RimWorld

RimWorld

[QW]超凡仿生体扩展
BKAzrae Jul 8, 2024 @ 8:47pm
一点错误
第一个貌似和超凡仿生眼有关
XML error: Duplicate XML node name stages in this XML block: <HediffDef ParentName="AddedBodyPartArchotech"><defName>ArchotechEye</defName><label>archotech eye</label><labelNoun>an archotech eye</labelNoun><description>An installed archotech eye.</description><descriptionHyperlinks><ThingDef>ArchotechEye</ThingDef></descriptionHyperlinks><spawnThingOnRemoved>ArchotechEye</spawnThingOnRemoved><woundAnchorRange>0</woundAnchorRange><displayWound>true</displayWound><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency><betterThanNatural>true</betterThanNatural></addedPartProps><stages><li><statOffsets><AimingDelayFactor>-0.10</AimingDelayFactor><MeleeHitChance>2</MeleeHitChance><MeleeDodgeChance>2</MeleeDodgeChance><ShootingAccuracyPawn>2</ShootingAccuracyPawn><NightVisionEfficiency_Implant>0.5</NightVisionEfficiency_Implant></statOffsets><capMods><li><capacity>Sight</capacity><offset>0.25</offset></li></capMods></li></stages><stages><li><statOffsets><NightVisionEfficiency_Implant>0.5</NightVisionEfficiency_Implant></statOffsets></li></stages></HediffDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-6 of 6 comments
BKAzrae Jul 8, 2024 @ 8:48pm 
这个就不太清楚了
[[QW]超凡仿生体扩展] Patch operation Verse.PatchOperationRemove(Defs/HediffDef[defName="ArchotechEye"]/stages[./li/statOffsets/NightVisionEfficiency_Implant]) failed
file: E:\RimWorld\Mods\2897859020\1.5\CE_Patch\Patches\HeDiffDefs\Hediffs_Implants.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
BKAzrae Jul 8, 2024 @ 8:49pm 
貌似都是ce方面的问题
BKAzrae Jul 8, 2024 @ 8:50pm 
还有这个
Config error in ArchotechEye: stages are not in order of minSeverity
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.HediffDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
苍白而蔷薇  [developer] Jul 23, 2024 @ 7:00am 
哇,我今天才看到兄弟,讨论区这个并没有提醒作者的功能好像,我刚刚想发评论才看到。是CE的补丁(显示补丁文件名字了),但是由于我不玩CE我不清楚怎么修,之前这个也是靠别人说写的补丁,可能是CE1.5改了相关系数啥的
Wxine May 10 @ 12:30pm 
XML Verse.HediffDef defines the same field twice: defaultLabelColor.

Field contents: (0,255,255).

Whole XML:

<HediffDef><defName>ArchotechMechanitorsComprehensiveEnhancementChipImplant</defName><hediffClass>Hediff_Level</hediffClass><descriptionHyperlinks><ThingDef>ArchotechMechanitorsComprehensiveEnhancementChip</ThingDef></descriptionHyperlinks><label>archotech mechanitors comprehensive enhancemen chip</label><description>An installed archotech mechanitors comprehensive enhancemen chip implant..</description><descriptionShort>An implant which lets a mechanitor Enhance various capabilities. This can be installed up to 6 times.</descriptionShort><isBad>false</isBad><priceImpact>true</priceImpact><initialSeverity>1</initialSeverity><minSeverity>0</minSeverity><maxSeverity>6</maxSeverity><keepOnBodyPartRestoration>True</keepOnBodyPartRestoration><levelIsQuantity>true</levelIsQuantity><stages><li><minSeverity>1</minSeverity><statOffsets><MechBandwidth>6</MechBandwidth><SubcoreEncodingSpeed>0.5</SubcoreEncodingSpeed></statOffsets></li><li><minSeverity>2</minSeverity><statOffsets><MechBandwidth>6</MechBandwidth><SubcoreEncodingSpeed>0.5</SubcoreEncodingSpeed><MechControlGroups>1</MechControlGroups></statOffsets></li><li><minSeverity>3</minSeverity><statOffsets><MechBandwidth>6</MechBandwidth><SubcoreEncodingSpeed>0.5</SubcoreEncodingSpeed><MechControlGroups>1</MechControlGroups><MechFormingSpeed>0.5</MechFormingSpeed></statOffsets></li><li><minSeverity>4</minSeverity><statOffsets><MechBandwidth>6</MechBandwidth><SubcoreEncodingSpeed>0.5</SubcoreEncodingSpeed><MechControlGroups>1</MechControlGroups><MechFormingSpeed>0.5</MechFormingSpeed><WorkSpeedGlobalOffsetMech>0.1</WorkSpeedGlobalOffsetMech></statOffsets></li><li><minSeverity>5</minSeverity><statOffsets><MechBandwidth>6</MechBandwidth><SubcoreEncodingSpeed>0.5</SubcoreEncodingSpeed><MechControlGroups>1</MechControlGroups><MechFormingSpeed>0.5</MechFormingSpeed><WorkSpeedGlobalOffsetMech>0.1</WorkSpeedGlobalOffsetMech><MechRepairSpeed>0.5</MechRepairSpeed><MechRemoteRepairDistance>4.9</MechRemoteRepairDistance></statOffsets></li><li><minSeverity>6</minSeverity><statOffsets><MechBandwidth>12</MechBandwidth><SubcoreEncodingSpeed>1</SubcoreEncodingSpeed><MechControlGroups>2</MechControlGroups><MechFormingSpeed>1</MechFormingSpeed><WorkSpeedGlobalOffsetMech>0.2</WorkSpeedGlobalOffsetMech><MechRepairSpeed>1</MechRepairSpeed><MechRemoteRepairDistance>9.9</MechRemoteRepairDistance><MechRemoteShieldEnergy>100</MechRemoteShieldEnergy><MechRemoteShieldDistance>9.9</MechRemoteShieldDistance></statOffsets></li></stages><defaultLabelColor>(0,255,255)</defaultLabelColor><defaultLabelColor>(0,255,255)</defaultLabelColor></HediffDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.HediffDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.HediffDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch5 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
求修复
苍白而蔷薇  [developer] May 13 @ 7:23am 
@Wxine 这个是因为你同时订阅了重复的另外一个我的独立的芯片mod...包含在这个mod里且patch重复了
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