Unturned

Unturned

Anomaly
Try S0lo M3  [developer] Oct 27, 2022 @ 4:24pm
Suggestions
Suggestions or idea for the map can be posted here.
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Showing 1-10 of 10 comments
Jeremy Nov 5, 2022 @ 11:25am 
The Loot in Alpha Valley is way too op and there's no risk in getting it, I think at least a deadzone should be added there tbh. A Deadzone that requires full gear (suit+mask), so people aren't gonna just walk in there and walk out with full military gear at the start of the game. Idk, what do you think about the idea? I think this is way easier than editing the loot table or adding mega zombies there, but I might be wrong, who knows ¯\_(ツ)_/¯
Jeremy Nov 5, 2022 @ 11:29am 
I mean, I agree that you added zombies to it, but I dont think its enaught to balance it
Try S0lo M3  [developer] Nov 5, 2022 @ 10:09pm 
Originally posted by kopi05:
The Loot in Alpha Valley is way too op and there's no risk in getting it, I think at least a deadzone should be added there tbh. A Deadzone that requires full gear (suit+mask), so people aren't gonna just walk in there and walk out with full military gear at the start of the game. Idk, what do you think about the idea? I think this is way easier than editing the loot table or adding mega zombies there, but I might be wrong, who knows ¯\_(ツ)_/¯

I agree 100%. The full bio-suit would make it better as you will have to rely on a larger backpack to actually loot and leave as the bio suit has little space for looting. I'll implement this in the next update and credit you in the changelog. :turned:
Clark Darnell Nov 6, 2022 @ 4:10am 
Maybe put some more traders around the map with different items per region just to make the players have a purpose to travel from one place to another. Also, the coalition checkpoint going to Germany from Russia feels weird to have a wall as a checkpoint.
Destroyer_V0 Jan 2, 2023 @ 1:46pm 
Another possible update: Conecting the freight train rail lines via underground tunnels, to have one, continuous loop around the map that goes to most regions, except PEI.
Jupik Jan 14, 2023 @ 3:08pm 
Well, Pei and washington could get normal size, on the map they seem to be small rather than medium, rusia is large, but is as big as medium germany - but size of these maps isn't problem. Worst is the fact that Canada has no notes, no plot and even worst is this that, Germany easter egg can't be completed there because, there is no entrence to germany severs/sawages in Berlin.
Clark Darnell Jan 14, 2023 @ 3:53pm 
Originally posted by Jupik:
Well, Pei and washington could get normal size, on the map they seem to be small rather than medium, rusia is large, but is as big as medium germany - but size of these maps isn't problem. Worst is the fact that Canada has no notes, no plot and even worst is this that, Germany easter egg can't be completed there because, there is no entrence to germany severs/sawages in Berlin.
Isn't Germany a large size map?
this map but with custom tailored npcs with missions would be cool
Mark Jun 1 @ 1:53am 
1.don´t know about how "chart-modifying" works but maybe make it a glued together version of all charts thats semi accurate
2.add zombies to canada military base
3.smooth some edges and mountains that are a bit rough
4.maybe connect washington river to rest of map, feels really seperated rn
5.make it possible for all fireman zombies drop filter + gasmask
I used a map editor to check the underground in Berlin, Germany. Compared to the original version, you blocked the sewer. I thought you were considering performance optimization, but I found that you did not delete the underground part, only simply removed the entrance. Why not open it? :lunar2019shockedpig:
In addition, the apron and oil tank on the rooftop of the tallest building in Berlin were deleted by you, which is actually a good base for players and can be omitted. :steamhappy:
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