the problem, thanks for reporting.
User.Mpgx Feb 16, 2024 @ 7:48am 
I have 2 ideas that you're gonna love!!!
1. If you spawn friendly npcs the nextbot will copy their sounds from a distance to lure you. So it's gonna be creepy if you despawn a lambda player but then hear a voiceline from across the map. or even a dog npc, and you just hear barking from around the corner

2. It can pretend to die to weapons. Maybe playing a sound, and a fake deathfeed. But then when you least expect it. It comes charging at you!
Last edited by User.Mpgx; Feb 16, 2024 @ 7:49am
User.Mpgx Feb 16, 2024 @ 7:50am 
also the people will errors use lua patcher, it helped
L_U_A  [developer] Feb 16, 2024 @ 9:00am 
Originally posted by user.mpgx:
I have 2 ideas that you're gonna love!!!
1. If you spawn friendly npcs the nextbot will copy their sounds from a distance to lure you. So it's gonna be creepy if you despawn a lambda player but then hear a voiceline from across the map. or even a dog npc, and you just hear barking from around the corner

2. It can pretend to die to weapons. Maybe playing a sound, and a fake deathfeed. But then when you least expect it. It comes charging at you!


Noted.
Archer Feb 16, 2024 @ 1:32pm 
I just had a crazy idea that probably won't be added

What if the bot had the ability to disguise itself? It could blend in with a prop-filled map or try to lure players by disguising as casual NPCs
L_U_A  [developer] Feb 16, 2024 @ 1:54pm 
Originally posted by Deadbox:
I just had a crazy idea that probably won't be added

What if the bot had the ability to disguise itself? It could blend in with a prop-filled map or try to lure players by disguising as casual NPCs

For a while now I have been working on making the nextbot not only able to camouflage itself, but also be able to be invisible when it wants and take the player off guard randomly.
L_U_A  [developer] Feb 17, 2024 @ 4:52pm 
Update, ya.
Sonozaki Mion Feb 17, 2024 @ 4:54pm 
Personally, i don't like how it can "sense" you at times and go straight to your position, no matter how well you're hidden. I completely understand why it does this, but the downside is that closed-off maps such as SCP Site 19 are almost impossible to survive since hiding is a major aspect of that map. It seems like the only way you can survive against this bot is to play on a very large, open-ended map like the NYC ones so you won't be ambushed around a corner all of a sudden

On the other hand however, this is definitely the best of the PNG nextbot chasers. The fact his behavior is always different everytime you play makes him highly replayable, whereas i get bored quickly of the other PNG nextbots due to their behaviours becoming extremely unpredictable after a while (looking at you, Gargitron)
L_U_A  [developer] Feb 17, 2024 @ 5:00pm 
Originally posted by Artemis:
Personally, i don't like how it can "sense" you at times and go straight to your position, no matter how well you're hidden. I completely understand why it does this, but the downside is that closed-off maps such as SCP Site 19 are almost impossible to survive since hiding is a major aspect of that map. It seems like the only way you can survive against this bot is to play on a very large, open-ended map like the NYC ones so you won't be ambushed around a corner all of a sudden

On the other hand however, this is definitely the best of the PNG nextbot chasers. The fact his behavior is always different everytime you play makes him highly replayable, whereas i get bored quickly of the other PNG nextbots due to their behaviours becoming extremely unpredictable after a while (looking at you, Gargitron)


Thank you so much! and about the hiding place, it may be that its radio is very attached to the fact that they are very small places, so the bot takes it as a possible location, or maybe it is restarting its timer, because on maps like markparking in places that recurrently It doesn't happen, although it is also because he can see through the props, not through the walls. Anyway, I'm updating it now while I see what other suggestions and errors you find, but as always, thank you very much for reporting this.
hi Nnec, i have some ideas for the bot.
1: make it so he can tp npcs (kinda like it does to the player) around. it would be scary to spawn a citizen just to have it right behind you.
2: it can spawn npcs, like combine. (bonus points if it works with npcs you have installed)
i think these would make it more spooky and have it seem more "alive" like it tps/spawns npcs where you usually run/hide.
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