Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

4,727 ratings
(RBM) Realistic Battle Mod
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File Size
Posted
Updated
10.124 MB
Sep 5, 2022 @ 2:03pm
Dec 3 @ 3:42pm
53 Change Notes ( view )
You need DLC to use this item.

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(RBM) Realistic Battle Mod

Description
We have released public version of RBM for War sails. Given how much time and labour it took as to make RBM and to maintain it any time TW does a patch and casual code refactor, we have decided to create Patreon account with paid membership, this membership will A) support our effort, B) give you access to the beta, both current and future, C) voting on priority of our development focus and discussing ideas about the mod. Price is set to 5 dollars a month. Consider this a support + beta play testing access. Google "Realistic Battle Mod Patreon" if you are interested, the Patreon will be split between both me and Fellow.

This mod makes combat more realistic. Armour values are based on experimental data. Armoured units are more resistant to damage depending on weapon type used vs armour. Each weapon type has different effect vs armour. All units defend themselves more, units with shields actually use the shields. All projectiles now cause damage based on their kinetic energy. Kinetic energy of projectiles is result of simulation based on real life experimental data. All battles are significantly longer now. Damage of horse charge is physics based, couched lancing is scientifically accurate. AI armies use more tactics. Spears are buffed in melee in comparison to vanilla and much more. Arenas are more fair, more rewarding and have multiple stages of progress. Many castles and towns have improved defender positions. Units fight in formations instead of messy clump. Your weapon type affects general behaviour such as armour penetration, weapon quality affects properties such as sharpness. Your raw damage is primarily determined by your character combat skill, relative speed and body part you hit. Hitting armour weak-spots have huge impact.

Features:
The mod contains multiple modules (Combat, AI and Arena) and settings (active only if their respective module is active which can be toggled on / off in the game main menu.

If you want to understand more about weapon damage in RBM please see articles section https://www.nexusmods.com/mountandblade2bannerlord/mods/791?tab=articles.

If you want detailed description of the mod features and systems, again read the description and article or even discussion section on Nexusmods. If you want to make sure you have latest version, again check the Nexus. If you want other minor mods that come with RBM - Nexus. If you want version of the mod for previous versions of the game - Nexus. If you are interested in detailed changelog - Nexus. If you want to comment, you will probably get faster response from us on Nexus, or you might find actual answer there.

https://www.nexusmods.com/mountandblade2bannerlord/mods/791?tab=description

If you want to support us, you can do so here https://www.buymeacoffee.com/RBM.Team
or consider downloading the mod from Nexusmods or donate there to us there via Paypal. Or here via Paypal: https://www.paypal.com/paypalme/Philozoraptor

Our discord channel is here: https://discord.gg/59rMXRJ

If the game does not load / crash on startup try going to "\SteamLibrary\steamapps\workshop\content\261550\2859251492\bin\Win64_Shipping_Client" and enable (right click, properties) all .dll files in that folder, Windows can sometimes disable them.

If you struggle with battle loading screen on linux, just install dotnet472 via protontricks (wine and winetricks are also required). just find app id with protontricks -s bannerlord and install it like this:
protontricks 123123(appid) -q --force vcrun2017 dotnet472 gdiplus
Popular Discussions View All (93)
47
Nov 3 @ 4:51pm
Crash after last update
Virlok
6
Dec 3 @ 5:19am
Crash on Startup
TheIdiot
12
Sep 19 @ 2:37am
Sieges Are Awful
Rea
1,895 Comments
TheMother141_TTV 9 minutes ago 
Where should RBM go in for the load order with warsails? Im having an issue where my arrows are not showing up with the compound bows.
Causing random crashes in game and when I disable it, I can't even load any of my saves that had it enabled.
TacticalWindsor 1 hour ago 
First off, I love this mod, but, I think it needs a slight tweak with how it interacts with stealth missions. As it is, stealth is impossible if the opponent has a shield, since the shield will stop all backstabs to vital areas, and any stabs that go through deal very little damage. while it is realistic that the small knives we have won't go through much armour, I do think it needs a bit of a tweak since we can't exactly go for precision stabs in this game.
M4 3 hours ago 
Bro come on. Now I need to buy a DLC that I don't want and pay for the mod that I want play with? I'm done with Bannerlord.
Wanderer 3 hours ago 
Compatible with a game that I have already begun?
Alepouuuuu 3 hours ago 
no longer compatible with eagle rising mod running version 1.2.12
royvl 4 hours ago 
@beer_catt totally agree. People have no idea how much effort modders put in. Especially for a game as unstable as bannerlord with updates that are so badly implemented that they sometimes require entire rewrites to make something work again.
And people complaining that the steam version updates are the worst. Steam workshop is just a terrible modding platform because it doesn't allow for multiple versions of a mod to be available. If you want to be certain your game stays the way it is install mods via Nexus. And don't go complaining about an update or lack thereof. Especially if the thing you're complaining about is as easily fixed as by just clicking the link in the description here on steam.
royvl 4 hours ago 
@velafar
Crossbows irl don't shoot very far. Even modern compound crossbows aren't shooting over 50m when flat. In the 13th century a crossbow wouldn't shoot further than 20m and lose penetrating power extremely fast.
Bows have a longer range but are more difficult to use and have less penetrating power. They however do keep their speed and penetrating power for longer which is why a longbow at 200lbs would penetrate on longer distances than a heavy stir up crossbow with 500lbs draw.

Both would tickle a knight in lamellar from 50m but a crossbow could penetrate easily up close. A bow on the other hand wouldn't penetrate either way.

The mod does a very good job of simulating their power.

Javelins on the other hand are indeed a little weak but not far from realism. Again against lamellar it's not penetrating. But someone in mail would get absolutely messed up.
madL 5 hours ago 
I like the posture system idea, but it becomes useless if my opponent regains posture 0,5sec after losing it. I don't have time to strike while he's off balance, rendering the whole system useless.
It needs to stun longer and maybe add sliders we can adjust for how long losing posture stuns the AI and the player.
Doron2003 9 hours ago 
Do I need War Sails to use this mod? It's looking great, but I don't have money for the DLC yet.