Ravenfield

Ravenfield

AokiY's Original ECHO Arms (version 1.5.2)
Feedback & Bug Reporting Thread
as title says, post here!
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Showing 1-13 of 13 comments
Beron Jan 8, 2023 @ 9:44pm 
the HIT 2 shotgun with buckshot animation kinda broke
六.根.青.净  [developer] Jan 13, 2023 @ 8:53pm 
Originally posted by Beron:
the HIT 2 shotgun with buckshot animation kinda broke
Sorry buddy, that animation was ruined when I changed the version of my blender long time ago. Whatsover that model is too 'traditional' and I feel it sucks now. Play HIT3 instead and I will make another dual barrel shotgun to replace it after some time.
Blaxyon Jan 14, 2023 @ 3:38am 
The black fade effect on the P.132 2x scope should also be used on the 4x scope. Also you can see the end of the left arm on both AVER when on higher fov. And if I remembered correctly, there used to be a LICR with 25 round?
Last edited by Blaxyon; Jan 14, 2023 @ 3:50am
六.根.青.净  [developer] Jan 15, 2023 @ 6:43am 
Originally posted by Blaxyon:
The black fade effect on the P.132 2x scope should also be used on the 4x scope. Also you can see the end of the left arm on both AVER when on higher fov. And if I remembered correctly, there used to be a LICR with 25 round?
Smart, that 25 round LICR with buck shot had been removed because it violated the design purpose of LICR (whether to me or the story behind my mod). I will consider adding black fade, while I might increase the bullet velocity of Proj.132. About AVER is a sad news that I wont fix it cause thats a lot work and that model is not that good to fix, and the next sniper rifle is coming up :)
Did Did The Dino Jan 20, 2023 @ 5:22pm 
is there a way that the sensitivity on the 5x Differentiation could be lowered?
六.根.青.净  [developer] Jan 20, 2023 @ 9:15pm 
Originally posted by Did Did The Dino:
is there a way that the sensitivity on the 5x Differentiation could be lowered?
Oh my, is it too high right now? It is not be set casually but since you asked, I might adjust it soon. However it might be your problem though, and I will assess it before making the final decision.
Did Did The Dino Apr 24, 2023 @ 9:34am 
could an actual slug variant be added for the hit 4, the frag rounds feel inconsistent at longer ranges.
六.根.青.净  [developer] Apr 25, 2023 @ 9:06am 
Originally posted by Did Did The Dino:
could an actual slug variant be added for the hit 4, the frag rounds feel inconsistent at longer ranges.
Well HIT4 with slug wont be made in a short time for two reasons. The first is that pump-action shotguns are planned not to be 'quite efficient' at a longer range, and slugs will be given to auto shotguns. The second is the role that 'slug shotguns' are playing should be given to some light bolt-action rifles.
六.根.青.净  [developer] Apr 25, 2023 @ 9:07am 
Originally posted by Did Did The Dino:
could an actual slug variant be added for the hit 4, the frag rounds feel inconsistent at longer ranges.
However your suggestion should be left here and maybe one day it will come true :) thx for comment!
MegaHakkero May 21, 2023 @ 8:04am 
Hi! I play Ravenfield on Linux, and I tested this mod (every weapon without a green icon) for texture errors, as these are common in Ravenfield mods when not playing on Windows. This is a list of all texture issues I found.

- Shrine 5x scope view
- Seeker 4x scope view (ONLY double-render; FP works!)
- Noble 2x scope view
- Percing Engine v.A2 scope view
- Asom Warrior bullet tracer

The scope views I've listed show up completely opaque and pink, making them unusable.
These are the only texture errors I found. Since the FP version of the seeker scope works, it could be a good idea to make FP versions of the other scopes as well if you don't know how to make the double-render versions compatible with Linux.
Last edited by MegaHakkero; May 21, 2023 @ 8:17am
Icecoldfreezer May 22, 2023 @ 3:29am 
I think the piercing engine anti armor's bullet drop is kind of too much considering it is a rail gun
六.根.青.净  [developer] May 23, 2023 @ 4:18am 
Originally posted by Neco-Arc:
Hi! I play Ravenfield on Linux, and I tested this mod (every weapon without a green icon) for texture errors, as these are common in Ravenfield mods when not playing on Windows. This is a list of all texture issues I found.

- Shrine 5x scope view
- Seeker 4x scope view (ONLY double-render; FP works!)
- Noble 2x scope view
- Percing Engine v.A2 scope view
- Asom Warrior bullet tracer

The scope views I've listed show up completely opaque and pink, making them unusable.
These are the only texture errors I found. Since the FP version of the seeker scope works, it could be a good idea to make FP versions of the other scopes as well if you don't know how to make the double-render versions compatible with Linux.

My great thx to you my friend, I love this sweet comment so much!
So here are good news and bad news I hav to say.
The good is, through AOPA I've learned a way to develop better FP scopes to fit all scopes, and some of the weapons you've mentioned will be remake or improve in the future.
The bad one is, I'm exhausted during university tasks and further updates of AOEA will be delayed. Well AOPA weapons are really easy to make you know :(

Anyway thanks a lot, know where the problems exactly are, and please have fun with all AokiY's Original mods :)
六.根.青.净  [developer] May 23, 2023 @ 4:19am 
Originally posted by Icecoldfreezer:
I think the piercing engine anti armor's bullet drop is kind of too much considering it is a rail gun

True dude, but I'm considering whether improving it or just replacing it.
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