ARK: Survival Evolved

ARK: Survival Evolved

Titanosaurs Reborn
 This topic has been pinned, so it's probably important
DinoDude  [developer] Sep 30, 2022 @ 4:55am
Bug Reports
Report any bugs or glitches that happen with the mod.
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Showing 1-15 of 15 comments
GunShyMoray Oct 11, 2022 @ 9:36am 
baby's starve faster than the can eat
GunShyMoray Oct 14, 2022 @ 2:12pm 
titans will not lose any food when k.o. and will not eat
sans anime Oct 16, 2022 @ 7:03pm 
variant titanosaurs only produce normal titanosaur eggs and not the type that the parents are
Clay Oct 18, 2022 @ 11:37pm 
Hi! so im running my own server on Ark server manager and when i plugged the titano reborn it and it wouldn't let me start the server without a fatal error, would you like me to send the log?
i would really enjoy to be able to use your mod on the server.
DinoDude  [developer] Oct 19, 2022 @ 6:18am 
Sure
DinoDude  [developer] Nov 8, 2022 @ 1:33pm 
Originally posted by Myuutsuu85:
Startup:
https://sta.sh/0stq6fl74i3

Map and active mods:
https://sta.sh/01z8dwaru0y5

Crash log:
https://sta.sh/02cwr3jr4ngo
I've heard that the update broke new dino mods that load in first so I think putting a nondino mod as the priority might fix it.
Droacon Nov 28, 2022 @ 10:58am 
titanosaurs are still spawning over the normal creature level cap even after the update
Droacon Nov 29, 2022 @ 4:00am 
i'm witnessing babies eating all the food from their inventories and troughs to their max food when you leave render but then they end up losing the majority of it because they are babies
DinoDude  [developer] Nov 29, 2022 @ 6:02pm 
I think that might be a bug with vanilla ark since I've heard of people using this on daeodons to get their food full.
Bugaman Feb 22, 2023 @ 4:40pm 
Three samples of game crashing when loading mod:

Fatal error!



VERSION: 356.1
ShooterGame.exe!UPrimalInventoryComponent::InitDefaultInventory() (0x00007ff7b406ff09) + 235 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1641]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff7b4071035) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1712]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7b430fd4e) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:334]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7b6282f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b64a4222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7b6479f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7b64749dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7b64756d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b61ba103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b396b9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff7b396634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b396cf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b396d0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b7515811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe6b0e7614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6c5a26a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6c5a26a1) + 0 bytes [UnknownFile:0]



Fatal error!



VERSION: 356.1
ShooterGame.exe!UPrimalItem::InitializeItem() (0x00007ff73e0876cc) + 247 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:4046]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff73e032e9b) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:1360]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff73dfbeee7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:246]
ShooterGame.exe!UPrimalInventoryComponent::GiveInitialItems() (0x00007ff73dfce772) + 99 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1557]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff73dfd18c8) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1772]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff73e26fd4e) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:334]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7401e2f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff740404222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7403d9f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7403d49dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7403d56d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74011a103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73d8cb9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73d8c634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73d8ccf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73d8cd0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff741475811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffebe327614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]



Fatal error!



VERSION: 356.1
ShooterGame.exe!ANPCZoneManager::BeginPlay() (0x00007ff73db0be75) + 252 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:154]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7401e2f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff740404222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7403d9f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7403d49dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7403d56d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74011a103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73d8cb9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73d8c634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73d8ccf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73d8cd0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff741475811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffebe327614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
Virella Mar 21, 2023 @ 10:03am 
Titanosaurs are spawning higher than max level. Currently looking at a wild level 350 Titanosaur on a server with lvl 300 as max.
Ryano Apr 11, 2023 @ 1:45pm 
Adding to the above comment, I found a lvl 160 on a max 150 save.
Vexsif May 10, 2023 @ 2:15pm 
Coming across an issue where Crystal Titanosaurs are laying Scorched eggs
Last edited by Vexsif; May 10, 2023 @ 6:20pm
Mr. Red Jul 18 @ 4:34am 
crash
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