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at VOEAdditionalOutposts.Outpost_Church.Produce () [0x00017] in <e26947239f91427cb4f8e591501ad0c6>:0
at Outposts.Outpost.Tick () [0x000cf] in <6baf6da5c3d745238328a249a7054628>:0
at VOEAdditionalOutposts.Outpost_Church.Tick () [0x00000] in <e26947239f91427cb4f8e591501ad0c6>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00024] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
```
something weird is borking church outposts , pawns dont spawn at all
Error pops when the timer ends ,and even tried to use dev mod produce now
tried drop pod , animal and teleport to colony
https://imgur.com/a/8ADGqIc
even chose different outposts for the delivery
Thank you
https://gist.github.com/HugsLibRecordKeeper/458a4550cd344c7bcb033eaf3c4449c3
I fully packed the camp, then remade the Encampment. No more errors, and everything seems to be working again. Will see about reproducing the town issue once I get more social pawns.
If I try to guess, then did you had some mod removed/updated (which content was in that Encampment or on pawns in it or related to it). This might cause some errors. It also possible that maybe something in save about Encampment got corrupted. Since it was fixed when making new instance of outpost, then it could be that it wasn't properly saved or encountered error during it.
1. Issue is due to a dead body and how encampment coded without considering only alive pawns.
2. Might be due to Encampment utilising it own additional methods instead for satisfy needs.
3. VE Outposts Addiction is kinda new mod from what I remember so maybe it related, since it changing some parts in satisfy needs.
Dead body ig is the issue, but not sure. Probably would need to contact original dev after all, if removing dead body won't fix it.
They're also not gaining any skills over time.
What information do I need to provide regarding that?