RimWorld

RimWorld

Choose Your Medicine
Injury Categories
So, the giant ass list of potential injuries is kinda daunting, but if I'm reading it right then for things like diseases, and infection one can pretty much leave these alone, as they already have different settings for severity.

The issue at hand then, is all the other types of injury. The default is that all these are set as "Industrial" for the standard treatment. One could consider this a waste for minor injuries, especially if the available stockpile is low. So, what then should we consider "minor" injuries?

Below is the list that I consider "minor" but please feel free to discuss, and post your own settings preferences. And let me know if you think something should be higher or lower priority, and why. I have not come across every injury, in-game after all:

Minor (none)

Bite, Bruise, Burn, Crack, Crush, Cut*, Fibrous Mechs**, Frostbite, Gut Worms, Heart Attack**, Missing Body Part**, Scratch, Sensory Mechs**,

Medium (herbal)

Carinoma, Chem Burn, Elect Burn, Flu***, Lung Rot, Muscle Parasites, Shredded****, Sleeping Sickness, Stab****, Wound*****

Major (industrial)

Acid Burn, Asthma, Blood Rot, Gunshot, Infection, Malaria, Plague***,

Special (spacer)
Surgical Cut - surgery has the option to "use best available" so should prolly set this as such.

*There's also Cut (execution) but I doubt that can be treated lol
**These are non-treatable, so treated as minor for the list.
***There's also animal varieties
****I'm gonna assume these injuries will be severe.
***** The "wound" injury states it covers "miscellaneous injury" but does not state the severity. I figure herbal, as a mid level is the best option here.

Please note, when using modded medicine one has more options, so I would suggest bumping them all one step to keep in sync. For example, the mod Basic Medcine fits in between Herbal, and Industrial, so we'd bump Medium up to Basic, and Minor up to Herbal