RimWorld

RimWorld

Drakken Laser Drill
RED Mar 27, 2023 @ 2:30pm
Bugs
I get an error:

Tried to register the same load ID twice: null, pathRelToParent=/parentThing, parent=MYDE_Building_DrakkenLaserDrill213024 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.LoadIDsWantedBank:RegisterLoadIDReadFromXml (string,System.Type,string,Verse.IExposable) Verse.LoadIDsWantedBank:RegisterLoadIDReadFromXml (string,System.Type,string) Verse.Scribe_References:Look<Verse.Thing> (Verse.Thing&,string,bool) RimWorld.CompPower:PostExposeData () RimWorld.CompPowerTrader:PostExposeData () (wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps) Verse.Building:ExposeData () MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,Verse.LookMode,object[]) (wrapper dynamic-method) Verse.Map:Verse.Map.ExposeData_Patch1 (Verse.Map) Verse.ScribeExtractor:SaveableFromNode<Verse.Map> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[]) Verse.Game:LoadGame () Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-3 of 3 comments
ignis May 23, 2023 @ 11:51am 
It has all sort of issues when attacking Apocryphon, probbaly because of its jetpack. I had sound stuck forever around the place it was killed, had exceptions repeating forever...

This is the last one I had:


Exception ticking MYDE_Building_DrakkenLaserDrill_Beacon1668031 (at (244, 0, 17)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill.DamageTarget () [0x0041d] in <e02e203f0e7f4bd9bbe4382ecbd015b7>:0
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill_Beacon.Tick () [0x00199] in <e02e203f0e7f4bd9bbe4382ecbd015b7>:0
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I keep having my laser drill upgrade attack damage. At some point it even spammed the upgrades, without me researching or building the upgrades. I don't really understand how the upgrade system works anyways lol.
Drill's auto attack targets Anomalies that are contained on holding platforms.
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Showing 1-3 of 3 comments
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