Stellaris

Stellaris

Resolutions Expanded
 This topic has been pinned, so it's probably important
Gordon_CMB  [developer] Mar 24, 2023 @ 4:59am
Post your suggestions here!
As stated, I'll gladly hear everything out and some of your resolutions might even end up in the mod! :)

CURRENTLY ACCEPTED:
-Rename "Every Individual a King" ✅
-Shorten senate timers✅
-Infrastructure resolutions for consumption regulation, strategic resource handling and consumer rights✅
-A couple additional institutions for the Custodian
-Education resolutions for the Custodian
-Leader-cap increase per planet Custodianship resolution


CURRENTLY DENIED:
-Custom setting to decrease/increase senate timers at the start of the game (Impossible since these stats are global and static)
-Extra flavour events (I would add 2-3 chained events for new institutions and stuff, but don't expect 10-20 events for each, apologies)
-New crisis types (Probably for a future mod 🤔)
-New Galactic Unifications (Definitely for a future mod 🤔)
-Fallen Empires political stance resolutions (I've started feeling the mod might end up being too bloated on stuff, so I'll unfortunately have to cancel up on some plans since I want to keep things simple. Fear not, I will most certainly use your ideas in my future projects!)
-Crime-related resolutions (Ditto)
-Galactic-wide Internet resolutions (Ditto, most definitely a future mod)
-Galactic Bank (Ditto, most definitely a future mod)
Last edited by Gordon_CMB; May 21, 2023 @ 11:19am
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Showing 1-15 of 104 comments
Naraxa Mar 25, 2023 @ 1:44pm 
Any plans for new custodian/imperium content? Stuff like the Galactic Imperium Unification mod causes crashes and Grand Custodian seems largely abandoned, and when I tried going imperium with little galactic community mods it felt very...underwhelming. If not I understand and I appreciate your mod adding stuff to the galactic community!

Also could we rename "every individual a king!"? Maybe something like "The Sovereign Individual" to sound cooler and less male-focused
Last edited by Naraxa; Mar 25, 2023 @ 2:04pm
Gapho™ Mar 25, 2023 @ 11:58pm 
Does this change the recess length and voting length? Maybe making generally less useful resolutions like penalties be significantly shorter than most resolutions. I've always found it takes too long to vote for anything. Personally.
Gordon_CMB  [developer] Mar 26, 2023 @ 2:16am 
Originally posted by Noxara:
Any plans for new custodian/imperium content? Stuff like the Galactic Imperium Unification mod causes crashes and Grand Custodian seems largely abandoned, and when I tried going imperium with little galactic community mods it felt very...underwhelming. If not I understand and I appreciate your mod adding stuff to the galactic community!

Also could we rename "every individual a king!"? Maybe something like "The Sovereign Individual" to sound cooler and less male-focused
Hey-a, I actually planned a whole separate mod dedicated solely to unifying the galaxy as various different ethics, since it didn't seem quite logical to me that an egalitarian empire will still unite the galaxy into an authoritarian Imperium, but alas, now that I think of it, the Custodian resolutions will probably be expanded too 🤔
-
Ooh, that's a nice idea, I wanted to make this resolution sound less human-focused but didn't take into account the "King/Queen" issue, sooo yeah, I'll change the resolution name. It even sounds better :)


Originally posted by Gapho™:
Does this change the recess length and voting length? Maybe making generally less useful resolutions like penalties be significantly shorter than most resolutions. I've always found it takes too long to vote for anything. Personally.
Nope, at least not yet. I do plan to decrease the voting time, the recess time and all other timing stuff, because having 50 new resolutions you wouldn't be able to pass them all if the timers still keep their original values

EDIT 14:16
I've updated the mod to reduce the senate times and rename the Every Individual a King resolution. Thanks for your suggestions! :D
Last edited by Gordon_CMB; Mar 26, 2023 @ 4:17am
Bloodborn Mar 26, 2023 @ 1:30pm 
Infrastructure:

Colonial Support: (Pro-Colonial vs Galactic Preserve policy, veritable additional 'funding' towards colonial policy increasing migration attraction and number of pops on colony founding and growth with a happiness bonus depending on the funding level vs Protecting the galactic environment by discouraging colonial development and giving bonuses based on the number of uncolonized worlds, and giving penalties for colonization and even breaking the galactic law for colonizing new planets depending on the level)

Housing: ( Standardizing galactic housing with the ability to 'cut regulation' and allow for more housing (decreased need for housing) with decreased happiness and more desire for amenities since everyone will be in a pod on the extreme side of things vs Rent-Control laws and Housing Affordability laws that increases pop housing requirements but increases happiness and decreases need for amenities.

Consumption Regulations: Food/Energy/Mineral pop consumption regulations, high quality food which increases happiness, pop growth and worker output, or lower the standards so that they need less 'input' for outputs but slightly decrease the output, decrease happiness, and increase the desire for amenities.

Consumer Rights: Consumer Goods regulations that does the same as the previous

Consumer Amenities: Amenities Regulations that does the same as the previous

Strategic Resources: Strategic Resource Distribution Regulations which decreases output of strategic resources in all members but also decreases input required for all members and vice versa on the other way.

I can go into much further detail but these are my general ideas for infrastructure/goods regulations.
Gordon_CMB  [developer] Mar 26, 2023 @ 1:43pm 
Originally posted by Bloodborn:
*Too big of a quote to fit, don't want to overxtend the comments*

Thanks for your suggestions, I really appreciate that! :D

I don't think I'll include anything else related to pops *directly*, as I feel like vanilla resolutions + Culture + Healthcare has too much attention dedicated to pops, buuuuut I do like the Consumption Regulations, Consumer Rights/Amenities and Strategic Resources stuff, and I'll try to integrate those into my plans 👀

My plans include getting 3 subcategories, one for planetary construction, one for all the starbases and mining stations, and one for megastructures. I didn't really like how I planned out the first subcategory, so I'll definitely take your ideas into consideration, thanks :)
Naraxa Mar 26, 2023 @ 7:01pm 
hey, thanks for including my suggestion! I really appreciate it and the name works really well! Also the imperium stuff as a separate mod is understandable, its a big thing and not everyone even plays the imperium to begin with. Anyway thanks again for implementing my suggestion! Can't wait to see what comes next for this mod!
CTH2004 Mar 27, 2023 @ 1:01pm 
Originally posted by Gordon_CMB:
Originally posted by Noxara:
Any plans for new custodian/imperium content? Stuff like the Galactic Imperium Unification mod causes crashes and Grand Custodian seems largely abandoned, and when I tried going imperium with little galactic community mods it felt very...underwhelming. If not I understand and I appreciate your mod adding stuff to the galactic community!
Hey-a, I actually planned a whole separate mod dedicated solely to unifying the galaxy as various different ethics, since it didn't seem quite logical to me that an egalitarian empire will still unite the galaxy into an authoritarian Imperium, but alas, now that I think of it, the Custodian resolutions will probably be expanded too 🤔

another option is to include it in this (although that would be more of an overhaul). But, either way, here's some soloutions:

  1. Depending on ethics, it will either be an "Imperium", or a "Federation"
    (Think the empire from Star Wars, vs. the Federation from StarTrek). Perhaps you can even select, meaning you could decide to do the a federation? Here's what I think:
    • If Fanatic Authoritarian, must be Imperium
    • If Fanatic Equaltarian, must be Federation
    • If equaltarian, can pick either one (AI will now be weighted twords federation if they try to become a federation president, but they aren't gurenteed)
    • If Authoritarian, you can pick either one, and the AI will be weighted towards Imperium.
    • The chances are set up like this (It will add up those numbers, and use the outcome to weight the chances of different choices. That means an AI with an extreme weight twords "Imperium" could still pick "Federation", it's just highly unlikley)
      Note: Values subject to change. Xenophobe/ Xenophile might be less important (Fractional increases), ect.
      • Authoritarian
        • Fanatic: Guarenteed Imperium (Overrides weighted average)
        • Non-Fanatic: +1 imperium chance
      • Equaltarian
        • Fanatic: Guaranteed Federation (Overrides weighted average)
        • Non-Fanatic: +1 Federation Chance
      • Xenophobe
        • Fanatic: +2 Imperium Chance
        • Non-Fanatic: +1 Imperium Chance
      • Xenophile
        • Fanatic: +2 Federation Chance
        • Non-Fanatic: +1 Federation Chance
      • Militarist
        • Fanatic: +2 Imperium Chance
        • Non-Fanatic: +1 Imperium Chance
      • Pacifist
        • Fanatic: +2 Federation Chance
        • Non-Fanatic: +1 Federation Chance
      • Gestalt (I have no idea what to do for it)
        • 50/50
        • Based on Civics
        • Guarenteed Imperium
        • Something Else?
        • Ethics from Stellaris Evolved, so if you have it installed as well, it will factor those ones in. Unless it makes Stellaris Evolved necesary, in which case, don't
    • Civics could also play a role. But, I'm not sure how that would work out (Could be used for determineing the choice on empires with no ethics (A.K.A. Gestalts)

  2. Resoloutions:
    • The resoloutions for them will be split into 2 categories:
      1. Availiable to all: These are ones like the security force, the navigation one, ect. Ones that are just general, not dictorial, not equaltarian.
      2. Specialized (some may overlap. These are ones that the effects can be the same, but the description differs. Others will be soely unique. Special megastructures, things like wellfare (more equaltarian), or taking care of only the upper class):
        1. Only Imperium: these are resoloutions that only the imperium can use
        2. Only Federation: these are resoloutions that only the Federation can use (Including how the next presidents are decided. Similar to vanilla "federations", but with some more. Could be a psionic battle, a fight, a thesis defence, that "golden rule" one, a diplomatic voteing (using Diplomatic Weight and similarities. If you have ethics completley unalike, they might not vote for you even if you have high diplomatic weight)
    • There is a also special one to allow the federation access to some of the imperial ones, and visa-versa (Necessary for the third type of galactic leadership, explained in-depth in idea 4, towards the bottom.

  3. Changing between the two:
    • There are multiple ways to change between the different types
      1. "Naturally"
        • If the emporer changes ethics and is no longer a valid Emporer, then it will change into a Federation (Keeping all the resoloutions that have identical effects)
      2. Diplomatically
        • Empires can perferm espionage on both the Imperium/ Federation, to upset and adjust it (as well as manipulate votes)
        • Empires can perform espionage on the current leader/ the Emporer to mess up the leader (special "Covert Operations" appear)
        • Useing special diplomatic actions (that a Emporer/ President can't see), getting people to switch over, be it by having lots of favors, or other methods!
        • As Federation President, subtly move twords an Empire (must have a high weighted average towords making an Empire
      3. Rebellion
        • Do a coup
        • Form a resistance
        • Assasinate
        • More
  4. Supreme-Leadership
    A special type of leadership, combining Federation and Imperium
    • Requires having gotten the Resoloution that allows you to access "Some" of the other type's Resoloutions, mentioned at the bottom of idea 2
    • Access to new Resolutions
    • Access to emperor Resolutions
    • Access to Federation Resolutions
    • More?

  5. Special Resolutions
    These are resolutions that have very special effects
    1. Custodianship: As federation (or emperor), allow a Galactic Custodian as well (And, no one said that you can't be both! Remove terms, make unlimited, and be emperor as well...
    2. More? (Basically, ones that add major effects)

Well, that's all my empire/ custodian/ federation related ideas for now... (I plan on putting this in a doc, and then I can pull them out when you make that mod, and use them (as well as your own mod) to come up with more ideas)

Might have gone a "Bit" In-Depth...
Last edited by CTH2004; Mar 27, 2023 @ 2:23pm
Gordon_CMB  [developer] Mar 27, 2023 @ 1:32pm 
Originally posted by CTH2004:
Originally posted by Gordon_CMB:
Hey-a, I actually planned a whole separate mod dedicated solely to unifying the galaxy as various different ethics, since it didn't seem quite logical to me that an egalitarian empire will still unite the galaxy into an authoritarian Imperium, but alas, now that I think of it, the Custodian resolutions will probably be expanded too 🤔

another option is to include it in this (although that would be more of an overhaul). But, either way, here's some soloutions:

...

Ooh, I like that :)
If I were to make such a mod (and when I finish the current, I'd be working on one 99%) I would definitely include several unification types! There could be the vanilla Imperium for authoritarians, the Federation/Republic for egalitarians, a global Hive for Gestalts, some sort of a galactic CPU for Machines, and maybe throw in the Soviet Union in all of this for the Shared Burden fans 👀
CTH2004 Mar 27, 2023 @ 1:40pm 
Originally posted by Gordon_CMB:
Originally posted by CTH2004:

another option is to include it in this (although that would be more of an overhaul). But, either way, here's some soloutions:

...

Ooh, I like that :)
If I were to make such a mod (and when I finish the current, I'd be working on one 99%) I would definitely include several unification types! There could be the vanilla Imperium for authoritarians, the Federation/Republic for egalitarians, a global Hive for Gestalts, some sort of a galactic CPU for Machines, and maybe throw in the Soviet Union in all of this for the Shared Burden fans 👀
yeah! And, no, I am not done typing it (:

I still have to throw in the third type I am going to mention, as well as a few other things!

of course, make sure this mod (The Resoloutions Expanded mod) still get's worked on! :steamhappy: (:

P.S. Can't wait, but I shall (And will even act like I'm being patient, just don't listen to my thoughts :)
Last edited by CTH2004; Mar 27, 2023 @ 1:47pm
Naraxa Mar 27, 2023 @ 7:57pm 
Originally posted by CTH2004:
Originally posted by Gordon_CMB:
Hey-a, I actually planned a whole separate mod dedicated solely to unifying the galaxy as various different ethics, since it didn't seem quite logical to me that an egalitarian empire will still unite the galaxy into an authoritarian Imperium, but alas, now that I think of it, the Custodian resolutions will probably be expanded too 🤔

another option is to include it in this (although that would be more of an overhaul). But, either way, here's some soloutions:

  1. Depending on ethics, it will either be an "Imperium", or a "Federation"
    (Think the empire from Star Wars, vs. the Federation from StarTrek). Perhaps you can even select, meaning you could decide to do the a federation? Here's what I think:
    • If Fanatic Authoritarian, must be Imperium
    • If Fanatic Equaltarian, must be Federation
    • If equaltarian, can pick either one (AI will now be weighted twords federation if they try to become a federation president, but they aren't gurenteed)
    • If Authoritarian, you can pick either one, and the AI will be weighted towards Imperium.
    • The chances are set up like this (It will add up those numbers, and use the outcome to weight the chances of different choices. That means an AI with an extreme weight twords "Imperium" could still pick "Federation", it's just highly unlikley)
      Note: Values subject to change. Xenophobe/ Xenophile might be less important (Fractional increases), ect.
      • Authoritarian
        • Fanatic: Guarenteed Imperium (Overrides weighted average)
        • Non-Fanatic: +1 imperium chance
      • Equaltarian
        • Fanatic: Guaranteed Federation (Overrides weighted average)
        • Non-Fanatic: +1 Federation Chance
      • Xenophobe
        • Fanatic: +2 Imperium Chance
        • Non-Fanatic: +1 Imperium Chance
      • Xenophile
        • Fanatic: +2 Federation Chance
        • Non-Fanatic: +1 Federation Chance
      • Militarist
        • Fanatic: +2 Imperium Chance
        • Non-Fanatic: +1 Imperium Chance
      • Pacifist
        • Fanatic: +2 Federation Chance
        • Non-Fanatic: +1 Federation Chance
      • Gestalt (I have no idea what to do for it)
        • 50/50
        • Based on Civics
        • Guarenteed Imperium
        • Something Else?
        • Ethics from Stellaris Evolved, so if you have it installed as well, it will factor those ones in. Unless it makes Stellaris Evolved necesary, in which case, don't
    • Civics could also play a role. But, I'm not sure how that would work out (Could be used for determineing the choice on empires with no ethics (A.K.A. Gestalts)

  2. Resoloutions:
    • The resoloutions for them will be split into 2 categories:
      1. Availiable to all: These are ones like the security force, the navigation one, ect. Ones that are just general, not dictorial, not equaltarian.
      2. Specialized (some may overlap. These are ones that the effects can be the same, but the description differs. Others will be soely unique. Special megastructures, things like wellfare (more equaltarian), or taking care of only the upper class):
        1. Only Imperium: these are resoloutions that only the imperium can use
        2. Only Federation: these are resoloutions that only the Federation can use (Including how the next presidents are decided. Similar to vanilla "federations", but with some more. Could be a psionic battle, a fight, a thesis defence, that "golden rule" one, a diplomatic voteing (using Diplomatic Weight and similarities. If you have ethics completley unalike, they might not vote for you even if you have high diplomatic weight)
    • There is a also special one to allow the federation access to some of the imperial ones, and visa-versa (Necessary for the third type of galactic leadership, explained in-depth in idea 4, towards the bottom.

  3. Changing between the two:
    • There are multiple ways to change between the different types
      1. "Naturally"
        • If the emporer changes ethics and is no longer a valid Emporer, then it will change into a Federation (Keeping all the resoloutions that have identical effects)
      2. Diplomatically
        • Empires can perferm espionage on both the Imperium/ Federation, to upset and adjust it (as well as manipulate votes)
        • Empires can perform espionage on the current leader/ the Emporer to mess up the leader (special "Covert Operations" appear)
        • Useing special diplomatic actions (that a Emporer/ President can't see), getting people to switch over, be it by having lots of favors, or other methods!
        • As Federation President, subtly move twords an Empire (must have a high weighted average towords making an Empire
      3. Rebellion
        • Do a coup
        • Form a resistance
        • Assasinate
        • More
  4. Supreme-Leadership
    A special type of leadership, combining Federation and Imperium
    • Requires having gotten the Resoloution that allows you to access "Some" of the other type's Resoloutions, mentioned at the bottom of idea 2
    • Access to new Resolutions
    • Access to emperor Resolutions
    • Access to Federation Resolutions
    • More?

  5. Special Resolutions
    These are resolutions that have very special effects
    1. Custodianship: As federation (or emperor), allow a Galactic Custodian as well (And, no one said that you can't be both! Remove terms, make unlimited, and be emperor as well...
    2. More? (Basically, ones that add major effects)

Well, that's all my empire/ custodian/ federation related ideas for now... (I plan on putting this in a doc, and then I can pull them out when you make that mod, and use them (as well as your own mod) to come up with more ideas)

Might have gone a "Bit" In-Depth...

I love this idea! More ways to centralize the galaxy would be a great way to spice up the late game. One thing I might add though is I think gestalts could get their own variations of the imperium (pls balance change these if you feel like its too strong or weak @Gordon_CMB, idk modding or balance):

Galactic Symbiosis:
A hive-centered imperium focussed on great growth and prosperity, at the cost of the loss of autonomy and even people of each symbiote state. The hive will benefit just as much if not more from the resolutions than its symbiote states, as each will become an extension of the hive itself…
Custom Institutions:
The Blood Pact (requires at least 40 authority):
“A strong population leads to a strong empire. The hive shall thus ensure that both its symbiotes and their populations are stronger than ever. Through the use of xeno-biologically compatible spawning pool technology, an empire’s growth will be faster and more reliable than ever. The hive, however, expects compensation for its benevolence…”
Modifiers:
+15% pop growth speed
-15% pop amenities usage
Unlocks building: Bio-synthesizer (planet unique), needs 8 energy and 5 food/minerals for upkeep
Adds +1 growth specialist/augmentation specialist, giving +2 organic pop assembly
For other hives adds +1 spawning drone job/+2 augmentation drone jobs per spawning pool (including yourself)
For rogue servitors adds Bio-Trophy Breeding center (planet unique), which gives +1 breeder drone that acts as an equivalent to the individual empire job
The Galactic overmind gets a tithe of 2.5% of 1-3 random empire’s population, spread across the Overmind’s worlds (worlds will not receive pops if there’s no housing or jobs to support them. If no worlds are eligible, the pops are liquidated into food/minerals at the cost of opinion). Pops are either prepped for assimilation, used as livestock, or necrophaged (if you have the origin)


The Collective Good (requires at least 60 authority):
“The individual whims of the galaxy have led to nothing but needless conflict, suffering, and purposelessness. As Galactic Overmind, we swear to do away with such petty divisions for the sake of a unified galaxy. No longer will the galaxy be composed of weak nation-states, but a united whole that all of us are a part of.”
Modifiers:
Symbiote states cannot declare offensive wars on each other outside of Rite of Succession
Unity from jobs: +25%
Unlocks edict (lasts until canceled, 100 edicts fund): A more united whole
Empire size effect -15%
Stability +5
Resources from jobs +5%
Unlocks building: Collective Operation Center, needs 10 energy for upkeep
Resources from jobs +5%
Stability +15
Crime -15%
5-10 pops on the planet will suddenly gain the Call of the Hive trait (if they aren’t already hive mind) through an event (then on subsequent firings a notif) that fires every 5-8 months on the planet the building is on. They act akin to hive-mind pops (i.e no happiness or factions) and will be prioritized for the blood pact and changed to hive mind pops immediately rather than slowly assimilated. They will start a situation called “body-snatchers” on host planets which will cause various events to fire with varying outcomes depending on your decisions (this process can be reverted, but will lower opinion between the symbiote and the Overmind)


A Singular Galaxy (requires at least 100 authority):
“The contributions of the Overmind cannot be understated, but certain deviant elements are still present. The galaxy needs even more unity and oversight if it is to carry itself into the future. Notions of self-determination are secondary, and opposition to the Overmind’s will shall be eliminated…”
Allows the Overmind to construct the Symbiote oversight center holding(only buildable on symbiote capital)
Symbiote can no longer lower imperial authority through galactic imperium screen (has access to spy operation still)
Symbiote contributes additional 10% of basic resources to the Overmind
+1 Overseer Drone (only occupiable by Call of the Hive pops)
-25% deviancy
+1 organic pop assembly
Unity from jobs +10%
Harder to revert “body-snatchers” situation
Call of the Hive pops now can automatically resettle to Overmind worlds outside of the Blood Pact event

Anyway that’s all I have so far, lemme know what you think! Sorry for the wall of text, I had fun with the concept lol. If its too much I understand, I just hope you like the idea @Gordon_CMB. I hope to add a machine variant, but currently lack ideas outside of an equivalent resolution of the blood pact for Driven Assimilators, so let me know what you think!

also idk how @CTH2004 was able to make bullets in here I tried copy-pasting from a doc but it didn't carry the formatting lol. Whoops!
Last edited by Naraxa; Mar 27, 2023 @ 8:02pm
Gordon_CMB  [developer] Mar 28, 2023 @ 1:11am 
Thanks for all of your suggestions, those are great and I'll be sure to include them at least partially in the future mod :)
I don't know modding or balance either (lol) bu-u-u-ut I'm sure I can get at least 90% of the stuff mentioned done! The concept of having several hive mind related Unifications is certainly a plus, I wonder if I can make it work with the EC: Bug Branch 🤔
---
Not entirely sure if it's possible to switch between the Imperium and the Federation on the go, but what Stellaris modding has taught me so far, is that nothing is impossible, so I'll take a look when the time comes!
I also like the Supreme Leadership, could be available for Egalitarian Militarists 👀

Anyways, once again thanks for your amazing ideas! When the time comes, I'll get back to this thread to get your suggestions into the game ;)
CTH2004 Mar 28, 2023 @ 7:36am 
Originally posted by Gordon_CMB:
Thanks for all of your suggestions
Your welcome! Any time!

Originally posted by Gordon_CMB:
those are great and I'll be sure to include them at least partially in the future mod :)

Thanks!
Originally posted by Gordon_CMB:
I don't know modding or balance either (lol) bu-u-u-ut I'm sure I can get at least 90% of the stuff mentioned done!
Great! I also am not good at balence, and good at leaving behind traits (such as a debug trait that adds 50 points...)

Originally posted by Gordon_CMB:
The concept of having several hive mind related Unifications is certainly a plus
Indeed it is, @Noxora

Originally posted by Gordon_CMB:
EC: Bug Branch 🤔
Yeah, definitely a good idea for compat! Or, perhaps with Stellaris Evolved compat as well as EC: Bug Branch

Originally posted by Gordon_CMB:
Not entirely sure if it's possible to switch between the Imperium and the Federation on the go
Perhaps you could, instead, connect empire colors to an edict, and then have it connected to a Resoloution, thereby allowing you to, basically instead of "switch", you just "hide and show" the independat parts!

Originally posted by Gordon_CMB:
but what Stellaris modding has taught me so far, is that nothing is impossible, so I'll take a look when the time comes!
Really? Great!

Originally posted by Gordon_CMB:
I also like the Supreme Leadership, could be available for Egalitarian Militarists 👀
hmm... intriguing. Could also (as it's both imperium and non-imperium), require: One of the militarist ones (or competative, ect if you use Stellaris Evolved/ EC: Bug Branch[//]), as well as either Regular Authoritarian or Regular Equaltarian!

Originally posted by Gordon_CMB:
Anyways, once again thanks for your amazing ideas! When the time comes, I'll get back to this thread to get your suggestions into the game ;)
no problem, any time! Glad you liked them!

I have some ideas for mega-structure related ones, but that can wait (:
Last edited by CTH2004; Mar 28, 2023 @ 7:40am
CTH2004 Mar 28, 2023 @ 7:41am 
Originally posted by Noxara:
also idk how @CTH2004 was able to make bullets in here I tried copy-pasting from a doc but it didn't carry the formatting lol. Whoops!

Ah, not too difficult...
  • to form a bullet, do [*]
  • To form a list, do:
    • [list]
    • Now, each following line, do [*]
    • At the end, do [/list]
    The benifits of a list is that, if you nest them, the bullets auto-indent. it to form that stair-step. You can interconnect them quite quickly. If you pick apart my document I quoted, you'l find how it works, and be able to learn from it. If not, well... (I am considering writing a guide)
  • tomake numbered list, do the same as with regular lists (point 1). but
    • Instead of [list], you use [olist]
      [*[You use [noparse][*]
    • Instead of [/list], you use [/olist]
    It follows the same indent rules as the previous list method.
Hope that helps!
Last edited by CTH2004; Mar 28, 2023 @ 7:52am
Gordon_CMB  [developer] Mar 28, 2023 @ 7:46am 
Originally posted by CTH2004:

I have some ideas for mega-structure related ones, but that can wait (:

Oooh, that's definitely gonna help 👀
I have the Celestial Engineering planned for the next update, which is a subcategory focused on megastructures and it feels a bit "underwhelming" and "underplanned" for me at the moment, so if you have any ideas for that, be sure to let me know :) :)

Originally posted by CTH2004:

Perhaps you could, instead, connect empire colors to an edict, and then have it connected to a Resoloution, thereby allowing you to, basically instead of "switch", you just "hide and show" the independat parts!

That might work, huh. Theoretically, other Paradox games support switching your country, heck I even made some personal EU4 mods that do just that, so why would Stellaris be any different? Especially if it runs on the same engine, it should support dynamically tagging your empire from one to another. Buuut once again, I'll take a deeper dive into this territory once the current mod is finished 👌
CTH2004 Mar 28, 2023 @ 8:06am 
Originally posted by Gordon_CMB:
Originally posted by CTH2004:

I have some ideas for mega-structure related ones, but that can wait (:

Oooh, that's definitely gonna help 👀
I have the Celestial Engineering planned for the next update, which is a subcategory focused on megastructures and it feels a bit "underwhelming" and "underplanned" for me at the moment, so if you have any ideas for that, be sure to let me know :) :)
Alrighty! I already have some semi-half-baked ones
  • some sort of terraforming study station that improves an empires terraforming abilities
  • A modified dyson sphere that generates less power, but allows people on it (Think giga-structures "Penrose Ringworld", but as a seperate megastructure, and a dyson-sphere instead of a penrose sphere)
  • More soon-ish, with more details.

    Originally posted by Gordon_CMB:
    Originally posted by CTH2004:
    Perhaps you could, instead, connect empire colors to an edict, and then have it connected to a Resoloution, thereby allowing you to, basically instead of "switch", you just "hide and show" the independat parts!

    That might work, huh. Theoretically, other Paradox games support switching your country, heck I even made some personal EU4 mods that do just that, so why would Stellaris be any different? Especially if it runs on the same engine, it should support dynamically tagging your empire from one to another. Buuut once again, I'll take a deeper dive into this territory once the current mod is finished 👌
    Great! Glad I might have pointed you in the right direction!
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