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翻訳の問題を報告
I issued a fix that solved this problem let me know if you come across anything else.
I have never checked compatibility with immersive medicine so I don't know about that.
I don't think it will work well with antibodies. If I remember correctly antibodies requires an antibodies function to be called to actually cure a player, instead of the PZ functions. I can probably add that check into the next version, so if someone is running antibodies I can call their function to cure too, but I would need to do some testing around that and make sure I read through all their code... For now assume that you will get strange behaviors of some kind - maybe death.
Loot tables for specialists seem to work as intended when you MANUALLY spawn the zombies in using the Horde Manager, but does not work for zombies of that class that naturally spawn.
So, for example, if you use:
table.insert(SuburbsDistributions["all"]["Outfit_Doctor"].items, "CDCRR.Viazom")
table.insert(SuburbsDistributions["all"]["Outfit_Doctor"].items, (15))
There is no effect for drop rate of Viazom on naturally-spawning doctor zombies (the effect ONLY applies when you manually spawn them in)
Using the generic "inventorymale" and "inventoryfemale" such as:
table.insert(SuburbsDistributions["all"]["inventorymale"].items, CDCRR.Viazom")
table.insert(SuburbsDistributions["all"]["inventorymale"].items, (15))
works fine (although it of course affects the drop rates for ALL zombies).
I am not running any other mods.
(Great mod by the way!)
**EDIT**
This bug seems to only apply to multiplayer - the items spawn correctly for specific zombie outfits when playing in singleplayer.
**EDIT 2**
Hmm, it's looking to be an unreported vanilla game bug, since the same problem appears in the MoreLootSettings mod ( LootZed displays "correct" loot tables for specific outfits/zombies, but spawns items clearly from the "inventorymale" and "inventoryfemale" loot tables in multiplayer ONLY - singleplayer works fine).