WARNO
Overhaul - Infantry/APC Focus
 This topic has been pinned, so it's probably important
[Someone]  [developer] Mar 26, 2023 @ 9:27pm
Mod Ideas
If anyone has any ideas or suggestions please post them here
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Showing 1-9 of 9 comments
KiriKenKun Mar 27, 2023 @ 4:55pm 
Be one hell of a mod to make, but deployables. Encampments, trenches, ect.
See a lot of people wanting this too.
DDR Mar 28, 2023 @ 3:21am 
Is possible increase the rain?
[Someone]  [developer] Mar 28, 2023 @ 5:24am 
@Kiri, I have been trying to see if this is possible but it doesnt appear that Eugen allows for modding models for units yet

@DDR I had a look but I cant find anything that allows modding weather, I will keep an eye out for it though
Mr.Cabbage Mar 30, 2023 @ 3:12am 
realistically helicopters would never stop mid air to fire while on cas missions only when they are far away and are using lazer designated targets......sooo if its possible to make helos fire while moving that be great I know its allready there but needs improvement.......but what would be great if recon units can lazer designate targets giving example hellfire missiles on the apache double the firing range and accuracy
[Someone]  [developer] Apr 3, 2023 @ 12:04am 
I had a look at some of the weaponry for helicopters, at the moment they can already use their autocannons while moving - for the sake of keeping the scale of the maps that eugen have designed, the range of almost every weapon cant be made to their actual values, for example some anti air missiles would have a range of over 40km. For the sake of keeping the game balanced and fun, anti air always needs to be able to shoot down helicopters/planes in most situations, as such if I were to make helicopters launch missiles at extreme ranges, anti air would also have to have this capability and we would be back to square one anyway! Thanks for your suggestion
James Bond Apr 6, 2023 @ 9:45am 
two requests:

1) Superdeck for Pact as a whole. I see you have that in the roadmap but what I understand, it's NATO+PACT.

2) Can the tactical nuke be adjusted for 25-50% more explosion damage radius range? Seems like the damage inflicted is only like 300-400 meters across, not a kilometer. You'd launch it on a town and only 1/3 of the town would be wiped. I had 6 units bunched up within a km radius and only 2 of them got wiped out, which is fairly unrealistic to be used as a 'suppression' tool for the amount of supply and tickets required to attain it. This is with the Malka. Sometimes it would be better to just use two-three smerches at half the cost instead if you know what i mean..
James Bond Apr 6, 2023 @ 9:48am 
3) Another request would be to, if possible, have helis fly usual height but then drop in low to be out of sight by 3AA. When im sending the VDV in, the helis (over the drop zone), fly up to like 50-100m high before then dropping down to the ground. 80% of the time they get shot out of the sky by light AA or heavy AA.

4) Not yet possible from what I understand, is also to add in airborne forces that are able to drop in. I.e. for like 1000 tickets, for VDV, have an Il-76 or a swarm of Mi-8s fly in from off the map and then have them drop a stack of 5-8 airborne units mid-flight.
PrntrGoBrrrrr Apr 8, 2023 @ 6:41pm 
Maybe a card or two of transport helicopters for infantry in the helo tab?
redx19888 Apr 19, 2023 @ 8:02pm 
this mod is great but would make it better and more realistic is if the dead bodies and destroyed vehicles stayed longer instead of disappearing in 3min would make the gameplay more cinematic
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