Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
A change like that would be a pretty simple way for someone looking to make the kobolds easily compatible with other mods, but I don't think it's very worth doing for the mod overall. Changing the entity name for a civ is not a change to be made lightly, and may cause other unforeseen issues, especially when changing it to the name of an already existing entity. It would also break every world made before that update, something I experienced firsthand since DRAGONY wasn't the original entity name for these kobolds. They actually initially shared an entity name with vanilla kobolds and it was causing mod compatibility issues IIRC.
The best way to do compatibility is to patch the mod you want to work with kobolds yourself. Generally, this would be finding the file that adds the items/reactions/etc to dwarves, then copy+pasting that section and changing the entity name to DRAGONY. I'm generally happy to help people make patches with other mods to add kobold compatibility (though I can't guarantee it...).
And I will try you're suggestion, but I will see what problems I can get up to by making the change I thought of with my own game in a test world. Again thanks!
I would be very interested in learning how to add the dragony tag to mods I've downloaded in order to expand the availability of crafting choices.
I'm currently running an adventure mode with adventure crafting mod and I'm noticing I lack a few crafting reactions. Or at least I think I am. My brother was saying he was making beds and tressure chests and I noticed I'm missing leather gloves and boots. Not entirely sure if it's an issue on the crafting mod or that I need to tweak something with the dragony tag.
Which mod? I don't know much about modding in new crafting recipes, but it looks like all adventurers should always get the recipes tagged for adventurers. It seems like the carpentry recipes are vanilla for adventurers, but I haven't played much with the kobolds in adventure mod, outside of testing their portraits...
I tend to learn hands on and through copying what I see done and how it's done. I didn't have a particular mood in mind when I made the comment, though.
The only mods I have that I know adds new items are "Auric Steel" and "Playable Races: Stella Elves" of which I'm guessing the auric steel would be more straight forward.
Still interested in seeing if I could add the auric items to adventure mode crafting but I'm not sure it has anything to do with your kobolds after understanding my short comings on the adventure crafting.