Project Zomboid

Project Zomboid

SuperGigaMart
norby007  [developer] Oct 23, 2022 @ 6:00pm
bugs and mistakes
I found a wall in the gun store section that should not be there, and am missing lights in the storage room. I fixed these for the next version. Going to add a bit to the map before the next release.
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Showing 1-7 of 7 comments
Monkey Oct 28, 2022 @ 3:28am 
Posting here to keep track.

This mod seems to be breaking the world's car spawns. I've encoutnered this problem before with another map but I forgot what it was exactly. Might help to ask on the TIS discord for some help with this.
norby007  [developer] Oct 28, 2022 @ 9:35pm 
Thank you, I will look around to find an answer for this.
norby007  [developer] Oct 29, 2022 @ 8:49am 
Good help from a mapping discord that invited me clued me in to the possible fix. It may have been a water zone. I removed it and reloaded it. Let me know if you see the same issue and I will keep hunting. Thank you
norby007  [developer] Nov 1, 2022 @ 1:38pm 
bugs to fix: getting rid of zombies in null zones (inside the elevator)
Kryzx Nov 4, 2022 @ 12:08pm 
Can confirm the vehicles spawn issue is fixed and I tested it with "The Mall (South Muldraugh)" by trying out different load orders.

Seems like your world map in the cell is completely blank now though, except for the pond/lake. I know it was working before, but I wonder if that's because of you fixing the vehicle spawns earlier. I tried resubbing to see if it was an update issue on my end, but it's still blank.
norby007  [developer] Nov 4, 2022 @ 7:23pm 
I saw that on my test server too. I will work on this for the next release. I did not know if it was just because I did not restart the server. I probably just have to rebuild the map file. Thank you
norby007  [developer] Nov 15, 2022 @ 8:51pm 
Those bugs should be fixed now, let me know if anything else goes horribly wrong. Thanks for waiting.
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Showing 1-7 of 7 comments
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