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It would be better to use a system like 3D text screens where it's just text put over the plate, but I am actually not smart enough to know how to code that, unfortunately.
As for the ignition times I am very likely gonna add this feature soon as it has been bugging me in a WIP pack too
If you DID use 3D text or something, you would probably have to make it respond to light to behave more realistically, so it doesn't appear to glow.
There's also another thing, text tends to use kerning. This changes the spacing between letters to make words appear more consistent, and letters take up different amounts of space.
This means that letters and numbers won't appear in the exact same positions on the license plate, depending on what letters and numbers are used.
For example:
rs
as
R and A use different kerning and spacing, and despite being just two characters, the S is farther out to the right than the one next to R.
Unless you can still define specifically the exact position for each letter's placement, and do it that way.
Best way I can think of is using a separate model for each letter, but then that would spawn like 7 additional models with the vehicle per plate and I don't know if that's better or worse, mainly for servers
I'm gonna have to study how text screens does it, iirc they're open source
But then it'd be as simple as generating a random string and letting the end user set the material for the plate model and bam, way way simpleer system
You can already control bones with stuff like OnTick, that's how people get dashboard needles to work. They just have to set "SpeedoMax" to "0" so that the car's built-in acceleration animation from its Source vehicle form doesn't affect the animation.
Is there anyway one could like... tell the steering wheel not to rotate in the animation, and then have the wheel be controlled separately via a script?