Project Zomboid

Project Zomboid

Inspect Weapon
This topic has been locked
Bryan Mar 19, 2023 @ 9:55am
Translations (Updated: 30/03/2023 )
Topic about the translations

Hello, how are you ?!
I did this "translations" topic for your mod for people can send you translations. Like this, it will be more easily update the files.

Well, I did a translation for Brazilian Portuguese.
If you need help with more translations in PT-BR, I'd be glad to help you.

For those that want to translate to your language, just do replace the files according to your language and codification specific:

  • File with the translations in English: Here![pastebin.com]
Encoding Format
Language
Code
Encoding Format
Translator
Argentina Spanish
AR
Western (iso-8859-1) or ANSI
N/A
Catalan
CA
Central European (ibm 852)
N/A
Chinese-Traditional
CH
UTF-8
N/A
Chinese-Simplified
CN
UTF-8
N/A
Czech
CS
Central European (ibm 852)
N/A
Danish
DA
Western (iso-8859-15)
N/A
German
DE
Western (iso-8859-1) or ANSI
N/A
English
EN
UTF-8
Spanish
ES
Western (iso-8859-1) or ANSI
Finnish
FI
UTF-8
N/A
French
FR
Western (iso-8859-1) or ANSI
Hungarian
HU
Central European (iso-8859-2)
N/A
Indonesian
ID
UTF-8
N/A
Italian
IT
Western (iso-8859-1) or ANSI
N/A
Japanese
JP
UTF-8
N/A
Korean
KO
UTF-8
N/A
Dutch
NL
Western (iso-8859-1) or ANSI
N/A
Norwegian
NO
Western (iso-8859-15)
N/A
Filipino
PH
UTF-8
N/A
Polish
PL
Central European (windows-1250)
Portuguese
PT
Western (iso-8859-1) or ANSI
N/A
Portuguese-Brazil
PTBR
Western (iso-8859-1) or ANSI
Romanian
RO
UTF-8
N/A
Russian
RU
Cyrillic (windows-1251)
Thai
TH
UTF-8
Turkey
TR
ANSI
N/A
Ukrainian
UA
Cyrillic (windows-1251) or ANSI
WARNING Note that some languages may have encoding issues. Those are mainly languages which have none-latin characters. If you are translating to one of those languages, you'll need to use a text editor like Notepad++ and adjust it accordingly. Warning written by:arendameth
Brazilian Portuguese
Important: For the PT-BR language, code in ANSI so that the accent is correct!


IG_UI_PTBR.txt
IG_UI_PTBR = { IGUI_INSPECT_WEAPON = "Inspecionar arma", IGUI_CONDITION = "Condição", IGUI_PRISTINE = "Intacto", IGUI_USED = "Usada", IGUI_DAMAGED = "Danificada", IGUI_BADLY_DAMAGED = "Muito danificado", IGUI_REPAIR_NONE = "Nenhum sinal de reparo", IGUI_REPAIR_SLIGHTLY = "Levemente reparada", IGUI_REPAIR_HEAVILY = "Fortemente reparada", IGUI_ATTACHMENTS = "Acessórios", IGUI_NONE = "Nenhum", IGUI_CANON = "Corpo", IGUI_CLIP = "Pente", IGUI_RECOIL_PAD = "Almofada de recuo", IGUI_SCOPE = "Mira", IGUI_SLING = "Correia", IGUI_STOCK = "Coronha" }
Last edited by Bryan; Mar 29, 2023 @ 8:38pm
< >
Showing 1-15 of 41 comments
leScepter  [developer] Mar 19, 2023 @ 10:33am 
I had a friend who went through this and thought it looks good. I will include it in the next patch. Thank you :steamthumbsup:
Inferno Mar 19, 2023 @ 5:23pm 
IG_UI_ES.txt (ANSI) (Español/Spanish)
IG_UI_ES = { IGUI_INSPECT_WEAPON = "Inspecionar arma", IGUI_CONDITION = "Condición", IGUI_PRISTINE = "Intacta", IGUI_USED = "Usada", IGUI_DAMAGED = "Dañada", IGUI_BADLY_DAMAGED = "Muy dañada", IGUI_REPAIR_NONE = "Sin señal de reparación", IGUI_REPAIR_SLIGHTLY = "Ligeramente reparada", IGUI_REPAIR_HEAVILY = "Fuertemente reparada", IGUI_ATTACHMENTS = "Accesorios", IGUI_NONE = "Ninguno", IGUI_CANON = "Cañón", IGUI_CLIP = "Peine", IGUI_RECOIL_PAD = "Almohadilla", IGUI_SCOPE = "Mira", IGUI_SLING = "Cabestrillo", IGUI_STOCK = "Culata" }
Last edited by Inferno; Mar 19, 2023 @ 9:58pm
leScepter  [developer] Mar 19, 2023 @ 9:50pm 
Added :steamthumbsup:
Riko Prushka Mar 20, 2023 @ 4:04am 
Thai :thai: UTF-8 TH

IG_UI_TH = { IGUI_RISKY_INSPECT_WEAPON = "ตรวจสอบอาวุธ", IGUI_RISKY_CONDITION = "สภาพ", IGUI_RISKY_PRISTINE = "ใหม่แกะกล่อง", IGUI_RISKY_USED = "ผ่านการใช้งาน", IGUI_RISKY_DAMAGED = "เสียหาย", IGUI_RISKY_BADLY_DAMAGED = "เสียหายหนัก", IGUI_RISKY_REPAIR_NONE = "ไม่เคยผ่านการซ่อม", IGUI_RISKY_REPAIR_SLIGHTLY = "ผ่านการซ่อมแซมเล็กน้อย", IGUI_RISKY_REPAIR_HEAVILY = "ผ่านการซ่อมแซมอย่างหนัก", IGUI_RISKY_ATTACHMENTS = "อุปกรณ์เสริม", IGUI_RISKY_NONE = "ไม่มี", IGUI_RISKY_CANON = "ปลายลำกล้อง", IGUI_RISKY_CLIP = "คลิปกระสุน", IGUI_RISKY_RECOIL_PAD = "รองพานท้าย", IGUI_RISKY_SCOPE = "ศูนย์เล็ง", IGUI_RISKY_SLING = "สายสะพาย", IGUI_RISKY_STOCK = "พานท้ายปืน" }
Last edited by Riko Prushka; Mar 20, 2023 @ 7:49pm
Inferno Mar 20, 2023 @ 4:44am 
@LeScepter, thanks for add, special charactes don's shows, like "ñ" and tildes "ó"
CarlosRojasCu Mar 20, 2023 @ 5:54am 
The Spanish language encoding is wrong, it is in: UTF-8
It must be in ANSI for the characters to work well.

thanks for the mod..:steamhappy:
leScepter  [developer] Mar 20, 2023 @ 6:33am 
I might got the encoding wrong, that is an error on my part. I'll straighten it out when I get home. Thanks for helping me on these :steamhappy:
leScepter  [developer] Mar 20, 2023 @ 4:22pm 
Alright, I updated the encoding for both PTBR and ES. I also added TH. Thanks for your contribution, folks :steamthumbsup:
leScepter  [developer] Mar 20, 2023 @ 4:30pm 
Also @Riko Prushka, I put what you provided into Google translation, and "Clip" came out as "Magazine", Just to clarify that they are not the same, and the magazine does, in fact, not go into this slot. Is there a better alternative for this?
Bryan Mar 20, 2023 @ 5:51pm 
Originally posted by leScepter:
Also @Riko Prushka, I put what you provided into Google translation, and "Clip" came out as "Magazine", Just to clarify that they are not the same, and the magazine does, in fact, not go into this slot. Is there a better alternative for this?
I saw this comment, and I was in doubt, can you explain to me, if the clip is the ammo magazine or is it that little metal used to hold the bullets before putting them in the magazine? Because in the PT-BR language clip has many meanings.

This here: Clip[upload.wikimedia.org]
Last edited by Bryan; Mar 20, 2023 @ 5:52pm
Russian | RU
Encoding: ANSI
IG_UI_RU = { IGUI_RISKY_INSPECT_WEAPON = "Осмотр оружия", IGUI_RISKY_CONDITION = "Состояние", IGUI_RISKY_PRISTINE = "Идеальное", IGUI_RISKY_USED = "Хорошее", IGUI_RISKY_DAMAGED = "Плохое", IGUI_RISKY_BADLY_DAMAGED = "Ужасное", IGUI_RISKY_REPAIR_NONE = "Никаких признаков ремонта", IGUI_RISKY_REPAIR_SLIGHTLY = "Есть признаки ремонта", IGUI_RISKY_REPAIR_HEAVILY = "Часто ремонтировалось", IGUI_RISKY_ATTACHMENTS = "Навесное оборудование", IGUI_RISKY_NONE = "Ничего", IGUI_RISKY_CANON = "Ствол", IGUI_RISKY_CLIP = "Обойма", IGUI_RISKY_RECOIL_PAD = "Затыльник", IGUI_RISKY_SCOPE = "Прицел", IGUI_RISKY_SLING = "Ремень", IGUI_RISKY_STOCK = "Приклад" }
Bryan Mar 20, 2023 @ 6:15pm 
Originally posted by 𝚅𝚒𝚜𝚑𝚗𝚢𝚊:
Russian | RU
Encoding: ANSI
IG_UI_RU = { IGUI_RISKY_INSPECT_WEAPON = "Осмотр оружия", IGUI_RISKY_CONDITION = "Состояние", IGUI_RISKY_PRISTINE = "Идеальное", IGUI_RISKY_USED = "Хорошее", IGUI_RISKY_DAMAGED = "Плохое", IGUI_RISKY_BADLY_DAMAGED = "Ужасное", IGUI_RISKY_REPAIR_NONE = "Никаких признаков ремонта", IGUI_RISKY_REPAIR_SLIGHTLY = "Есть признаки ремонта", IGUI_RISKY_REPAIR_HEAVILY = "Часто ремонтировалось", IGUI_RISKY_ATTACHMENTS = "Навесное оборудование", IGUI_RISKY_NONE = "Ничего", IGUI_RISKY_CANON = "Ствол", IGUI_RISKY_CLIP = "Обойма", IGUI_RISKY_RECOIL_PAD = "Затыльник", IGUI_RISKY_SCOPE = "Прицел", IGUI_RISKY_SLING = "Ремень", IGUI_RISKY_STOCK = "Приклад" }
Hello, for the Russian language, it is better to encode in 'Windows-1251' because I saw, in other mods, that ANSI shows some strange characters... And in the game is encoded in 'Windows-1251,' just a little tip for you. :)
leScepter  [developer] Mar 20, 2023 @ 6:50pm 
@☆XIM☆ If I understand it correctly, clip used to feed ammunition into the inner chamber of a weapon, which is faster than loading one by one, and then likely to be discarded afterward. It is mostly used by older firearms like the Mosin or the Lebel. Magazine on the other hand, is sort of used as an external chamber, on top of the inner one that can hold 1 bullet, and of course, they are reusable.

Right now, there is no vanilla Clip attachment iirc, it might be there as a placeholder so the devs can add them on later.

I'll be sure to add Russian with Windows-1251 format :steamthumbsup:
Last edited by leScepter; Mar 20, 2023 @ 6:55pm
Originally posted by ☆XIM☆:
Originally posted by 𝚅𝚒𝚜𝚑𝚗𝚢𝚊:
Russian | RU
Encoding: ANSI
IG_UI_RU = { IGUI_RISKY_INSPECT_WEAPON = "Осмотр оружия", IGUI_RISKY_CONDITION = "Состояние", IGUI_RISKY_PRISTINE = "Идеальное", IGUI_RISKY_USED = "Хорошее", IGUI_RISKY_DAMAGED = "Плохое", IGUI_RISKY_BADLY_DAMAGED = "Ужасное", IGUI_RISKY_REPAIR_NONE = "Никаких признаков ремонта", IGUI_RISKY_REPAIR_SLIGHTLY = "Есть признаки ремонта", IGUI_RISKY_REPAIR_HEAVILY = "Часто ремонтировалось", IGUI_RISKY_ATTACHMENTS = "Навесное оборудование", IGUI_RISKY_NONE = "Ничего", IGUI_RISKY_CANON = "Ствол", IGUI_RISKY_CLIP = "Обойма", IGUI_RISKY_RECOIL_PAD = "Затыльник", IGUI_RISKY_SCOPE = "Прицел", IGUI_RISKY_SLING = "Ремень", IGUI_RISKY_STOCK = "Приклад" }
Hello, for the Russian language, it is better to encode in 'Windows-1251' because I saw, in other mods, that ANSI shows some strange characters... And in the game is encoded in 'Windows-1251,' just a little tip for you. :)
I'm a experienced developer and can say that ANSI is fine for russian language (even for ukrain and belarus iirc) and have all their characters
@leScepter oki :spiffo:
< >
Showing 1-15 of 41 comments
Per page: 1530 50