RimWorld

RimWorld

Ancient Mech Armors
Aelflead Wayne  [developer] Feb 15, 2023 @ 8:46am
Bug reports /巴格、问题反馈贴
Report bugs here.遇到bug、问题等请在这里反馈。
< >
Showing 1-15 of 29 comments
观海 Feb 18, 2023 @ 5:45am 
关于跳跃重置 我不知道是什么冲突了 还是因为重置费用太低了 我无法进行跳跃重置 而且使用跳跃功能时也会报错
观海 Feb 18, 2023 @ 5:48am 
好像每件甲都显示有两个50%的毒抗词条,实际只生效一个 我是在CE环境下用的mod
Aelflead Wayne  [developer] Feb 18, 2023 @ 7:06am 
了解了,我看看
VOID-THING Jun 7, 2023 @ 6:33pm 
I love the endgame armor past mechlord the mod provides,
one thing i have noticed though is that i cannot equip the archotech mech power armor in character editor. it is the only item in the apparel screen that seems to remove the buttons at the bottom of the apparel screen, is this intentional because i cannot seem to find what would be causing only this piece of apparel to have this issue?
Aelflead Wayne  [developer] Jun 8, 2023 @ 6:06am 
I'll look into it, can you post hugslib log and mod list?
Aelflead Wayne  [developer] Jun 13, 2023 @ 4:05pm 
Give it a rough look, can’t find anything relating to this mod, did your pawn have mechlink installed?
VOID-THING Jun 13, 2023 @ 5:07pm 
yeah it had the mechlink installed
i checked it on a pawn without it and it produced the same issue, might just be the whole list of my mods botching my menus, it the game removes the next button when i modify the basic scenario too, its like its too long for the screen
VOID-THING Jun 13, 2023 @ 5:31pm 
This is the error i get when i attempt to equip the armor, i was getting this when i tested with just Harmony
Character Editor
Ancient Mech Armor

I heard that Character editor was starting to show some age so it might just be that

Exception filling window for b: System.NullReferenceException: Object reference not set to an instance of an object
at b+a.f (RimWorld.StatModifier A_0) [0x00000] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at bm.a[a,b] (System.Collections.Generic.List`1[T] A_0, a& A_1, System.Func`2[T,TResult] A_2, System.Func`2[T,TResult] A_3, System.Func`2[T,TResult] A_4, System.Func`2[T,TResult] A_5, System.Func`2[T,TResult] A_6, System.Boolean A_7, System.Boolean A_8, System.Action`2[T1,T2] A_9, System.Action`2[T1,T2] A_10, System.Action`1[T] A_11) [0x0004b] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at b.b (System.Int32 A_0) [0x0025d] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at b.s () [0x000c5] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at c[a].d () [0x00103] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at c[a].DoWindowContents (UnityEngine.Rect inRect) [0x001df] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
Verse.Root:Update ()
Verse.Root_Play:Update ()
Aelflead Wayne  [developer] Jun 13, 2023 @ 11:34pm 
Oh, I know what’s causing it now, I’ll set the shield stats to load only when royalty is loaded, that should fix it.
Aelflead Wayne  [developer] Jun 13, 2023 @ 11:36pm 
Sorry for the inconvenience, forgot shield are royalty dependent.
Aelflead Wayne  [developer] Jun 14, 2023 @ 1:57am 
Just pushed a fix try it now.
VOID-THING Jun 14, 2023 @ 3:49pm 
Its still producing the error, i wouldnt worry about it though the rest of the mod works great
Aelflead Wayne  [developer] Jun 15, 2023 @ 3:19am 
pushed a new fix give it a try.
VOID-THING Jun 15, 2023 @ 9:56am 
Looks like its working now, thanks for working on this when you didn't need to
< >
Showing 1-15 of 29 comments
Per page: 1530 50