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The new bandages are perfect as they are now. Ty
Wood log numbers are good at the current levels. Although it seems a lot at first, we can still run out faster than we'd care to lol. But please don't increase the levels, right now it requires us to return to planets to get more even with farming fibers.
I'd rather it stay on Zirax only fighting - just me.
Adding more POI stations/missions would be nice - no rush.
The added recipes on the mobile constructor are fantastic. Ty
The fixed blocks are working well.
Making torpedoes a bit more complex isn't a bad idea. Aiming mid to high tier perhaps?
Please increase the RTG RNG - 1% is not enough.
Thanks for such a great scenario. We appreciate it a lot.
Also, yes, RTG RNG will be upped likely next week!
Change Bandages from fiber to 2 or 4 herbal leaves. More reason to plant gardens and makes more since.
Food Vendors can sell just 1 single Can Good at a time and that is all the food they sell. Again more reason for the gardens.
Can do something like that with Med's from Vendors also.
LS 45 Laser Rifle has damage 164 and the Energy Pulse Rifle has a damage 165 this should be higher I think .
The Rare' Very Rare' and Epic loot drop and loot could use a lot of work. Add stuff we can really use or need and get rid of the crap.
Maybe add the Advanced Core and all the Fusion Reactor parts needed to make one .
You could add the Heavy Laser Turret and other stuff .
Just needs better loot and more loot is all. The more loot we can get the more fun it is to do POI'S.
I like the idea of more space POI'S . Maybe have a few of them we can use as starer bases in safe places . No need for spawn's or anything thing like that in them.
You Can Lower the levels and unlock points needed for Hydroponics Units .
Can you make Volume Capacity of Suits and Transportation Boost higher.
CV manual fire plasma cannons
SV has them never could understand why CV'S don't have them.
- My main issue with changing bandages is that is makes survival in certain words unbelievably difficult (Purgatory, Dread, Rogues). Not saying *no*, but we'd have to think about it.
- This is a pretty good idea. I like it. I'll prolly implement something like it!
- I actually was considering this too. At the very least up the price and lower amounts sold.
- Ooh. Good catch. I'll rework those for the next AdA release.
- This one's...I dunno. We pull loot tables from RE. If we're gonna rework them completely, it'll likely take us some time. Any screwups and it has major repercussions down the line, gameplay-wise.
- Ahh. This is a good one. You're absolutely right, this should be included because IIRC it's not even in the loot tables and it's crazy useful. It'll be STUPIDLY expensive, though.
- Hmm. We can consider a space start. Not sure how it'll work, but we can look into it. If we can work a good proof of concept, we may work a few more difficult space starts as well.
- This one's likely a no. Hydroponics blocks are unlocked from the start, so you're able to grow even from then. Just need to scale for number of players. That said, we can definitely lower the points some.
- This is doable. Won't be a LOT more, but we can increase a bit. They're powered armors after all.
- Dunno about this one. We've never done custom weapons, so we'll have to look into it. That said, there's something *very* similar to plasma cannons in RE/AdA - the Heavy Blasters.
Hope that answers your questions!
Any idea when this update will be out . Cant wait to play it .
We're thinking possible late-Feb (I have some travel and stuff to do) to early March.
I hear you. I'll think about tweaking drops for trees, but as it's been pointed out before, they scale with the type of tree as well. So that's a few dozen params I have to tweak. If I get to it, it'll unfortunately be lower priority than release, so maybe down the line.
I just...hate the grind of RE. I have to chop down a small forest to make a *decently sized base*, nevermind all the carbon substrate you need to make a CV. If you're *anywhere* without a plethora of trees (say, you started in Dread or Purgatory)...you're not leaving any time soon. That doesn't strike me as fun. I like to struggle, yes, but artificially prolonging gameplay with grind is one of the most common complaints about Empyrion. Since like...beta lol. That's what we try to work around. Let me know what you think.
--Edit ::
Though I suppose a means to simple convert graphite to carbon substrate in a constructor, would be reasonable.
What I think needs to be tweaked is the weight of wood. The amount is fine, it the weight that doesn't seem to mesh with the other resources. It's that way in RE1 and 2 as well...somehow wood logs are heavier than a truck load of stone.
I guess give me an idea what a log (or stack of logs) would weight and I can start tweaking values.