Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Judgement of Anubis Campaign
My review of the Judgement of Anubis Campaign
I liked this campaign. The maps are very nice and detailed.

The story is a bit hard to follow, partially because there are no voice-overs. The cinematics are almost completely silent; no music and no sound effects either. Still, from what I could gather, Kastor receives a distress call from Egypt about Anubis causing trouble, so he travels from Greece to Egypt, and his fleet is destroyed by pirates along the way. (Side note: Why was he in Greece? Shouldn’t he be on Atlantis?) Our shipwrecked hero fights off Anubis’ forces on the Egyptian shores and eventually meets up with Setna, and the duo tries to stop Anubis and his followers, Theris and Amanra’s doppelganger. I don’t understand Anubis’ motivation. What changed for him to become so hateful and violent?

There are 2 scenarios where you play as the bad guys, which was a pleasant surprise, and those 2 were probably my favorites.

You play as the Egyptians and fight against Egyptians the whole campaign, which is fine, but some variety would have been nice. The main protagonist is Atlantean, and you don’t play as the Atlanteans even once? Weird, but okay.

The AI in this cheats like crazy; they will send armies of Anubites, which spawn on the edges of the map or near their temples. This makes the campaign very difficult, even on Easy difficulty. My strategy was to mass-produce priests and myth units.

In almost all the scenarios where you can build a base, you start on the Classical Age and can only advance to the Heroic Age. You don’t start with a temple or an armory either, so the first thing you’ll want to do is build those 2 buildings. Only 2 scenarios let you advance beyond the Heroic Age, and the one that lets you advance to the Titan Age is a waste because your objective is on another island, so the Titan is almost useless.

One thing that annoys me is that there is no map on the campaign menu telling you where you are and where you have been, and the cinematics appear on that menu.

I did notice a few bugs. In the second cinematic, where Kastor’s trireme gets attacked by pirates, there is no skybox, so you just see a jarring black background. There were 2 scenarios where your camera would start in the bottom corner instead of over Kastor. The scenario where you try to reach the underworld passage has a bug where armies of axemen spawn right next to the last town center, even after you’ve captured it.

In conclusion, it was fun enough and worth giving a try.