Project Zomboid

Project Zomboid

Advanced trajectory
Skaidri Feb 22, 2023 @ 4:21am
Balance suggestion?
Absolutely love this mod, it makes gunplay so satisfying but I find it a little bit too op.

1.I can easily snipe zombies with 0 accuracy lvl using a pistol which is kinda stupid. What about scaling "max aimed crosshair" size so each lvl of accuracy,your max aimed crosshair will be smaller and smaller?

2.Headshots are way too easy to get! Shooting full auto towards a horde of zombies is way too effective due to random headshots (it's so hard for a lost bullet not to hit a random zombie in the head). Just mag dumb your m16 and half of your random shoots will be headshots.

My suggestion is to add a sandbox option to turn off the ability to shoot body parts and add another option to turn on random crits (basically random headshots) so each hit you'll have a chance to one shot a zombie. Crit chance could scale up with accuracy lvl so each lvl, you have higher chance of crit dmg.
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Five Guys One Cup Mar 23, 2023 @ 7:48pm 
Headshots are ridiculously easy to get, but this mod is buggy AF to compensate. You can't shoot anything too close. You can shoot through walls and windows if you get close enough. It's much harder to kill crawlers. If zombies are too far away, bullets don't reach them. The bullets travel stupidly slow, but to compensate when you turn up speed your bullets will phase through targets a lot, especially with a lot o Zeds on screen.

If you try to turn off ranged weapons, your guns no longer do any damage. Even though it makes thrown weapons how they should be, it's not worth what it does to guns.
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