Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Disasters
Mulitplayer?
have people tested it? are there bugs? lets talk about it
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Showing 1-15 of 20 comments
Frodo45127  [developer] Sep 24, 2022 @ 11:47am 
I haven't tested it myself (I don't play MP) but what I could get from the comments is:
- Raiding parties works.
- A unspecified disaster causes a desync when triggering an event.
Frodo45127  [developer] Sep 29, 2022 @ 11:32am 
Just tested with a friend, everything triggered with no desyncs. So at least today update works on multiplayer.
Publius Oct 6, 2022 @ 12:20am 
Originally posted by Frodo45127:
Just tested with a friend, everything triggered with no desyncs. So at least today update works on multiplayer.
Awesome news! I'm excited to give it a try in a coop campaign with my friends! :)
TheWhiteRabbit Oct 6, 2022 @ 12:30am 
me and a friend have a run going i will update when i know more as well
Nazukao Oct 6, 2022 @ 3:38am 
@Frodo45127, man thanks for the work. May I ask you which chaos events will trigger and at which turn on MP?
Last edited by Nazukao; Oct 6, 2022 @ 3:38am
Iceciro Oct 21, 2022 @ 3:39pm 
Bigger issue is my understanding is MCT states it doesn't work for multiplayer, so I'm not sure we could control the disasters in MP.
Publius Oct 22, 2022 @ 3:35am 
if you go into the file, if everyone makes the same modifications (or someone makes them and shares with friends) you could theoretically configure everything however you'd like. Just takes some extra legwork
TheWhiteRabbit Oct 22, 2022 @ 3:58am 
Originally posted by Iceciro:
Bigger issue is my understanding is MCT states it doesn't work for multiplayer, so I'm not sure we could control the disasters in MP.

Technically MCT wont cause any problems if every one runs default settings and dosent touch the button you will only hit desyncs when people start to change the settings and such. MCT also isent "multi comp" cause every mod thats going to use it is gunna run scripts wich multi dosent like. But ya never know some work better then others
LanS Oct 23, 2022 @ 7:57am 
I used some mods to play with friends and it seems to cause the ”Dynamic Disasters“ to not work.:secretweapon_hoi:
Ellarian Oct 23, 2022 @ 9:38am 
MCT has a multiplayer beta out, I will try these two today in multiplayer and see how it goes!
LanS Oct 26, 2022 @ 8:44pm 
Originally posted by Ellarian:
MCT has a multiplayer beta out, I will try these two today in multiplayer and see how it goes!
Where can I get multiplayer beta? & What are the test results?:47_thumb_up:
Ancalagon Dec 19, 2022 @ 2:38pm 
Big question, if I was editing difficulty modifiers for this bad boy for a pvt version of it I'd just use with my friends in multiplayer, would I need to edit it both within the event scripts themselves and the MCT scripts or just one spot?
Frodo45127  [developer] Jan 5, 2023 @ 12:35pm 
Originally posted by Ancalagon:
Big question, if I was editing difficulty modifiers for this bad boy for a pvt version of it I'd just use with my friends in multiplayer, would I need to edit it both within the event scripts themselves and the MCT scripts or just one spot?

Both need to have EXACTLY the same settings to work. Otherwise a desync may happen.
Ellarian Mar 4, 2023 @ 2:56pm 
Has anyone succeeded in getting this to work with MCT in multiplayer?
Ellarian Mar 9, 2023 @ 12:12pm 
We have not gotten this to work in mutliplayer with MCT - MCT seems to cause desyncs
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