安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you want to add Yogi to a player late in a save, try restarting the game after becoming a Yogi and let me know if everything works as expected.
MORE DETAILS FOR MODDERS:
The poster skipped the following function by adding a trait outside of normal game flow:
Therefore a function that should have been safe assuming a Yogi has appropriate mod data failed because the player's mod data was never initialized.
...after adding the trait. (Or, if you're playing splitscreen, it would be 1 and getSpecificPlayer(1) for player 2).
If you could update the name of this discussion to reflect that it is not an active error resulting from normal mod use, I would appreciate that. I don't want people to glance at the discussion names and make a snap assumption that the mod has issues.
"Adding Yogi Trait Midgame by Admin Power" might be a more neutral name for this discussion.