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Also could we rename "every individual a king!"? Maybe something like "The Sovereign Individual" to sound cooler and less male-focused
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Ooh, that's a nice idea, I wanted to make this resolution sound less human-focused but didn't take into account the "King/Queen" issue, sooo yeah, I'll change the resolution name. It even sounds better :)
Nope, at least not yet. I do plan to decrease the voting time, the recess time and all other timing stuff, because having 50 new resolutions you wouldn't be able to pass them all if the timers still keep their original values
EDIT 14:16
I've updated the mod to reduce the senate times and rename the Every Individual a King resolution. Thanks for your suggestions! :D
Colonial Support: (Pro-Colonial vs Galactic Preserve policy, veritable additional 'funding' towards colonial policy increasing migration attraction and number of pops on colony founding and growth with a happiness bonus depending on the funding level vs Protecting the galactic environment by discouraging colonial development and giving bonuses based on the number of uncolonized worlds, and giving penalties for colonization and even breaking the galactic law for colonizing new planets depending on the level)
Housing: ( Standardizing galactic housing with the ability to 'cut regulation' and allow for more housing (decreased need for housing) with decreased happiness and more desire for amenities since everyone will be in a pod on the extreme side of things vs Rent-Control laws and Housing Affordability laws that increases pop housing requirements but increases happiness and decreases need for amenities.
Consumption Regulations: Food/Energy/Mineral pop consumption regulations, high quality food which increases happiness, pop growth and worker output, or lower the standards so that they need less 'input' for outputs but slightly decrease the output, decrease happiness, and increase the desire for amenities.
Consumer Rights: Consumer Goods regulations that does the same as the previous
Consumer Amenities: Amenities Regulations that does the same as the previous
Strategic Resources: Strategic Resource Distribution Regulations which decreases output of strategic resources in all members but also decreases input required for all members and vice versa on the other way.
I can go into much further detail but these are my general ideas for infrastructure/goods regulations.
Thanks for your suggestions, I really appreciate that! :D
I don't think I'll include anything else related to pops *directly*, as I feel like vanilla resolutions + Culture + Healthcare has too much attention dedicated to pops, buuuuut I do like the Consumption Regulations, Consumer Rights/Amenities and Strategic Resources stuff, and I'll try to integrate those into my plans 👀
My plans include getting 3 subcategories, one for planetary construction, one for all the starbases and mining stations, and one for megastructures. I didn't really like how I planned out the first subcategory, so I'll definitely take your ideas into consideration, thanks :)
another option is to include it in this (although that would be more of an overhaul). But, either way, here's some soloutions:
(Think the empire from Star Wars, vs. the Federation from StarTrek). Perhaps you can even select, meaning you could decide to do the a federation? Here's what I think:
Note: Values subject to change. Xenophobe/ Xenophile might be less important (Fractional increases), ect.
A special type of leadership, combining Federation and Imperium
These are resolutions that have very special effects
Well, that's all my empire/ custodian/ federation related ideas for now... (I plan on putting this in a doc, and then I can pull them out when you make that mod, and use them (as well as your own mod) to come up with more ideas)
Might have gone a "Bit" In-Depth...
Ooh, I like that :)
If I were to make such a mod (and when I finish the current, I'd be working on one 99%) I would definitely include several unification types! There could be the vanilla Imperium for authoritarians, the Federation/Republic for egalitarians, a global Hive for Gestalts, some sort of a galactic CPU for Machines, and maybe throw in the Soviet Union in all of this for the Shared Burden fans 👀
I still have to throw in the third type I am going to mention, as well as a few other things!
of course, make sure this mod (The Resoloutions Expanded mod) still get's worked on!
P.S. Can't wait, but I shall (And will even act like I'm being patient, just don't listen to my thoughts :)
I love this idea! More ways to centralize the galaxy would be a great way to spice up the late game. One thing I might add though is I think gestalts could get their own variations of the imperium (pls balance change these if you feel like its too strong or weak @Gordon_CMB, idk modding or balance):
Galactic Symbiosis:
A hive-centered imperium focussed on great growth and prosperity, at the cost of the loss of autonomy and even people of each symbiote state. The hive will benefit just as much if not more from the resolutions than its symbiote states, as each will become an extension of the hive itself…
Custom Institutions:
The Blood Pact (requires at least 40 authority):
“A strong population leads to a strong empire. The hive shall thus ensure that both its symbiotes and their populations are stronger than ever. Through the use of xeno-biologically compatible spawning pool technology, an empire’s growth will be faster and more reliable than ever. The hive, however, expects compensation for its benevolence…”
Modifiers:
+15% pop growth speed
-15% pop amenities usage
Unlocks building: Bio-synthesizer (planet unique), needs 8 energy and 5 food/minerals for upkeep
Adds +1 growth specialist/augmentation specialist, giving +2 organic pop assembly
For other hives adds +1 spawning drone job/+2 augmentation drone jobs per spawning pool (including yourself)
For rogue servitors adds Bio-Trophy Breeding center (planet unique), which gives +1 breeder drone that acts as an equivalent to the individual empire job
The Galactic overmind gets a tithe of 2.5% of 1-3 random empire’s population, spread across the Overmind’s worlds (worlds will not receive pops if there’s no housing or jobs to support them. If no worlds are eligible, the pops are liquidated into food/minerals at the cost of opinion). Pops are either prepped for assimilation, used as livestock, or necrophaged (if you have the origin)
The Collective Good (requires at least 60 authority):
“The individual whims of the galaxy have led to nothing but needless conflict, suffering, and purposelessness. As Galactic Overmind, we swear to do away with such petty divisions for the sake of a unified galaxy. No longer will the galaxy be composed of weak nation-states, but a united whole that all of us are a part of.”
Modifiers:
Symbiote states cannot declare offensive wars on each other outside of Rite of Succession
Unity from jobs: +25%
Unlocks edict (lasts until canceled, 100 edicts fund): A more united whole
Empire size effect -15%
Stability +5
Resources from jobs +5%
Unlocks building: Collective Operation Center, needs 10 energy for upkeep
Resources from jobs +5%
Stability +15
Crime -15%
5-10 pops on the planet will suddenly gain the Call of the Hive trait (if they aren’t already hive mind) through an event (then on subsequent firings a notif) that fires every 5-8 months on the planet the building is on. They act akin to hive-mind pops (i.e no happiness or factions) and will be prioritized for the blood pact and changed to hive mind pops immediately rather than slowly assimilated. They will start a situation called “body-snatchers” on host planets which will cause various events to fire with varying outcomes depending on your decisions (this process can be reverted, but will lower opinion between the symbiote and the Overmind)
A Singular Galaxy (requires at least 100 authority):
“The contributions of the Overmind cannot be understated, but certain deviant elements are still present. The galaxy needs even more unity and oversight if it is to carry itself into the future. Notions of self-determination are secondary, and opposition to the Overmind’s will shall be eliminated…”
Allows the Overmind to construct the Symbiote oversight center holding(only buildable on symbiote capital)
Symbiote can no longer lower imperial authority through galactic imperium screen (has access to spy operation still)
Symbiote contributes additional 10% of basic resources to the Overmind
+1 Overseer Drone (only occupiable by Call of the Hive pops)
-25% deviancy
+1 organic pop assembly
Unity from jobs +10%
Harder to revert “body-snatchers” situation
Call of the Hive pops now can automatically resettle to Overmind worlds outside of the Blood Pact event
Anyway that’s all I have so far, lemme know what you think! Sorry for the wall of text, I had fun with the concept lol. If its too much I understand, I just hope you like the idea @Gordon_CMB. I hope to add a machine variant, but currently lack ideas outside of an equivalent resolution of the blood pact for Driven Assimilators, so let me know what you think!
also idk how @CTH2004 was able to make bullets in here I tried copy-pasting from a doc but it didn't carry the formatting lol. Whoops!
I don't know modding or balance either (lol) bu-u-u-ut I'm sure I can get at least 90% of the stuff mentioned done! The concept of having several hive mind related Unifications is certainly a plus, I wonder if I can make it work with the EC: Bug Branch 🤔
---
Not entirely sure if it's possible to switch between the Imperium and the Federation on the go, but what Stellaris modding has taught me so far, is that nothing is impossible, so I'll take a look when the time comes!
I also like the Supreme Leadership, could be available for Egalitarian Militarists 👀
Anyways, once again thanks for your amazing ideas! When the time comes, I'll get back to this thread to get your suggestions into the game ;)
Thanks!
Great! I also am not good at balence, and good at leaving behind traits (such as a debug trait that adds 50 points...)
Indeed it is, @Noxora
Yeah, definitely a good idea for compat! Or, perhaps with Stellaris Evolved compat as well as EC: Bug Branch
Perhaps you could, instead, connect empire colors to an edict, and then have it connected to a Resoloution, thereby allowing you to, basically instead of "switch", you just "hide and show" the independat parts!
Really? Great!
hmm... intriguing. Could also (as it's both imperium and non-imperium), require: One of the militarist ones (or competative, ect if you use Stellaris Evolved/ EC: Bug Branch[//]), as well as either Regular Authoritarian or Regular Equaltarian!
no problem, any time! Glad you liked them!
I have some ideas for mega-structure related ones, but that can wait (:
Ah, not too difficult...
- to form a bullet, do [*]
- To form a list, do:
- tomake numbered list, do the same as with regular lists (point 1). but
Hope that helps!- [list]
- Now, each following line, do [*]
- At the end, do [/list]
The benifits of a list is that, if you nest them, the bullets auto-indent. it to form that stair-step. You can interconnect them quite quickly. If you pick apart my document I quoted, you'l find how it works, and be able to learn from it. If not, well... (I am considering writing a guide)- Instead of [list], you use [olist]
- Instead of [/list], you use [/olist]
It follows the same indent rules as the previous list method.[*[You use [noparse][*]
Oooh, that's definitely gonna help 👀
I have the Celestial Engineering planned for the next update, which is a subcategory focused on megastructures and it feels a bit "underwhelming" and "underplanned" for me at the moment, so if you have any ideas for that, be sure to let me know :) :)
That might work, huh. Theoretically, other Paradox games support switching your country, heck I even made some personal EU4 mods that do just that, so why would Stellaris be any different? Especially if it runs on the same engine, it should support dynamically tagging your empire from one to another. Buuut once again, I'll take a deeper dive into this territory once the current mod is finished 👌
Great! Glad I might have pointed you in the right direction!