Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo CE: REBALANCE
Bugs I noticed, Issues, and some insight:
[BUG REPORT]:When weapon juggling, if you look away, your weapon can despawn. Flame thrower world object really easily gets stuck in the walls of the pillar of autumn if you throw it at the wall - rendering it inaccessible(you cannot pick it back up). On the mission Halo; The first conduit bridges you walk across look bronze, arn't they supposed to be silver? Also the bottom one looks noticeably thinner. Have you tried breaking the glass underneath the Halloween ghost? The warthog, and overkill scorpion; do not make the pond circular wave effect when at full acceleration going across the hardlight bridge. The pond circular wave effect only triggers at partial acceleration sadly. The shadow thrown turret is very hard to enter, the diameter at which the prompt to enter appears should be widened. The teleporter to overkill becomes inaccessible if you jam a halloween ghost pilot seat in it, trying to enter the ghost strands you without a vehicle if you do not have another one on the rampart. This forces you to reload your checkpoint lest you be stuck on the rampart, unless you are Mint Blitz and able to chain grenade jumps without the need of a warthog. I cannot damage the portable shields, not even with melee, only with .50 cal's like from the overkill scorpions' .50 cal, and sometimes plasma shots can damage the portable shields for me. This should be changed, portable shields should be breakable by most factions. The shadow throne turret hovers too low above the chassis and clips with the chassis, it should be raised; more on this in (My insight).
(Some issues that are not bugs, but capture the domain of what this mod tries to achieve): The end of the mission Halo has an annoying timer at which the mission will end without the players consent of getting into the Pelican - This is annoying as hell because I want to explore *take the shadow for a ride and anger some local wildlife with it, maybe clear out remaining elites*. The shadow driver seat noticeably only has an animation for entering from one side, but not the other. The prompt to enter the scorpion only extends to one side of it, making you have to spend that extra second mounting the thing to climb above the seat to enter from the top only for the animation to play from the other side. The scorpion lacks the player accessible passenger seats seen in multiplayer, and the shadow has no player accessible passenger seats in its campaign role. For now it would help if the scorpion got 1 player accessible passenger seat, and perhaps more if a mod or 343i themselves ups the player count for campaign coop CE.
(My insight): Doors on the pillar of autumn should never lock on you, even in enemy spawning rooms, you should be able to back track to areas that are still loaded in. I dislike the heartbeat that you hear when you are on one health, I can already see myself dreading it for up to twelve or so minutes on the later levels where I remember health packs being scarce in vanilla legendary. Vanguard elites should be killable with the rocket launcher melee on Legendary, or other difficulty, for those brawn enough to get that close - this plays into the foreshadowing I thought would be present if I tried it because the pillar of autumn empty rocket launcher spawns RIGHT next to the elite vanguard. You could make it a 2 hit if and only if you adjust the legendary difficulty vangaurd elite AI to be more forgiving and miss with its sword sometimes, after all, it isn't an ultra or a zealot right? Mayhaps it should miss? In addition to the shadow throne turret being raised that it may not clip with the chassis; please add particle effects to it?:steamthis: It would match its AA emplacement cousin were it to have the same bobbing up and down effects and the same particle effects. I did notice that the current shadow throne turret acts like a warthog axel's suspension. It acting like the warthogs' suspension would make it a bit more immersive were it not for the turret clipping with the chassis as explained previously, because they are too close together. Perhaps overkill on the mission Halo should repair the crashed banshee as a treat to the player, and perhaps as an added bonus, as a method to fly to even more easter eggs you may inevitably add to that map up-high? I'd love to make more suggestions, my mind it brazen with them, but there is so many voices and so little time you and the team have with modding as a hobby, and I have already spoken my piece (so far) about bugs I noticed, seat behavior, and cosmetic opportunities on just the first two missions.