The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
Shiro Oct 29, 2023 @ 12:46pm
Mod Conflict with Rebekah Mod Causing duplicate trapdoors
As the title suggests, there seems to be a conflict with the recent Rebekah mod which causes trapdoors to "duplicate" floor after floor (most noticeable after It Lives!, and notably shows up in Boss rooms, the Hush starting room, and the Home starting room).

I reported this to them, and they said this:
"Good news, i know why it might be happening. Its because rebekah has custom nightmares and my way to make that is replace her trapdoors with stageapi's custom trapdoors. this means that the trapdoors arent ordinary trapdoors but different entities

Bad news, cuerlib probably copies these trapdoors for whatever reason and applies it to each boss room, not sure why, but it does

So i cant do much because its beyond me for now, so i suggest you give this same log and say the exact issue to them, sorry for the inconvenience"

Here's my log.txt file [gist.github.com].

Here are some images to demonstrate the bug:

Hush [cdn.discordapp.com]

Beginning of Ascent [cdn.discordapp.com]

Sheol/Satan [cdn.discordapp.com]

It Lives room [cdn.discordapp.com]

Home [cdn.discordapp.com] (after It Lives!, teleported via debug menu)

Apologies if this isn't the appropriate place to report bugs/mod conflicts?
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Showing 1-5 of 5 comments
calvinhobbes1010 Oct 31, 2023 @ 3:30pm 
You could also try sharing this on the discussions page for the Reverie mod, since more people are likely to see that.
Also caused the door to Rebekah's room to never spawn
Cuerzor  [developer] Nov 2, 2023 @ 9:45pm 
Cannot reproduce this, I opened both rebecha_curse_newer and cuerlib mod, and use debug 10 to kill it lives, and any other bosses, no strange trapdoors spawned.
Any other mod opened at the same time?
calvinhobbes1010 Nov 5, 2023 @ 10:36am 
Do you have the Custom Stage API enabled as well? Because the mod uses that to spawn its own trapdoors, which could be part of what's causing this conflict.

Also, I feel like it's more likely to happen while playing through a run normally, as trapdoors can spawn even when the room isn't cleared.
Cuerzor  [developer] Nov 5, 2023 @ 8:59pm 
Originally posted by calvinhobbes1010:
Do you have the Custom Stage API enabled as well? Because the mod uses that to spawn its own trapdoors, which could be part of what's causing this conflict.

Also, I feel like it's more likely to happen while playing through a run normally, as trapdoors can spawn even when the room isn't cleared.

Of course I opened Custom stage API
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