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https://ufile.io/np7t4pag
Here is the report.
- I think Cegee is right about the 0 xp causing the crash : the crash log mention a divide by 0 error. I think that somewhere in TW's code there is a line along the line of "ammountOfTroopsToUpgrade = troopXp/xpToLevelUp". Since xpToLevelUp is 0, it's crashing the game
- The 0 xp bug is due to the fact that the tier of the troop is the same as the upgraded troop. Crazed man is tier 0, decend crazed man is also 0 : it cost 0 xp to upgrade. I think this bug is caused by the extra long troop tree and the fact that the game don't have more than 7 tiers (?)
- I made a quick and dirty fix to the crash : https://ufile.io/idpfe732
Replace "customTroops.xml" in \Steam\steamapps\workshop\content\261550\2878689343\ModuleData
What the fix do is skip some troops in the upgrade tree.
Old tree : Crazed man --> Decent crazed man --> Competent crazed man --> Trained crazed man --> Drilled crazed man --> Madman --> Competent Madman --> Trained Madman --> Drilled Madman --> Fearless man --> Indominatable man
Fixed tree : Crazed man --> Competent crazed man --> Drilled crazed man --> Madman --> Trained Madman --> Drilled Madman --> Indominatable man
You should still be able to find the removed troops in madmen stacks and they will upgrade as usual. For instance, if you find a fearless man, he will upgrade to Indominatable man.
I hope that the dev of this mod will see this and fix it for everyone.