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In the Pillar of Autumn, Johnson holds a Sniper rifle when rallying the marines. This is cool, but it was surprising to see this in every difficulty. I’m not sure if everyone who will plays the mod know of the lore behind the character and it sorta sticks out (literally, the stock protrudes out of his arm), especially when he was just another recurring extra throughout the game like most of the other marines (Stacker, Mendoza, etc). If possible, I would suggest having him keep the Assault rifle in difficulties below Legendary. This way, players can still be introduced to the original cutscene and the changed cinematic would subtly allude to the Maw cutscene only viewable on Legendary as well as hinting his background for those in the know.
Another gripe to me would be when meeting a squad of ODSTS pushing against Covenant troops blocking the escape pod latch after exiting the tunnels. This is awesomely done, but then the cutscene plays and only marines are on the seats. Did they stay on the Autumn? Where did these marines come? They were only two injured at the back of the hallway? I can see it’s purpose, but given the helljumpers were already introduced by this point (twice on legendary), I think the vanilla game handled it better when it implied the marines that aided you when making way for the escape pod joined you in the following cinematic. Same verse as the first, keep the marines in all difficulties except on Legendary, where players who are already be accustomed experience something new while reminding new players playing on lower difficulties the camaraderie of the marines.
This isn’t to say that I’m not blown away with the mod (I’m in fact am!), but wished to give suggestions in earnest to help make this mod closer to perfection for everyone to enjoy.