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From the PZ wiki, so I assume this is based on the devs lore
"Knox Infection (commonly known as zombie infection) is a highly contagious disease contracted only by humans."
So looks like it is a human only thing! Currently can change in the settings so all players are immune but another step would be making it specific for species.
We have talked about anthro specific mechanics and that would be an interesting one to have as an option since we dont want to change the base gameplay unless players want it.
We considered that as custom traits, but the way the food system works currently its actually very complicated and delicate to mod with the game and have the UI show each food properly for the character. It would be cool but we have more pressing things at the moment like more colors/species to add but I would love to see how the game would change as a carnivore who would be very reliant on fishing/trapping for food after the first month
Fair nuff. Hope it gets added *someday*. Lol
1. An addon for "infectious floof". Aka taking the term "we're all furries inside" quite literally by making humans who are around anthro's long enough become an anthro themselves.
2. Add support for the "Superb Survivors" mod, so that survivors can spawn as anthros. - I can personally help with this one if needed, as STFR has support for said mod.
Anyways, I'll simmer down and stop with all the suggestions for now. Lol
EDIT: I forgot to submit a bug report: Stockings and tights bug out on anthros. Fishnets are untested at the time of this post.
Hey NightScale. Thanks so much for the thorough and knowledgeable requests.
I'll address them all:
1. Furry immunity is a fun idea but changes gameplay a bit too much. I believe it's possible to do, and could be added as a sandbox option. I'll backlog this.
2. Furry infection is hilarious and probably possible, though checks would need to be on minute timers to avoid stressing the engine. It would also have to be a sandbox option. I'll backlog this - but I wonder if it would make more sense as a dependent mod?
3. Superb Survivors support - I know how to do it, but as far as I know I can't add support for Superb Survivors without infringing their copyright - so this requires permission from the mod maker. You're the second person to request this, so I will plan to reach out to them when the current backlog is cleared.
4. I'll check on the stockings and tights. A lot of the visual glitches only occur on Windows, and I don't run Windows, which has been a major frustration. If this is the case, given we've hit 2000+ subscribers I might reach out to The Indie Stone for some suggestions here.
2. Yes, a dependent addon mod is what I was suggesting.
3. Superb Support can actually be done by an addon/submod dependent on both Superb and this mod. I actually figured out and wrote most of the code for an "addon system" when SuperiorSurvivors was active. It has been integrated into Superb. And it's quite simple actually.
EDIT: Completely forgot to include a link to the zip file with an example, whoops!
https://www.dropbox.com/s/jfp7p48ap2rld1l/example.zip?dl=0
Just make sure to put this in a submod/addon mod (NOT the main mod!) that has the "require=FurryModID,SuperbSurvivors" line in the mod.info file.
Seriously, keep up the great work!
While not advertised such an API was actually added in the last version, with much of the species code now generated from JSON with a Python script. You can see this in species.lua and the generator directory.
We were going to document it at some point, though I am aware that asking typical users to modify JSON and run a Python script is a bit of a tall order.
Instead we were thinking of adding a ‘custom’ species with ‘blank’ slots for each species with a note on what texture file needs to be modified for each when you select it in the UI.