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IGUI_EN = {
IGUI_modifier_name_level1 = "I",
IGUI_modifier_name_level2 = "II",
IGUI_modifier_name_level3 = "III",
IGUI_modifier_name_level4 = "IV",
IGUI_modifier_name_level5 = "V",
IGUI_modifier_name_level6 = "VI",
IGUI_modifier_name_Hurtful = "Hurtful",
IGUI_modifier_name_Quick = "Quick",
IGUI_modifier_name_Strong = "Strong",
IGUI_modifier_name_Sturdy = "Sturdy",
IGUI_modifier_name_Small = "Small",
IGUI_modifier_name_Large = "Large",
IGUI_modifier_name_Intuitive = "Intuitive",
IGUI_modifier_name_Lucky = "Lucky",
IGUI_modifier_name_Extensive = "Extensive",
IGUI_modifier_name_Tireless = "Tireless",
IGUI_modifier_name_Quality = "Quality",
IGUI_modifier_name_Dangerous = "Dangerous",
IGUI_modifier_name_Berserk = "Berserk",
IGUI_modifier_name_Deadly = "Deadly",
IGUI_modifier_name_Agile = "Agile",
IGUI_modifier_name_Bulky = "Bulky",
IGUI_modifier_name_Handy = "Handy",
IGUI_modifier_name_Superior = "Superior",
IGUI_modifier_name_Savage = "Savage",
IGUI_modifier_name_Dexterous = "Dexterous",
IGUI_modifier_name_Godly = "Godly",
IGUI_modifier_name_Frenzying = "Frenzying",
IGUI_modifier_name_Murderous = "Murderous",
IGUI_modifier_name_Unbreakable = "Unbreakable",
IGUI_modifier_name_Legendary = "Legendary",
IGUI_modifier_name_UltraIntuitive = "Ultra Intuitive",
IGUI_modifier_name_Pacifist = "Pacifist",
IGUI_modifier_name_CloseQuarters = "Close Quarters",
IGUI_modifier_name_Miracle = "Miracle",
IGUI_modifier_name_Harmless = "Harmless",
IGUI_modifier_name_Slow = "Slow",
IGUI_modifier_name_Unlucky = "Unlucky",
IGUI_modifier_name_Weak = "Weak",
IGUI_modifier_name_Tiring = "Tiring",
IGUI_modifier_name_Fragile = "Fragile",
IGUI_modifier_name_Stiff = "Stiff",
IGUI_modifier_name_Confusing = "Confusing",
IGUI_modifier_name_Damaged = "Damaged",
IGUI_modifier_name_Broken = "Broken",
IGUI_modifier_name_Inferior = "Inferior",
IGUI_modifier_name_Shitty = "♥♥♥♥♥♥",
IGUI_modifier_name_Lethargic = "Lethargic",
IGUI_modifier_name_Steady = "Steady",
IGUI_modifier_name_Precise = "Precise",
IGUI_modifier_name_Quiet = "Quiet",
IGUI_modifier_name_Precise = "Precise",
IGUI_modifier_name_Sniper = "Sniper",
IGUI_modifier_name_Tactical = "Tactical",
IGUI_modifier_name_Silent = "Silent",
IGUI_modifier_name_Shaky = "Shaky",
IGUI_modifier_name_Imprecise = "Imprecise",
IGUI_modifier_name_Loud = "Loud",
IGUI_modifier_name_Thunderous = "Thunderous",
IGUI_modifier_name_Awkward = "Awkward",
IGUI_modifier_name_Efficient = "Efficient",
IGUI_modifier_name_Inefficient = "Inefficient",
IGUI_modifier_name_Compact = "Compact",
IGUI_modifier_name_Loose = "Loose",
}
Piercing - target one additional zombie per round fired/melee swing
Incendiary - chance to set enemies on fire
Concussive - additional knockback
Shielded - additional bite protection while equipped
Ruthless - Increased damage, reduced speed
Nightmarish - better stats but only at night.
BFG - 1/2/3/4/5% chance to damage all zombies on screen on strike.
Sentient - "Ohh look, talking sword."
Greedy - 10/15/20...50% chance to give player 1 dollar on strike.
Petrifying - chance to paralyze zombie for few seconds.
Hammering - chance to spawn scrap metal in zombie inventory.
Screwing - chance to spawn electronics scrap in zombie inventory.
The suggestions have to be for stats that I've already done.
So, straightforward stats like damage, attack speed, knockback, etc.
Your ideas are cool, but a little too much for my taste. Not to mention they seem pretty hard to implement into the game.
Just give suggestions that I can easily add to the modifier lists without adding new features or mechanics.
Smaller Range
Faster Hitting
slightly less Damage
It applies different modifiers to each arrow. It makes it a long list.
What I would think would work is only applying the modifier to arrow bundles, instead of each individual arrow. Not sure if you can do that. Can something be done?
Here are the two mods for it.
https://steamcommunity.com/workshop/filedetails/?id=2208315526
https://steamcommunity.com/sharedfiles/filedetails/?id=2824362101
Thanks either way, your mod is great.
I already lowering and higher the value but still not get what i want