RimWorld

RimWorld

Pawn Suppression Implants
This topic has been locked
Betraying Pawns won't suffer any PSI activation!
Title.

When pawns turn hostile, because "why the ♥♥♥♥ not - RNG ftw!", they will not suffer a single stroke from any installed PSI.

I knew that this upcoming group will betray me, installed 4 PSI grinders (to 4 pawns) and yet, all of them survived as the item did not trigger in any regard.
I guess the game mechanic is avoiding it, as "these entities no longer under your control"? But this should also be the case with prisoners, while prisoners do suffer from any stupid behavior (PSI triggering).

So, you may want to take a closer look into this! :)
Would save me quite the headache with those pesky betrayers! ò.ó
< >
Showing 1-3 of 3 comments
[Zerg03] MrHydralisk  [developer] Jan 9, 2023 @ 4:42pm 
Betrayal is vanilla feature, right? My current guess is that betrayal doesn't count as aggressive mental state, so it not activated due to that. Should be easy to add trigger for it as soon as I find how to check this state for a pawn.
『Gecko』 Jan 10, 2023 @ 1:22am 
Exactly, betrayal is a vanilla feature from RimWorld.
Yea, a conditional check for that and triggering the implants would be nice!
This just came into my mind because of my newest solo-run. Getting betrayed by 4 pawns with heavy equipment (compared to a bow lol) is no fun.
[Zerg03] MrHydralisk  [developer] Jan 10, 2023 @ 2:29pm 
Smh it end up being quite a difficult task to figure out how and when betrayal works. From my tests now it should auto trigger on betrayal (mutiny in game code).
< >
Showing 1-3 of 3 comments
Per page: 1530 50