Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. It should be possible to divide rare blood, with the same outputs as divide infected blood. This is because the quantity of infected blood needed is far higher than the quantity of rare blood (for example, a lvl 3 vaccine is 30 infected blood and only 3 rare blood.) But the ratio in which you acquire it is 2:5 (based on the percentages given in the mod description.) I find myself just discarding rare blood. Alternatively, change the blood drop rate to ~3% rare and 33% infected.
2. Currently it isn't really worthwhile to try to get into the hospital at Louisville. I was thinking it would be cool if there was a "consultant" or "researcher" zombie type, which replaces say 5% of the doctor zombies and spawns ONLY at the hospital and has the same inventory as the black NBC suit zombies. This might help with the issue of too much randomness to get started making vaccines. This way you have a high risk method with almost guaranteed chance to get what you need.
Do 6% for rare 30% for infected.
I can't underestimate the chance too much either.
Because many are more likely to become zombies than create a vaccine.
This is the category that is very difficult to balance in order not to be casual and too hardcore...
My suggestion is to raise a chance by 2% with each failed attempt at least. So 5-7-9-11-13-15 and it can be capped at 30%.
It is also more realistic in many ways. We are not playing pachinko but trying to extract antibodies.
If it need, i can do.
Antibodies options be redone for perk for strong position without hardcore-playstile for antibodies trait. It's should strong perk, because in another position be easy craft vaccine and remove infection. But in min pos it's be standart 3 days sleep-mode-play-style.
тру слейвы пизды вначале не получают, но а вообще мб добавить тогда прокачку оборудования, по типу, базовая хим.лаборатория - позволяет синтезировать вакцину 1-го и мб 2-го уровня или что-то типо такого, для более сложных вакцин нужно будет более продвинутая лаба, на которую нужно будет больше ресов и знаний, мб ещё журнал на более сложное оборудование
Эти "Журналы" по идеи должны быть "Книгами", но пока в таком журнальном виде это самый лёгкий способ добавить рецепт. Вот. Такие пироги.