Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Landmarks
Heimdal  [developer] Aug 26, 2022 @ 11:44am
Suggestions
Post any suggestions here
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Showing 1-15 of 94 comments
MrSoul Aug 26, 2022 @ 1:19pm 
So it is one part me dumb reading, but also just the line "This includes Inquisitor's excellent Landmarks of Legend mod", reads as if this mod CONTAINS that mod, lol had me crashing on load until re-enabled it. Maybe just reword to something like "This is also compatible with..."

Otherwise very excited about this mod idea and your attempts to keep in line with vanilla, like when things jive together versus just becomes a form of cheating to a degree. Be sure to share my suggestions etc as play with it.
Last edited by MrSoul; Aug 26, 2022 @ 1:19pm
Winter Aug 27, 2022 @ 6:47pm 
I've attached a reference point for landmarks in Cathay that have something written about them either in game or in the books, which hasn't already been included with a landmark in game.

Kunlan is where the celestial dragonguard get their weapons "Supplementing their natural skill, they are given the best armour and weapons in the empire – often carrying Celestial blades and armour forged in the workshops of Kunlan."

Fu-Chow is an enormous center of trade, its dock is one of the most important in all Cathay. It has many ghettos of different races and nations, including an area for Dwarfs, and a large population of High Elves, and may in fact be the most cosmopolitan city in the world. From here, the Sea Dragon Yin-Yin rules over Eastern Cathay, and the Great Dragon Fleet is also harboured in Fu-Chow.

Shang-Wu is the most important city in Central Cathay, and a large hub of trade. It is the seat of the Jade Dragon who rules Central Cathay. The city is located near rich farmland which you have included in the Honghe Terraces.

Beichai, carries a dark reputation. No matter how many times the Cathayans stamp out Chaos cults in the city, they always seem to resurface.
SmallPeasantMan Aug 27, 2022 @ 8:05pm 
Hello there! I really want to suggest a landmark in Karak Dum for the Dwarfs. Karak Dum is an old and legendary stronghold for the dwarfs, lost with the encroachment of the chaos wastes. Two treasures are hidden in the vaults of Karak Dum--the Hammer of Fate and the Axe of Runemasters (the second of Grimnir's two axes, the other wielded by Thorgrim Grudgbearer). Karak Dum is featured in the Gotrek and Felix novel "Daemonslayer," and a landmark might make for a really fun and thematic campaign led by Gotrek and Felix.
Floross Aug 28, 2022 @ 8:57am 
Originally posted by SmallPeasantMan:
Hello there! I really want to suggest a landmark in Karak Dum for the Dwarfs. Karak Dum is an old and legendary stronghold for the dwarfs, lost with the encroachment of the chaos wastes. Two treasures are hidden in the vaults of Karak Dum--the Hammer of Fate and the Axe of Runemasters (the second of Grimnir's two axes, the other wielded by Thorgrim Grudgbearer). Karak Dum is featured in the Gotrek and Felix novel "Daemonslayer," and a landmark might make for a really fun and thematic campaign led by Gotrek and Felix.

I had that in mind too, so maybe a building that gives these two very powerful weapons, but also maybe a building that reduces corruption or something? It could even grant an affinity bonus with Kraka Drakk or the other Dwarf factions while we're at it.

EDIT : It seems Landmarks of legend already adds a special building in Karak Dûm, so you might want to check that out
Last edited by Floross; Aug 28, 2022 @ 9:03am
Tabula rasa Aug 28, 2022 @ 11:12am 
I think the names of some Cathayan landmarks on the list are too closely tied to the real world. It seems like GW and CA are deliberately trying *not* to use real-world person names and places when designing Cathay. Instead they just try to make up those names themselves - like “Xen Wu”, which does not even make any sense in Chinese. Given that, it feels a little strange to use real world names like “Wang Anshi” and “Zhangjiajie”, as those people/places probably won’t make it to Warhammer world. I guess you can literally rename to something like “Library of the Jade Dragon” (his name is Yuan Bo btw), or literally just come up with some random names…

I am happy to help make up a few names if you’d like.
Last edited by Tabula rasa; Aug 28, 2022 @ 11:15am
Heimdal  [developer] Aug 28, 2022 @ 5:28pm 
All good suggestions. RE Tabula Rasa I agree, editing the names has been on my to-do list, they were originally intended as placeholders but I figured most international audiences were unaware enough of Chinese history to get away with it for a time. But for the sake of Chinese audiences it would be best to make it something more fantasy...
Ozmondo Aug 29, 2022 @ 7:13pm 
Really enjoy the mod.

A suggestions if possible would be to add the landmark symbol by the locations name so we can tell if there is a landmark there. It might not be too important for some of the factions but on warriors of chaos I like to give vassals all the non fortresses but if there is a usable landmark/resource ill take it for my faction.
max.94 Aug 30, 2022 @ 1:47am 
Please add -the dawian Port- Barak Varr for dwarfs of course!
Doomed World Aug 31, 2022 @ 8:40pm 
Maybe change temple of the asp so it give generic skellition archers poison rather than just levels
Empyrael Aug 31, 2022 @ 10:33pm 
Maybe something for the elves if they have all 3 vaul's locations? Or something pertaining to each one? Unlocking like a forge ability, or a set of items?

Maybe an armor version of the sword of kaine? Armor of Vaul?
Last edited by Empyrael; Sep 1, 2022 @ 5:21pm
rossco437 Sep 4, 2022 @ 3:14am 
Note:

I'm mostly pulling the lore for this one out of my ass, though this is working under the assumption that there is some black market trade going on, on the silk road (and considering that you can get a von-carstein sword as Cathay from trading at castle drakenhoff... this is a pretty safe assumption)

-------------------------------------------------------------------------------
Name: the Phantom Road

Built: By Vampire Count and Vampire coast factions in Pigbarter

Levels: built at tier 3

Effects:
- Increases the income of local buildings (and perhaps provides an income?)
- Item drop chance increase (all characters)
- possible trade items?
- A Delmar called "East Meets West" (details below)


Description:

A lot more than mere silks and spice is transported from east to west as some caravaneer's like to supplement their income with some... 'off the book' contraband that one can't find in an official market place and would certainly cause them to banned from one should it ever come to light.

In addition to more mundane illegal wears such as magical items and snuff, there are also a rare few rare cases where a caravan might deal in more morally dubious items such as Cursed items, dark lore, rare trinkets and more.

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East Meets West

In Pigbarter the western Vampire Counts of the old world meet with their eastern cousins the Jade Vampires of Cathay. Contact between them is rare, fleeting and often short lived, but during the short window that these two factions are meeting, we may be able to gain valuable favour (and gifts) from one of these two vampire bloodlines. But who should we focus on?

- the Vampire Counts: "The Vampire counts of the old world are ancient as well as experienced in the tried and true of the dark arts; currying favour with them will allow us to gain access to the most ancient and forbidden lore of the old world..."

(Lord recruit rank, winds of magic capacity(?), unit experience(?), a vampire count themed item)

- Jade-Blooded: "Not seen since before the fall of Lahmia, the Jade Blooded are just as ancient as their old world cousins but much more secretive; currying favour with them will us to gain access to new and terrible knowledge that is yet unknown to those in the west..."

(research rate, hero recruit rank, hero action success chance, a Jade Blooded themed item)


EDIT: Replaced line of sight with hero success chance, whilst adding hero/lord recruit ranks to each choice as well as having it so that the vampirates can build this too.
Last edited by rossco437; Sep 4, 2022 @ 5:14am
nominalol Sep 7, 2022 @ 6:32am 
The added landmark in Tor Elyr is great, but default-Ulthuan is surprisingly sparse for N'kari, given how much history he has with Alarielle, Teclis and Tyrion, and the elves in general.

The Shrine of Khaine and Shrine of Asurian landmarks could do with variants for him, given that those are two places he's connected to in-lore. (In particular, his landmark at the shrine of Khaine probably shouldn't reduce corruption - I think there's a dark elf version that could be adapted?)

The white tower of Hoeth has a default (sacked/despoiled library of Hoeth) landmark that doesn't seem to be active for N'Kari. Not sure whether the Teclis connection in-lore is enough to justify a unique, but a Chaos faction (esp. Slaanesh or Tzeentch) should probably get something for capturing a wizard's tower at the middle of a magical labyrinth, if only for the RoC connection!

Gaean Vale should probably have something as well, given Alarielle's thematic opposition to N'kari, and to corruption in general. Might be a good place for a building providing devotees and/or buffing the corruption effect of characters? (I'm guessing that reducing the cooldown of establishing cults is beyond the scope of building modifiers?)

Not so sure about Lothern, but the docks are there already, so it's at least not completely empty.
Last edited by nominalol; Sep 7, 2022 @ 6:37am
Jacubus Sep 8, 2022 @ 6:15am 
Building a sub-mod for mixu mods instead of changing main mod into dependency, to be honest i want to use it later with SFO bsc this mod is really good.
Heimdal  [developer] Sep 8, 2022 @ 6:40am 
unfortunately this mod (or any landmark mod) won't work without startpos modding, meaning any standalone version would be incompatible with Mixu, SFO, and any other startpos mod. There really isn't a good workaround except to make a compatibility patch for Mixu/SFO, which I'm sure someone will do at some point (possibly me)
Meuhoua Sep 9, 2022 @ 5:19am 
Really strange choice to have Chamon Dharek in Zoichenk aviable with undead unit for order faction.
May be there should be 2 versions, one for kislevites (and possibly other "true" order factions) with some bonuses (some control and artifact goods to trade but spreading a little chaos corruption around), and one for chaos/norscan and possibly vampire/tombkings with same bonus and undead unit.
Last edited by Meuhoua; Sep 9, 2022 @ 5:21am
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