Garry's Mod

Garry's Mod

302 ratings
NecLyzer Nextbot
3
2
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: NPC
Addon Tags: Comic, Roleplay, Scenic
File Size
Posted
Updated
44.629 MB
Mar 27, 2023 @ 6:41pm
Aug 17, 2024 @ 2:50pm
23 Change Notes ( view )

Subscribe to download
NecLyzer Nextbot

In 1 collection by ♱✪Shoko⇌late✪♱
La Salsa Eugenio
212 items
Description
nextbot that analyzes you based on how you move in the game, and what it gets, it will use that against you.

The image of the face is of the character Shodan, from the "System Shock" saga, a set of sounds from "System Shock" itself such as silent hill 2 and bioshock infinite.

Thanks to Gargin, Syhgma, BenjaGamesOfficial's, itzmega123, MrJPam,Shoko_Late, Rademb, ShizukaLoner, DaxanDaxter, Wookeezy, NecrosVideos and the entire Gmod community.

And special thanks to Remedy for contributing an important part of the code for multiplayer, just grateful. https://steamcommunity.com/id/voidcubes

In multiplayer, the nextbot takes the closest player, both in hunting mode and analysis mode, so it's best to be aware of where it is before the nextbot starts analyzing the player closest to he.

Creator: Nnec https://steamcommunity.com/profiles/76561198363264104

Posted by: Shoko_Late https://steamcommunity.com/profiles/76561199098513463

Note: The nextbot does not seek to be scary, it only seeks to see how far the code can be squeezed and how complete and automated it can be.


Update 14.11.24: Thank you for the support received towards Neclyzer, for my part I will no longer work on it until then, but if you like to make your own versions, you have permission to make your own ideas based on this concept or release new versions of your own if they so wish.

Update 11.01.25: As this addon reached 5 stars, as a celebration I'm going to explain a little about how Neclyzer works and its different behaviors, since there are many who don't understand it, therefore I would like to officially explain each thing so you know how it works.

Neclyzer has these abilities:

1- Detect when the player can see him.

2- It detects the player's speed, causing it to randomly adapt to that speed, taking a little advantage as it sometimes does not, it does this to play with its prey (especially in Chase mode).

3- Takes life when the player does Bunny-hob and does not move when in "rage mode"

4- It has a whole system of randomness that makes it do things within its behaviors, be it teleporting, ambushing the player, slowing them down, etc.

5- Jump.

6- unstuck.

7- When it hits the player, there is a chance that it will teleport the player or Neclyzer will teleport to a random point on the map.

Behaviors:

Analizer mode: This is his main mode (identified by the whispers that can be heard), in this mode, he sees the player and depending on whether he runs or walks, he will choose a random decision based on that, if the player walks, Neclyzer will choose some "passive" behavior, while if the player runs, Neclyzer will choose to Chase him, although the player cannot rely too much on this since Neclyzer has a percentage where he does not follow this rule, which makes him more unpredictable, he also has a sub-behavior which is "patrol" which goes to random points on the map when he gets bored, he does this randomly and with the sounds, the player will notice, and also a "fast teleport" mode, which he will choose randomly.

Chase mode: Mode where he will chase the player, the peculiarity of this mode is that depending on whether the player walks or runs, Neclyzer will adapt his speed as well, although if the player jumps to take advantage, Neclyzer will get angry and catch up with the player, it also has a sub-mode "hide and seek", where if the player leaves Neclyzer's sight for a period of seconds, Neclyzer will lose him and enter "patrol mode", he will look for the player in every corner of the map, with the exception that if the player has his flashlight on, or writes in the chat while hidden, Neclyzer will detect him at a limited distance and can find him, also Neclyzer's speed can be affected if the player looks at him or not (he goes slower if the player does not look at him, the opposite if the player looks at him while Neclyzer is chasing him). It also has "sub-behaviors" where Neclyzer can randomly choose to play with its prey, either by ambushing it, making the player believe that it cannot move, slowing it down, etc, so the player has to keep a moderate distance so as not to be caught when Neclyzer chooses one of those sub-behaviors. Lastly, the printer sound in Chase mode means that he is watching you, so if he is chasing you and the printer sound is not playing, Neclyzer is not seeing you, this is mostly because of the "Hide and Seek" mode.

Stalk Mode 1:Just like Gargitron and Terminus, he will go to a random part of the map and look for the player, if he sees him, he will choose a coin function which will have a 50% chance of chasing the player or not, also Gargitron normally chooses when he looks at the player, Neclyzer can randomly choose if he looks at the player or the player looks at him so he can choose his behavior.

Stalk mode 2: Or better known by the nextbot "Stalk Bot" which, Neclyzer will silently go behind the player, and if they see him, Neclyzer will go to a place out of the player's sight and then teleport and repeat the cycle, sometimes he can get very close to the player, if the player looks at him he can teleport and change his behavior, or he will directly chase the player. This is the mode that the player must be most careful.

Ambush mode: As a Terminus, he will hide somewhere on the map, which if the player passes into Neclyzer's field of vision, he will randomly change to one of his previous behaviors, but Neclyzer can also alternate whether he is the one looking at the player, or the player is the one looking at Neclyzer for it to activate.

Rage mode: This mode is when the player has survived Neclyzer multiple times, though Neclyzer can randomly get frustrated in shorter or longer time frames, as a result, this mode can be activated if the player escaped once, or 10 times. Neclyzer will alternate between slowing the player down to play with them, or giving them super speed and starting to chase them matching the player's speed, though if the player stands still in one place, Neclyzer will start to progressively drain their health. This mode lasts 30 seconds (I think, I don't remember very well) which is vital if the player survives Neclyzer or not.

What stands out the most about Neclyzer is its randomness within each behavior, giving a “human” touch to its actions. Of course, this sometimes leads to some errors in so many functions, but as far as it goes, that’s what counts, so the motivation of Neclyzer is not to “be scary”, it’s to give the player an entity which makes him not have a comfort zone for each behavior he has.

Neclyzer can be eliminated in the admin menu, although it has a 60 chance of being killed with just "Z".

And again, thanks for the support towards Neclyzer, in the future I have a project to recycle this idea. Thanks.


Popular Discussions View All (9)
58
Feb 22 @ 2:50am
Suggestions, ideas and analysis.
L_U_A
40
2
Jun 21, 2024 @ 6:49pm
Behaviors i've noticed
𝕬𝖗𝖈𝖍𝖊𝖗
10
May 31, 2024 @ 9:45pm
Some stuff that i experienced while using
corndog
215 Comments
silquils 14 hours ago 
question can i use Neclyzer for my projects?
RipPersik May 6 @ 11:22am 
very smart
big chungus May 5 @ 8:14am 
i spawned the guy and he just started creating errors and didnt do anything
tootall77hc Apr 22 @ 6:43pm 
I think you should add that when ever you start to walk up to him add some visual "glitches" to the screen for like a split second. and put like some analog horror robotic like voice clips
Kolix3008 Apr 19 @ 5:05pm 
whats the intense ahh chase theme called
Shadow Apr 3 @ 8:35pm 
quite ridiculous it can force you death if you even have god mode on while testing
dav frum algbrla crass Mar 23 @ 11:36am 
welp
Ghxstxbxrn Mar 10 @ 5:48pm 
BRO HE LITERALLY SAID IN CHAT "DOXXED"
_-Echo-117-_ Feb 25 @ 12:20am 
man... this is... oof this is psychological warfare... damn...
pakman Feb 5 @ 12:03pm 
@Kerball_ just use admin cleanup