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Mainly I mean editing the string for colonists. One string might consist of "girl_Collector_light-skinned_with_shoulder-length_red_hair_in_maroon_clothes_age_18beautiful_portrait_of_a_human"
Taking this apart, we see:
girl = gender
Collector = Pawn adult backstory OR player-given title
light_skinned = melanin
shoulder-length = hair type
red_hair = hair color
maroon_clothes = clothing
age_18 = colonist physical age
beautiful_portrait_of_a_human = this appears to be the part that makes the AI generate the actual portrait image instead of some other rendition of the pawn.
Of course you know all that, but this particular colonist was a girl with dark skin, long black hair in blue clothes. Not sure how the AI picks the skin color, hair color, and clothing color at all.
It would make it a lot easier to make pawns with extraordinary colors (hues of green, blue, or even fur or scales) if we could set the parameters before sending the string to the AI.
Then check console (left icon on the top screen), there should be something like ''careful shooter woman forester light-skinned with shoulder-length red hair in maroon clothes age 25"
> able to modify the string beforehand
This is not in the scope of this mod. Idea is to make description automatically (even if resulted image is not ideal)
> Having a [submit] button on the string might help traffic
In the latest version on mod it is not submitted until you click on blank avatar
or a way to regenerate images you don't like
Unfriendly to racial players
For example:
Rabbit related races are all bald
Moyo don't have blue skin
Would allow compatability with all modded charactors
Problem with sending scars is that once colonist get injured (which happens way too often) image generator will create completely different appearance.
One idea to make this work is to make new avatar from old avatar with additional hediffs text prompt (img2img). Will look at this in the future.
E: it would also be great if we could replace the portraits at the top of the screen with generated ones.
True. Fixed.
@PistFissed
There is hair color of attached to pawn in original game.
This would be great - my current playthough has several generations and a lot of their portraits are stuck as a child even though they are quite old now
The mod is great though, and I love seeing the crazy Rimworld art drawn by the AI!
I prompt python code directly for my colonists, so I can tune request to fit colonist the best way possible, but I still use your's great auto-prompting for other pawns. Could you allow me to easy replace images for colonist by selecting file in disk or punting especially named file in paw images directory e.g. default.png ?