Project Zomboid

Project Zomboid

[OLD] zRe Vaccine ReMod by kERHUS
 This topic has been pinned, so it's probably important
kERHUS  [developer] Jan 28, 2023 @ 11:21pm
SUGGESTIONS
SUGGESTIONS
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Showing 1-15 of 30 comments
TKTom Feb 10, 2023 @ 7:57am 
A couple of ideas:
1. It should be possible to divide rare blood, with the same outputs as divide infected blood. This is because the quantity of infected blood needed is far higher than the quantity of rare blood (for example, a lvl 3 vaccine is 30 infected blood and only 3 rare blood.) But the ratio in which you acquire it is 2:5 (based on the percentages given in the mod description.) I find myself just discarding rare blood. Alternatively, change the blood drop rate to ~3% rare and 33% infected.
2. Currently it isn't really worthwhile to try to get into the hospital at Louisville. I was thinking it would be cool if there was a "consultant" or "researcher" zombie type, which replaces say 5% of the doctor zombies and spawns ONLY at the hospital and has the same inventory as the black NBC suit zombies. This might help with the issue of too much randomness to get started making vaccines. This way you have a high risk method with almost guaranteed chance to get what you need.
kERHUS  [developer] Feb 11, 2023 @ 1:13pm 
Originally posted by TKTom:
2. Currently it isn't really worthwhile to try to get into the hospital at Louisville.
Can't, don't knew louisville hospital distribution for zombie spawn...
Originally posted by TKTom:
1. Alternatively, change the blood drop rate to ~3% rare and 33% infected.
Do 6% for rare 30% for infected.
I can't underestimate the chance too much either.
Because many are more likely to become zombies than create a vaccine.

This is the category that is very difficult to balance in order not to be casual and too hardcore...
Last edited by kERHUS; Feb 11, 2023 @ 1:16pm
Ephemeral Mar 23, 2023 @ 2:30pm 
Make it so that with each failed attempt at serum, the next one has increased chance. The grind for serum is completely ridiculuous and inhumane.

My suggestion is to raise a chance by 2% with each failed attempt at least. So 5-7-9-11-13-15 and it can be capped at 30%.

It is also more realistic in many ways. We are not playing pachinko but trying to extract antibodies.
Last edited by Ephemeral; Mar 23, 2023 @ 2:31pm
Mayhim Apr 1, 2023 @ 10:37am 
Any chance of adding configurable options for things like spawn rate, antibodies working at some other points (to lessened degree) or something? (deleted from comments and moved here after realizing)
liliburyan Apr 6, 2023 @ 5:22am 
brazilian Translation please
Kameha Apr 12, 2023 @ 5:16am 
Polish translation
kERHUS  [developer] Apr 15, 2023 @ 8:38am 
Originally posted by Kameha:
Polish translation
Originally posted by liliburyan:
brazilian Translation please
if u can translate - do translate and drop in google disk with link here
kERHUS  [developer] Apr 15, 2023 @ 8:41am 
Originally posted by Mayhim:
Any chance of adding configurable options for things like spawn rate, antibodies working at some other points (to lessened degree) or something? (deleted from comments and moved here after realizing)
may be yes, may be not... it's possible, buuut...
If it need, i can do.

Antibodies options be redone for perk for strong position without hardcore-playstile for antibodies trait. It's should strong perk, because in another position be easy craft vaccine and remove infection. But in min pos it's be standart 3 days sleep-mode-play-style.
Aurora Jul 1, 2023 @ 12:22pm 
I see that we already have a recipe to craft notebook from sheets of paper, would you consider adding a recipe for getting sheets of paper from notebook too? I feel like we keep getting more blood plasma than we can use for the vaccines so it'd be nice to craft more albumin with the extras
Last edited by Aurora; Jul 1, 2023 @ 4:00pm
Yummy Jul 31, 2023 @ 9:52am 
Мб увеличить требование навыков для создания оборудования, а то со 2 лвлом строительства учишься с мольбертами хим. лабораторию ебашить
kERHUS  [developer] Jul 31, 2023 @ 9:54am 
Originally posted by Yummy:
Мб увеличить требование навыков для создания оборудования, а то со 2 лвлом строительства учишься с мольбертами хим. лабораторию ебашить
не, требование навыков ребаланситься не будут, а то получается сосцать на первых парах даже без стартовой вакцины, ибо оборудование.
kERHUS  [developer] Jul 31, 2023 @ 9:54am 
но я ещё подумаю
Yummy Jul 31, 2023 @ 10:02am 
Originally posted by kERHUS:
Originally posted by Yummy:
Мб увеличить требование навыков для создания оборудования, а то со 2 лвлом строительства учишься с мольбертами хим. лабораторию ебашить
не, требование навыков ребаланситься не будут, а то получается сосцать на первых парах даже без стартовой вакцины, ибо оборудование.

тру слейвы пизды вначале не получают, но а вообще мб добавить тогда прокачку оборудования, по типу, базовая хим.лаборатория - позволяет синтезировать вакцину 1-го и мб 2-го уровня или что-то типо такого, для более сложных вакцин нужно будет более продвинутая лаба, на которую нужно будет больше ресов и знаний, мб ещё журнал на более сложное оборудование
Last edited by Yummy; Jul 31, 2023 @ 10:04am
Yummy Jul 31, 2023 @ 10:02am 
а и да кста, почему у тебя журналы переведены как тома?
kERHUS  [developer] Jul 31, 2023 @ 10:05am 
Originally posted by Yummy:
а и да кста, почему у тебя журналы переведены как тома?
это должны быть книги. Я в закромах держу одну наработку, которая добавляет рецепты по окончанию прочтения (либо на определённой странице) книги.

Эти "Журналы" по идеи должны быть "Книгами", но пока в таком журнальном виде это самый лёгкий способ добавить рецепт. Вот. Такие пироги.
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