Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Reilsss's Command & Conquer in Red Alert
Reilsss  [developer] Aug 27, 2022 @ 4:21am
Bug Report
If you encounter a bug please report it here.
Please let me know where the bug ingame appeared, and what you where doing, so I have a chance to try reproduce your conditions to understand whats wrong and what can be fixed.

Also please keep in mind the mod is still work in progress.

Here a list of all me known issues or bugs that are currently in the mod:

Single Player missions:
- Allied Mission 5 Tanya's Tale crashes the game, when the spy (Tanya) trys to exit the supply truck in front of the prison Building.
- Allied Mission 14 No Remorse is broken, Once optained extra credits, the information of reinforcements can be heared. But the reinforcements does actually never arrive. Making the mission unplayable, as there no MCV.

Functions:
- HD Graphics are missing and are displayed as white rectagles in game.
(They are on the Todo list. Development of them is planed to start soon.)
- The house colors in legacy graphics do not match with the redefined colors of HD graphics.
e.G. GDI in legacy is still in Allied Iceblue, while on HD it has its GDI gold Color.
(Its unlikely that this will become fixable for me in the future.)
- New units and buildings are not used by the AI in campain
(This would requier to redesign the singleplayer missions. This is currently not planed for the mod.)
- Laser beam color in legacy is green instead of red.
(Its unlikely that this will become fixable for me in the future.)
- Laser beam color in HD is house color instead of red.
(Its unlikely that this will become fixable for me in the future.)

Super Weapons:
- GDI's Ion Cannon is currently missing from the game.
(Planed to be added. But unsure if possible, at the moment.)
- The Airstrike comes only with one air plain instead of 3 (like in TD).
(This is because the airstrike is a redesign of the Spy Plain, with only spawned 1 aircraft.
It is unclear if this will be fixable in the future)
- The Airstrike is avalible for both sides, while in TD it was a GDI thing.
(This may become adjustable in the future. For now it isn't.)
- The Paratroopers are availible for both sides, while they probally should only be for GDI or Nod.
(This may become adjustable in the future. For now it isn't.)
- Para Bombs are supposed to be avalible right away from the Airfield, but requier a Spy in an enemy Airfield.
(It is planed to change the requierment of this superweapon unlock, once it is possible to do so.


Buildings:
- The GDI Command Center building, does nothing after beeing constructed.
(It is planed that this building will give access to the Ion Cannon in the future.)
- The Advanced Tiberium Silo shows no filling up animation like the normal Silo.
(This is due to some issue with the Logic= Property. It should be fixable in the future.)
- Nods Shadow Genrator does not generate a shadow gap.
(This is due to some issue with the Logic= Property. It should be fixable in the future.)

Infantery:
- Nod's Chemical Warrior explode in a fireball rather then a chemical explosion.
(Because of technical limitations, the only solution would be have the units weapon generate
chem explosions. And this looks very wrong for the chem spray.
Therefore this wont be fixable for now, and stay as is.)

Units:
- Nod's Attack Buggy's turret is in the middle instead of the back of the vehicle.
- GDI Ranger's turret is at the middle, but it is supposed to be further back.
- GDI MLRS Launcher's turret is at the middle, but it is supposed to be further back.
- GDI SSM Launcher's turret is at the middle, but it is supposed to be further back.
(It is currently for me not possible to adjust the turret position. But I have high interest
to find a solution for this for a future release.)
- The SSM Is a GDI Vehicle, while in TD it was a Nod unit.
(This is currently on purpose, because: A. GDI needs a counter Artillery to Nods SCUD Launcher.
B. The unit looks very familar to GDI's MLRS. It more logical that GDi replaces the weapons of
the vehicle, rather then Nod having a almost identical looking unit.)
- The SSM Launcher shows its missile up on body after shoting. While it is supposed to show
a empty back, like the V2 Rocket Launcher in RA.
(This unit animation behaviour is currently not possible to reproduce for me saddly.)
- The Dino Units are currently missing from the unit roster.
(They are planed to replace the Ants. But it is unclear how this will be pulled off in the future, or when.)

Aircraft:
- The Hind Helicopter does not point with the body in the direction that it is flying.
(It is planed to fix this for the future.)
Last edited by Reilsss; Jan 18, 2023 @ 11:21am
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Showing 1-4 of 4 comments
Alph-Awakened Nov 6, 2022 @ 1:47am 
all the TD content not shared by RA shows up as a White box, units and buildings both, in the case of the apc, the RA version is displayed with a white box over top, mammoth tank is shown normally. Only running the required mods to this one, and nothing else. https://steamcommunity.com/sharedfiles/filedetails/?id=2885113143
Last edited by Alph-Awakened; Nov 6, 2022 @ 1:48am
Reilsss  [developer] Nov 6, 2022 @ 1:42am 
I see what you mean, here. You are currently (I presume) playing the desert map in combination with my work in progress Tiberian Dawn in Red Alert mod.

Saddly for the latter mod I did not yet reach the point to add the HD graphics.
With translate into that when trying to play with HD graphics turned on you get white rectangles where the buildings are supposed to be.

I appologies on this disconfort, and asure you that I am still working hard on the mod, but it will take a bit more time before I can reach the point to address new HD graphics.

So in short what you encounter is the incombilte state of my Tiberian Dawn mod, and it has no effect on the terrain mod.

Again my apologies and I hope you can enjoy the TD mod once it reaches a playable friendly bugfree state.
Alph-Awakened Nov 6, 2022 @ 1:45am 
Right on, i will await updates on this and see where it goes. thank you.
Reilsss  [developer] Nov 6, 2022 @ 1:50am 
Thank you for taking the time to report this, and I apolgoies again that I cant give you a ETA when I reach this point. I do hope that I get the legacy side doon "soon" but that maybe a week or two away. Unsure work makes hard to work consistant on this mod saddly and its a lot of work.
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Showing 1-4 of 4 comments
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