tModLoader

tModLoader

Elements of Terraria
Rockman Zeta  [developer] Mar 17, 2023 @ 7:18pm
Full 1.0 Changelog
Fixed melee item hits accidentally using Ice multipliers.
Players can now have elemental multipliers.
Multiplier number appears when striking NPCs/Players.
Boss summoning items will display the elements of the associated boss.
Added Blade of Grass to the list of Fire weapons.
Added Blood Butcherer and Muramasa to the list of Ice weapons.
Added "common" slimes to the Ice NPCs list and are given custom multipliers:
-Legacy System -> Fire: 2.0x, Ice: 0.8, Electric: 0.5
-New System -> Fire: 2.0x, Aqua: 0.8, Elec: 0.5, Wood: 1.0
Added Corruption enemies to the Fire NPCs list.
Added "Poison type" enemies to the Fire NPCs list and given Fire NPC multipliers.
Added Retinazer to the Fire NPCs list and given Fire NPC multipliers.
Added Wood element.
Abbreviated Electric element to Elec.
Renamed Ice element to Aqua.
Changed default multipliers by element:
-Fire NPCs: Fire: 0.8x, Aqua: 2.0, Elec: 1.0, Wood: 0.5
-Ice NPCs: Fire: 0.5x, Aqua: 0.8, Elec: 2.0, Wood: 1.0
-Electric NPCs: Fire: 1.0x, Aqua: 0.5, Elec: 0.8, Wood: 2.0
-Wood NPCs: Fire: 2.0x, Aqua: 1.0, Elec: 0.5, Wood: 0.8
The previous system is available in the config with new default multipliers by element:
-Fire NPCs: Fire: 0.8x, Ice: 0.5, Electric: 2.0
-Ice NPCs: Fire: 2.0x, Ice: 0.8, Electric: 0.5
-Electric NPCs: Fire: 0.5x, Ice: 2.0, Electric: 0.8
Removed Metal element.
-New effectiveness goes Fire -> Ice -> Electric -> Fire.
Vanilla projectiles added manually to each element list.
Added UI which displays hit NPC elements and elements from item/projectile used.
Last edited by Rockman Zeta; Apr 15, 2023 @ 10:22am