tModLoader

tModLoader

Thorium Mod
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Sakura Oct 1, 2023 @ 9:13am
Recent update issue
I am having an issue that every time I get into a world I can't move and Stars Above starts spamming notifications. The issue appeared when Thorium was enable and disappeared when disabled.

The log shows only this error:
[Main Thread/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Player.GetModPlayer[T](T baseInstance) in tModLoader\Terraria\Player.TML.cs:line 86 at Hook<System.Void ThoriumMod.ThoriumPlayer::On_ExtraJumpLoader_RefreshJumps(ThoriumMod.ThoriumPlayer+orig_RefreshJumps,Terraria.Player)>(Player ) at Hook<System.Void ThoriumMod.ThoriumPlayer::On_ExtraJumpLoader_RefreshJumps(ThoriumMod.ThoriumPlayer+orig_RefreshJumps,Terraria.Player)>(Player ) at SyncProxy<System.Void Terraria.ModLoader.ExtraJumpLoader:RefreshJumps(Terraria.Player)>(Player ) at DMD<System.Void Terraria.Player:Update(System.Int32)>(Player this, Int32 i) at DDmod.DDOn.PlayerOn.Player_Update(orig_Update orig, Player player, Int32 I) in DDmod\DDOn\PlayerOn.cs:line 199 at Hook<System.Void DDmod.DDOn.PlayerOn::Player_Update(Terraria.On_Player+orig_Update,Terraria.Player,System.Int32)>(Player , Int32 ) at Hook<System.Void StarlightRiver.Content.Items.Misc.JadeStopwatch::Speedup(Terraria.On_Player+orig_Update,Terraria.Player,System.Int32)>(Player , Int32 ) at Verdant.Players.MudsquidPlayer.Player_Update(orig_Update orig, Player self, Int32 i) in Verdant\Players\MudsquidPlayer.cs:line 61 at Hook<System.Void Verdant.Players.MudsquidPlayer::Player_Update(Terraria.On_Player+orig_Update,Terraria.Player,System.Int32)>(Player , Int32 ) at SyncProxy<System.Void Terraria.Player:Update(System.Int32)>(Player , Int32 ) at DMD<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main this, Stopwatch sw) at SyncProxy<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main , Stopwatch ) at DMD<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main this, GameTime& gameTime) at StarlightRiver.Core.Systems.BossRushSystem.BossRushSystem.Speedup(orig_DoUpdate orig, Main self, GameTime& gameTime) in StarlightRiver\Core\Systems\BossRushSystem\BossRushSystem.cs:line 212 at Hook<System.Void StarlightRiver.Core.Systems.BossRushSystem.BossRushSystem::Speedup(Terraria.On_Main+orig_DoUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at StarlightRiver.Core.Systems.ForegroundSystem.ForegroundHook.ResetForeground(orig_DoUpdate orig, Main self, GameTime& gameTime) in StarlightRiver\Core\Systems\ForegroundSystem\ForegroundHook.cs:line 55 at Hook<System.Void StarlightRiver.Core.Systems.ForegroundSystem.ForegroundHook::ResetForeground(Terraria.On_Main+orig_DoUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at SyncProxy<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime) at Hook<System.Void ThoriumMod.UI.ThoriumInterfaceResources::OnResolutionChanged(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void JunkoAndFriends.Common.Systems.Rendering.RenderTargetManager::UpdateLastThings(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void StarlightRiver.Content.GUI.Tooltip::Reset(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at StarlightRiver.Core.Systems.BlockerTileSystem.BlockerTileSystem.UpdateCollision(orig_Update orig, Main self, GameTime gameTime) in StarlightRiver\Core\Systems\BlockerTileSystem\BlockerTileSystem.cs:line 24 at Hook<System.Void StarlightRiver.Core.Systems.BlockerTileSystem.BlockerTileSystem::UpdateCollision(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at StarlightRiver.Core.Systems.BossRushSystem.BossRushGUIHack.UpdateBossMenu(orig_Update orig, Main self, GameTime gameTime) in StarlightRiver\Core\Systems\BossRushSystem\BossRushGUIHack.cs:line 47 at Hook<System.Void StarlightRiver.Core.Systems.BossRushSystem.BossRushGUIHack::UpdateBossMenu(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at StarlightRiver.Core.Systems.DebugSystem.DoUpdate(orig_Update orig, Main self, GameTime gameTime) in StarlightRiver\Core\Systems\DebugSystem.cs:line 41 at Hook<System.Void StarlightRiver.Core.Systems.DebugSystem::DoUpdate(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void StarlightRiver.Core.Loaders.TileDrawOverLoader::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void Verdant.VerdantMod::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hook<System.Void BTitles.BiomeTitlesMod::Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 238 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78 at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64 at System.Threading.Thread.StartCallback()
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Showing 1-4 of 4 comments
Vlidmir Putan  [developer] Oct 1, 2023 @ 12:33pm 
restarting and resubscribing should fix it
PirateJoe Oct 1, 2023 @ 6:18pm 
Originally posted by Vlidmir Putan:
restarting and resubscribing should fix it

Having the same issue, hard reinstall of all mods did not fix
Sakura Oct 1, 2023 @ 6:39pm 
It seems to get fixed if you restart games, yes. But if I try to enable or disable a mod and then reload the error reappears and only fixes itself if I again restart. Maybe some kind of unloading issue?
Vlidmir Putan  [developer] Oct 2, 2023 @ 2:59am 
This has been fixed in tmodloader. Update your game so it says v2023.08.3.1 in the bottom left corner.
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Showing 1-4 of 4 comments
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