Arma 3
DVR, DMOrchard's Vehicle Retexture mod
dmorchard  [developer] Feb 22, 2023 @ 6:39am
Mod hierarchy
When multiple mods port the same vehicle from some prior version of Arma, it presents me an opportunity for added flexibility. As an example, a retexture of CH-47 Chinook could draw on RHS or CUP or UnsungRedux as the source of a ported A2 port. However, it would be counterproductive to have all three of my modded versions of CH-47 show up in the Eden and Zeus menus when one loads all three of those mods at once. Therefore, in such situations, I'll write my config such that only one of the available modded vehicles is visible in Eden or Zeus menus (scope = 2 & scopeCurator = 2), while any others will be hidden (scope = 1 & scopeCurator = 1), meaning they will still be accessible to mission makers. Which version of the vehicle takes precedence is determined according to a hierarchy, and for CH-47, that hierarchy is RHS > CUP > UnsungRedux.

UnsungRedux and CUP do have some unique CH-47 variants that I've retextured and configured to be visible regardless of hierarchical considerations: UnsungRedux's medevac and Guns-a-Go-Go variants, and CUP's MH-47E. These will always be visible when their source mod is loaded.

Here's how my CH-47 retextures will appear in-game under various mod combinations...

...if only UnsungRedux (URX) is loaded...
  • URX-based troop carrier - visible
  • URX-based medevac - visible
  • URX-based gunship - visible

  • CUP-based and RHS-based retextures are not present since those mods are not loaded.

...if CUP and URX are loaded...
  • CUP-based troop carrier - visible
  • CUP-based vehicle carrier - visible
  • CUP-based MH-47E - visible

  • URX-based troop carrier - hidden
  • URX-based medevac - visible
  • URX-based gunship - visible

  • RHS-based retextures are not present

...if RHS, CUP and URX are all loaded...
  • RHS-based troop carrier - visible
  • RHS-based vehicle carrier - visible

  • CUP-based troop carrier - hidden
  • CUP-based vehicle carrier - hidden
  • CUP-based MH-47E - visible

  • URX-based troop carrier - hidden
  • URX-based medevac - visible
  • URX-based gunship - visible

I plan to approach other vehicles this way as well, i.e. Su-25 from Firewill's mod, RHS, and CUP has hierarchy FW > RHS > CUP. Future vehicles' hierarchies will be evaluated on a case-by-case basis.

At present, I've only injected CH47s into the CSLA CDLC's BLUFOR factions. Rest assured that's only a starting point.
Last edited by dmorchard; May 26, 2024 @ 8:01pm
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Feybeasts Feb 22, 2023 @ 3:54pm 
Good to know, thanks for explaining this!
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