The Riftbreaker

The Riftbreaker

Build many buildings at once
Game crash by selecting a building. version 1.6.1
Hello ponomaryow.dmitry,

the game crashes with error.

[19:40:35.007] [info] MeshComponent.cpp:309 - Error : Overriden Material is not exist! hologram/blue
[19:40:35.023] [error] Lua.cpp:94 - LUA CRASH: LUA SCRIPT: lua/misc/ghost_building.lua
LUA ERROR: lua/misc/ghost_building.lua:387: attempt to call method 'GetOrCreateDatabase' (a nil value)stack traceback:
[C]: in function 'GetOrCreateDatabase'
lua/misc/ghost_building.lua:387: in function 'UpdateBuildingCount'
lua/misc/ghost_building.lua:355: in function 'OnUpdate'
lua/misc/ghost.lua:212: in function <lua/misc/ghost.lua:210>
[19:40:35.023] [critical] - EXOR_ABORT( LUA SCRIPT: lua/misc/ghost_building.lua
LUA ERROR: lua/misc/ghost_building.lua:387: attempt to call method 'GetOrCreateDatabase' (a nil value)stack traceback:
[C]: in function 'GetOrCreateDatabase'
lua/misc/ghost_building.lua:387: in function 'UpdateBuildingCount'
lua/misc/ghost_building.lua:355: in function 'OnUpdate'
lua/misc/ghost.lua:212: in function <lua/misc/ghost.lua:210> )
[19:40:35.520] [critical] CrashHandlerWin32.cpp:103 -

CRASH:
(filename not available):0 - Exor::LuaErrorCallback
(filename not available):0 - Exor::LuaPCallErrorCallback
(filename not available):0 - lj_BC_FUNCC
(filename not available):0 - lj_err_run
(filename not available):0 - err_msgv
(filename not available):0 - lj_err_optype
(filename not available):0 - lj_err_optype_call
(filename not available):0 - lj_meta_call
(filename not available):0 - lj_vmeta_call
(filename not available):0 - lua_pcall
(filename not available):0 - luabind::detail::pcall
(filename not available):0 - Exor::LuaState::OnExecute
(filename not available):0 - Exor::StateMachine::Update
(filename not available):0 - Exor::LuaEntityObject::UpdateStateMachines
(filename not available):0 - Exor::LuaSystem::UpdateObjects
(filename not available):0 - Exor::LambdaSystem::Update
(filename not available):0 - Exor::WorldExecutor::UpdateSystem
(filename not available):0 - `Exor::TaskWorldExecutor::SubmitSystemTasks'::`2'::<lambda_1>::operator()
(filename not available):0 - `Exor::MoodySchedulerDetail::SchedulerImpl::Init'::`4'::<lambda_1>::operator()
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - wcsrchr
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart

[19:40:35.849] [info] RenderingState.cpp:460 - OnFocusLost
[19:40:35.850] [info] OgreD3D12RenderWindowWin32.cpp:247 - RenderWindow focus lost
Last edited by RealDimi; 20 hours ago
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Same error with Steam and Mod.io Files
The same thing after updating the game - when trying to build, a crash occurs
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