Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the sentinels, it doesn't even make sense as a reward. They show up for one room and do what exactly? What do they contribute in a narrative sense that makes sense? It would be a tangible reward that would make sense if they were brought in for the entire first floor as a reward, which would allow you to feel a bit more desperation when you descend the elevator into territory that gives you no sentinel allies. Still not a fan from a horror perspective, but it would at least have more of a purpose as a reward then.
Also, the tank on mission 2 is a bit silly. It's fun and I don't mind it that much (never liked that mission anyways). But the fact its tied to just push some random forerunner button is astonishing to me. I get having Easter eggs, all the games have them. But on a mission where a player is first learning about Halo and its intricacies, it's a bit jarring to have an easter egg tied to them on the second mission. I think it'd be far better used as a reward for keeping all marines alive in the first section of the level.
I think you're very excited and what you're talking about are things someone on their first playthrough may not even experience. I think these things won't be changed either way so it's best to accept it LMAO.
Ruby has mentioned during his H2R dev streams he'll come back to CER, so your wishes/requests may be granted in the future.