Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Vampire Counts
Decomposed  [developer] Oct 2, 2022 @ 9:58am
Roster Discussion
VAMPIRE COUNTS

UNITS
  • Skeleton Reapers
  • Spirit Hosts
  • Lahmian Handmaidens
  • Hell Knights
  • Blood Knight Kastellans
Last edited by Decomposed; Oct 31, 2024 @ 3:51pm
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Showing 1-10 of 10 comments
Crom Grimblade Oct 9, 2022 @ 6:25pm 
lore friendly units that could be added

i remember in the old books Zombie or skeleton dragons. the old army books, i think in the vampire wars book also mentioned.

for vampires maybe a human thrall unit be lore friendly. the Novel "Vampire slayer" the countess and the vamp that stole ulrica having living servants they use in combat.

Ulrika would make a cool legendary vamp hero.

the Strigoi and Strigani have a very old relationship. Maybe a mounted and on foot human option would be lore friendly. Theres actually a novel about it i think it was "Ancient blood".
MsGoogly Jan 18, 2023 @ 5:54am 
Which red skill buffs handmaidens?
Decomposed  [developer] Jan 18, 2023 @ 7:19am 
My units should appear in all skills and techs now. Can you check and report back?
Chungus Amongus Feb 14, 2023 @ 11:08am 
I second the Strigany - Maybe a peasant mob, a yeoman w. spears equivalent of horsemen, and a Wagon that functions as a leadership buffer? If you need inspiration there should be some details in the Roleplaying game, and if you want visual references then you can look to the real-life Romani people, just bear in mind that a lot of Warhammer source material used to use the stereotypes of the traveller communities
Last edited by Chungus Amongus; Feb 14, 2023 @ 11:09am
TsunamiWombat Apr 29, 2023 @ 1:06pm 
The Strigani would be nice but the undead don't really need another tarpit unit, and have tons of wagon/chariot support units. My suggestion would be make them skirmishers - knife throwers, maybe mounted. A short ranged light irregular cavalry
Ben Jul 11, 2023 @ 8:39am 
Things that could be added in for maximum fun:

von Carstein: More State Troops since the bloodline is essentially a dark reflection of the Empire. They should be in limited capacities like the Crossbowmen and Handgunners are, but the von Carstein could get use of Swordsmen, Spearmen...even Sylvanian Archers, Greatswords and Knights.

Blood Dragons: Elite it up. Variants of Blood Knights on foot. More Grave Guard variants. Maybe even Black Knights on Hellsteeds? Would also be great to see Abyssal Terrors with Blood Knights as the equivalent of Royal Hippogryph Knights.

Lahmia: Nehekhara still alive in them. Limited access to selected Tomb Kings units like Skeleton Archers, Skeleton Horse Archers, Tomb Guard...maybe even Chariots and Ushabti?

Strigoi: Skirmish it up. A mix of human and ghoulish units along with the usual undead roster. With Skirmish Infantry, Light Cavalry, not!Huntsmen and not!Yeomen Archers for the Strigany part. More ghoulish (Ghouls, Crypt Horrors, Varghulf) variants (dunno about the Vargheists since these are produced in Drakenhof's undergrounds) and maybe even some Terrogheist variant ridden by some generic Strigoi vampire (thus giving some bound spells).

Necrarchs: Zombie and Monster Mash! More zombie variants and some existing monsters turned undead. Stuff like Knockers for example (buff zombie miners who could get armor-piercing attacks) for the infantry part and Zombie Giants for the monstrous part (seriously all those editions and nobody at GW even thought about this...OR IN UNIVERSE).
Bardo500 Jul 19, 2024 @ 8:15pm 
Grave Guard (Halberds) This , this ♥♥♥♥ right here, it should be already in the ♥♥♥♥♥♥♥ game. It should be vainilla, but noooo.
Decomposed  [developer] Jul 20, 2024 @ 5:30am 
Originally posted by Bardo500:
Grave Guard (Halberds) This , this ♥♥♥♥ right here, it should be already in the ♥♥♥♥♥♥♥ game. It should be vainilla, but noooo.
I agree. Maybe if we ever get a VC dlc..
Dragon32 Oct 31, 2024 @ 2:43pm 
I'd suggest removing "Grave Guard (Halberds)" from here to prevent confusion.
Decomposed  [developer] Oct 31, 2024 @ 3:52pm 
Originally posted by Dragon32:
I'd suggest removing "Grave Guard (Halberds)" from here to prevent confusion.
Done, thanks
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