Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
WASP103 Apr 7, 2023 @ 11:20am
Collection was modified; enumeration operation may not execute. (minidump included)
Error happened on big battle between my party and a big khuzait army.

I suspect a racing condition; full crash report including minidump at the bottom.


Outer exception callstack:
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at TaleWorlds.MountAndBlade.Formation.GetCountOfUnitsInClass(FormationClass formationClass, Boolean excludeBannerBearer)
at TaleWorlds.MountAndBlade.FormationQuerySystem.<>c__DisplayClass156_0.<.ctor>b__11()
at TaleWorlds.MountAndBlade.QueryData`1.Evaluate(Single currentTime)
at TaleWorlds.MountAndBlade.FormationQuerySystem.ExpireAfterUnitAddRemove()
at TaleWorlds.MountAndBlade.Formation.OnUnitAddedOrRemoved()
at TaleWorlds.MountAndBlade.Formation.AddUnit(Agent unit)
at TaleWorlds.MountAndBlade.Agent.set_Formation(Formation value)
at RBMAI.OnAgentDismountPatch.Postfix(Agent agent, Mission __instance) in D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleProject\RealisticBattleAiModule\AiModule\AgentAi.cs:line 554
at TaleWorlds.MountAndBlade.Mission.OnAgentDismount_Patch1(Mission this, Agent agent)
at TaleWorlds.MountAndBlade.Agent.OnDismount(Agent mount)
at ManagedCallbacks.CoreCallbacksGenerated.Agent_OnDismount_Patch1(Int32 thisPointer, Int32 mount)


https://report.butr.link/FD6F81.html
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WASP103 Apr 15, 2023 @ 1:24am 
This seems to happen when one of my cavalry get dismounted and get moved into a different (infantry) formation due to that
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