Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Reilsss's Command & Conquer in Red Alert
Reilsss  [developer] Aug 27, 2022 @ 4:14am
Development Diary
01.05.2023 (Version 0.25)
- New Graphics for Mammoth Tank
- New Graphics for X66 Prototype Tank

25.02.2023 (Version 0.24)
- HD Graphics for MRJ have now the coloring of TD (More saturated colors)
- HD Graphics for Recon Bike
- HD Graphcis for Attack Buggy
- HD Graphics for Mobile Artillery have now the coloring of TD (More saturated colors)
- HD Graphics for Ezekiel's Wheel
- HD Graphics for Humvee
- HD Graphics for M1A1 Tank
- HD Graphics for MLRS*
- HD Graphics for Mammoth Tank**
- HD Graphics for Assault Tank***
- HD Graphics for SSM Launcher*
- HD Graphics for X66 Mammoth Prototype** ***
- HD Graphics for Orca Fighter
- HD Graphics for F4 Phantom**
- HD Graphics for F18 Hornet**
- HD Graphics for Transport Hovercraft**

* Animations still requiered -> EMC help?
** Graphic bugfix on turret Antenna still requiered
*** Graphics edit for Vehicle still requiered


20.02.2023 (Version 0.23)
- HD Graphics for MCV
- HD graphics for Tiberium Harvester

19.02.2023 (Version 0.22)
- HD Graphics for Civilian 1
- HD Graphics for Civilian 2
- HD Graphics for Civilian 3
- HD Graphics for Civilian 4
- HD Graphics for Civilian 5
- HD Graphics for Civilian 6
- HD Graphics for Civilian 7
- HD Graphics for Civilian 8
- HD Graphics for Civilian 9
- HD Graphics for Civilian 10 (Scientist)
- HD Graphics for Dr. Mobius
- HD Graphics for Dr. Chan
- HD Graphics for Speical Agent Delphi
- HD Graphics for E1 Infantery (Rifle)
- HD Graphics for E2 Infantery (Grenade)
- HD Graphics for E3 Infantery (Rockets)
- HD Graphics for E4 Infantery (Flamethrower)
- HD Graphics for E5 Infantery (Chemspray)
- HD Graphics for E6 Infantery (Engineer)
- HD Graphics for Attack Dog
- HD Graphics for Saboteur
- HD Graphics for General
- HD Graphics for Shock Trooper
- HD Graphics for Medic
- HD Graphics for Mechanic
- HD Graphics for Special Agent (Tanya as Spy)
- HD Graphics for Commando (Havoc)

12.02.2023 (Version 0.21)
- HD Graphics for Gun Turret
- HD Graphics for Oblisk of Light
- HD Graphics for Sam Site
- HD Graphics for Guard Tower
- HD Graphics for Advanced Guard Tower
- HD Graphics for Nuclear Power Plant (Nuk3)

05.02.2023 (Version 0.20)
- HD Graphics for Airfield
- HD Graphics for Repair Bay
- HD Graphics for HQ (Radar)
- HD Graphics for Temple of Nod
- HD Graphics for Hospital
- HD Graphics for Advanced Communication Center

03.02.2023 (Version 0.19)
- HD Graphics for Weapon Factory
- HD Graphics for Tiberium Silo
- HD Graphics for Advanced Tiberium Silo

01.02.2023
- HD Graphics for Hand of Nod
- HD Graphics for GDI Barracks

24.01.2023
- HD Graphics for Power Plant
- HD Graphics for Advanced Power Plant

22.01.2023
- HD Graphics for Construction Yard
- HD Graphics for Raffinery

18.01.2023
- Fix of Eye and EyeMake graphic
- Release of version 0.18
- First ingame screenshots for the mod front page

15.01.2023
- Fixing found issues with SHPs.

14.01.2023
- Internal Testing and Crash bug fixxing
- Crash found, can't set new buildings as prerequisit for ground units.

06.01.2023
- Hovercraft buildable on level 2, beeing slower in speed to not outrun other vessels, and more armor.
- Nod Submarine, has no changes from the Soviet orginal.
- Nod Missile Submarine, buildable at level 10 now, costing 2000 to match the cost of the GDI Cruizer.
- Heli Carrier is a nod Vessel now and buildable.
- GDI Gunboat, has no changes from the Soviet orginal.
- GDI Destroyer, Requieres Shipyard and Radar HQ to be buildable
- GDI Cruizer, has no changes from the Soviet orginal.

04.01.2023
- Added Nod Apache Helicopter (Minigun armed Helicopter replaced Soviet Hind Helicopter).
- New Nod Hind Helicopter with napalm rockets.
- Transport Helicopter for GDI added, requieres Hospital to be build.
- Added GDI Orca, to replace the Allied Attack Helicopter. Removed Rotor graphics.
- Badger Bomber is now a C17 Airplane (Supposed to be Nod exclusiv)
- Spy plane is now a GDI A10 Airstrike (Supposed to be GDI exclusiv)
- Yak Attributes adjusted
- F-4 Phantom II replaces Mig for Nod, Using Rockets with Chemical Warheads now.
- Tu-16 Strategic Bomber new for Nod, Bomber with Napalm Bombs (throwback to TD's GDI Napalm Airstrikes)
- A10 Thunderbolt Aircraft new for GDI (Uses Explosive Machine Gun)
- F/A-18 Hornet Aircraft new for GDI (basical what MIG used to be function wisely)

02.01.2023
- New Ranger Jeep (Very light Recon vehicle)
- Humvee graphics added to Jeep, increased armor a little and made weapon a little bit stronger to make it a anti infantery unit.
- APC weapon got a new sound.
- New Light tank, with Gernadier HE Explosiv shell inspired Tank cannon, to differ it a little from other tanks.
- M1A1 tank replaces 1tnk, weapon replaced with a 90mm cannon, armor increased, speed decreased. (Resamples a Medium Tank from TD now).
- MLRS replaces Mobile Artillery. Weapon useful against ground and air units. Armor a bit better as in TD, price increased.
- New SSM Launcher added as GDI's advanced Artillery
- Mammoth Tank replaced allied Medium Tank. Properties adjusted to match a Mammoth.
- Mobile Gab Generator Added, it can now also Radar Jam in addition to its shadow creation.
- Paradox Tank (rename form Chronos Tank, with more Armor, and missile launch position adjsutment.
- New x66 Mammoth Prototype Tank, Improved Mammoth tank that shots Tesla Zaps (to be imaged as a kind of Railgun energy weapon)

01.01.2023
- Added Avatar Tank (Laser Tank, replacement for Tesla Tank) for Nod
- Added Phase Transporter as a Stealth Transporter for Nod, (Expensiv, weak Armor, can only transport single infantery)
- Added Stealth Tank as a new unit. Has better missiles and improved armor to make up for the cost and beeing late game unit.
- Added Demolition Truck for Nod only.
- Added Aftershock (M.A.D. tank) to nod.
- Updated the build icons of Nod vehicles, removed the red color and gave them silver. (Looks way better that way)

31.12.2022
- Mobile Radar Jammer added as Nod Vehicle. New price is now 300 instead of 600.
- Scoprion Tank (for Nod) replaces Soviets Mammoth Tank. (Heavy tank for Nod)
- V2 Rocket Launcher called SCUD Launcher, and needs Temple of Nod to be build instead of Radar (its Nods advanced artillery, and repalces the Nod SSM, with has Animation issues, need EMC help to fix)

29.12.2022
- Mine Layer can now carry 6 instead of 5 mines.
- Convoy Truck now buildable for Nod (their form of transporting 5 infantery across the map)
- New Nod Recon Bike (Nods quickest and weakest armored vehicle in their arsenal, designed for quick discovery of map, less for combat)
(Bike missiles are only for ground targets, I'm aware in TD they could shot to the sky)
- New Nod Buggy (known bug, the turret is at the middle of the vehicle, its supposed to be on the back. Waiting for feature to set vehicle turret position in EMC)
- Added Light Tank for Nod (replaces Soviet Heavy Tank)
- New Artillery for Nod
- New Devil's Tongue (Flame Tank), it shots the Fireballs to give the thing range attack ability and more usefulness.


28.12.2022
- Added TD MCV graphics and fixed pixels in SHP file.
- Added Tiberium harvester graphics to harvester.

27.12.2022
- Atempt to add custom explosion to Grenadier, to use TD explosion sounds without replacing RA Explosion sounds.
Experiment failed

19.12.2022
- Added Command Control Building for GDI, to control Ion Cannon (when or if the Ion Cannon becomes avalibe in EMC.) [This is called Preperation]

18.12.2022 (Version 0.16)
- Bugfix on SHP Graphics for Construction Yard, Hand of Nod, Temple of Nod, Weapon Factory, Small and Big Silo
- Introduced Weapon Explosions as custom Animations, to be able to asign TD Explosion sounds to them without replacing RA Explosion sounds.

15.12.2022
- E5 Anti Air Rocket are small like the ground Missiles. Weapon sounds use sound from TD now.
- Medic and Mechanic supported in INI, both also cheaper to buy now.
- Spy uses now 45 Colt Pistols. But make a bit less damage compared to the Tanya Commando counter part.
- Command got a explostive Sniper rifle now.
- Chemical Warrior got Chemical Spray weapon (it will explode in flames, a chemical explosion is not possible for the time)
- Saboteur got Build text and Build Icon

14.12.2022
- Shock Trooper, got new voice, to fit more to Nod infantery voices.
- Nod General, got new Chemical Sniper Rifle

11.12.2022
- Nod Flame Defence Tower got fireball launch sound
- Warhead for fireballs does a bit more damage against armored vehicle (hotter fireball melts metal bit faster)
- Civilians can no longer be build (test phase is over)
- Civilian Pistol does 3 damage instead of 1, and uses TD sound now.
- Dr. Mobius can no longer be build (test phase is over)
- Special Agent Delphi gets a own Pistol type with does 10 damage (less then E1 Infantery but more as civilian pistol)
- Special Agent Delphi no longer uses 'ammo' and can fire consitantly like E1 Infantery
- Special Agent Delphi can no longer be build (test phase is over)
- Dr. Chan can no longer be build (test phase is over)
(Infantery costs reduced across the board to make them more attractive once vehicles are avalible)
- E1 Rifle Infantery got TD weapon sound for the Rifle
- E1 Cost reduced from 100 to 20
- E2 Grenader is a Nod and GDI unit, to be compatible with RA1 Campain mission scripts.
- E2 Grenader got a toss sound when throwing their handgrenade.
- E2 Cost reduced from 160 to 30
- Only one Engeneer needed to take over a building like in TD
- Dog cost recuded from 200 to 50
- E4 Flamer gets TD true Flamethrower
- E4 Flamer cost reduced from 300 to 40
- E4 Flamer Strenght increased from 40 to 120, to compensate for the close range handicap
- E4 Flamer run speed improved from 3 to 4
- Thief now a Nod unit
- Thief cost reduced from 500 to 250

10.12.2022 (Version 0.15)
- Gun Turret cannon got TD sound
- Oblisk of Light got Laser Weapon (known issue, in Legacy the laser beam is currently green, in HD the laser beam is house color)
- SAM Site, missiles got a little buff compared to be more up to par with the GDI Anti Aircraft Gun
- Guard Tower machine gun got TD sound
- Camo Pillbox got a sniper rifle with AP rounds (works familar to the gun turret but less damage and less range)
- Advanced Guard Tower's rocket got the sound from TD. They also can no longer shot into the air, to render the AntiAircraft Cannon obsolite.

09.12.2022
- Added Tiberian Dawn Sounds to Redalert, to be ready to use in report=

04.12.2022
- Added Nuclear Power Plant
- Added Advacned Tiberium Silo (currently broke on Logic=SILO property)
- Added Nod Shadow Generator (currently broke on Logic=GAP proeprty)
- Added Flame Thrower Tower

03.12.2022
- Flame Turret is now the Gun turret. Added Gun Turret graphics. Build distance increased to 3 cells.
- Added the Oblisk of Light graphics. Build distance increased to 3 cells.
- Added SAM Site graphics. Build distance increased to 3 cells.
- Added Guard Tower graphis. Build distance increased to 3 cells.
- Camouflaged Pill Box build distance increased to 3 cells.
- Added Advanced Guard Tower graphics. Build distance increased to 3 cells. Build prequist is the weapon factory. cost are 1000 now, occupation build information addjusted
- . Build distance increased to 3 cells.
- . Build distance increased to 3 cells.

02.12.2022
- Added GDI graphics. Build distance increased to 2 cells.
- Ship Yard's Occupation Blueprint for Building addjusted. Prequierement is now Tiberium Raffinery
- Added Hospital buildable by GDI, will be requierement for higher tier Infantery units be. (Can't heal infantery yet, hopeful in the future it will)
- Added Advanced Communication Center graphics.
- Paradox Device sight reduced to 5, and added a bib.

30.11.2022
- Added General rules adjustments
- Added Tiberium refinery graphics and property adjustments (Storage is like in TD only 1000 now), Build distance now 2 cells
- Added Tiberium silo graphics (one cell sized small silo)
- Added Weapon Factory graphics, and occupation Blueprint for building. Build distance increased to 2 cells
(Notice: unlike tiberian dawn, for red alert both factions will use the weapon factory for creating ground units.
this is by design to honor the existing singler player maps. (in ra the weapon factory is same for both factions))
- Added Repair Facility graphics and added a bib in front of the building to resample TD best, Tech Level increased from 3 to 5
Build distance increased to 2 cells
- Added Communications HQ graphics, and occupation Bleuprint for building. Techlevel increased from 3 to 4.
- Helipad Techlevel reduced from 9 to 7. Build distance increased to 2 cells
- Added Airstrip graphics, added a bib, to reduce the size benefit over Helipads. Building buildable for both sides now. Techlevel increased from 5 to 9. Cost increase from 600 to 1200, to make helicopters valid.. Build distance increased to 2 cells
- Added Dog Kennel tech level increased to 4. Build distance increased to 2 cells
- Added Weapon Factory graphics, and occupation Blueprint for building. Build distance increased to 2 cells
- Sub Pen's Occupation Blueprint for Building addjusted. Prequierement is now Tiberium Raffinery
(New Occupation List created to make repairing Vessles easier and less of a pain in the ass.)
- Added Temple of Nod graphics and Occupation Blueprint for building. Costs increased to 3000. Building Strenght increased to 1000 like in TD. Sight increase to 6.
Unlike TD, the building acts as Nods Techcenter, the Nuke will be launched by the Nuke Silo building.
Power of 150 like in TD is not used, as it would crash the energy management of Single Player Missions.
- Iron Curten got a bib, tech level is set to 11, and sight reduced to 6
- Added Bio Research Facility, as prequisit for the nuclear missile silo
- Missile silo buildable only by Nod now.

28.11.2022
- Wood fence got a price of 1 cr
- Barb wire fence got price of 2 cr and has soviet fence graphic (legacy)
(This fence type is not used in the orginal campain)
- Wire fence got price of 10 cr and has barb wire fence graphic (legacy)
- Sandbags got price of 10 cr
- Chain link fence is buildable by nod and gdi and costs 20 cr
- Concret wall got a price of 30 cr (idea is to simulate players to more likely to build it)
- All fake buildings are set to both sides, but are for now not buildable (techlevel = -1)
- Prison ([MISS]) got Forward Command Center graphics
- Construction yard got td graphics, dimensions adjusted
- Power Plant got td graphics, foot print adjusted
- Advanced Power Plant got td graphics, foot print adjusted

27.11.2022 (Version 0.14 release)
- Addjusted weapon sound files in the mod, to honor the ability to use TD and RA weapon sounds with EMC now.

26.11.2022
- Created building icons for all civilian buildings
(Civil buildings wont be buildable by mod release but if enabled they have finally a icon in the menu!)
(Also by now a map maker can use the civil buildings V20 to V37 in Red Alert, with before where invisible)

25.11.2022
- Added definitions in xml for civilian building icons (so they can use the new shps)
- Created new shps for the td desert theme civilian buildings, to become visible in ra

24.11.2022
- Added definitions for gdi owned infantery units to use the newly made shps (setting animations)

23.11.2022
- Added definitions for nod owned infantery units to use the newly made shps (setting animations)

22.11.2022
- Added definitions for combine owned infantery units to use the newly made shps (setting animations)

21.11.2022
- Added definitions for civilian infantery to use the newly made shps (setting animations)

20.11.2022
- Making new rules ini for the mod, to honor new abilitys that the new EMC version is gifting
- Added civilian building adjustment
- converting td shps to ra format for missing infantery units (for example E5)

19.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added combine owned vessel unit definitions
- Added soviet vessel unit definitions
- Added allied vessel unit definitions

18.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added soviet aircraft unit definitions

17.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added soviet ground unit definitions
- Added allied ground unit definitions
- Added combine owned helicopter definitions
- Added soviet helicopter unit definitions
- Added allied helicopter unit definitions

12.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added civilian infantery definitions
- Added combine owned infantery definitions
- Added soviet infantery definitions
- Added allied infantery definitions
- Added combine owned ground unit definitions

09.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added soviet defence building definitions
- Added allied defence building definitions
- Added infantery property descriptions and example
- Added ground unit property descriptions and example
- Added aircraft unit property descriptions and example
- Added naval unit property descriptions and example

08.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added soviet building definitions
- Added allied building definitions

07.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added combine owned building definitions

06.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added special building definitions
- Added fences / wall definitions
- Added fake buildings definitions

05.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added civilian buildings definitions

02.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added building property descriptions and example

01.11.2022
Making new Default rules.ini (documenting the default rules ini)
- Added weapon definitions

31.10.2022
Making new Default rules.ini (documenting the default rules ini)
- Added weapon projectil definitions
- Added weapon warhead definitions

30.10.2022
Making new Default rules.ini (documenting the default rules ini)
- Added [General], [Aftermath], [ThemeControl], [MultiplayerDefaults], [Recharge], [Maximums], [AI], [IQ], [Powerups]
- Added country definitions: [USSR], [Ukraine], [England], [Germany], [France], [Greece], [Turkey], [Spain]
- Added defficulty definitions: [Easy], [Normal], [Difficult]
- Added land characteristics: [Rock], [River], [Wall], [Water], [Beach], [Rough], [Ore], [Clear], [Road]
- Added mission control definitions: [Sleep], [Harmless], [Sticky], [Attack], [Move], [QMove], [Retreat],
[Guard], [Enter], [Capture], [Harvest], [Area Guard], [Return], [Stop], [Ambush], [Hunt], [Unload],
[Sabotage], [Construction], [Selling], [Repair], [Rescue], [Missile]

15.10.2022 (v 0.13)
- Added build icons and names / description to GDI units.

13.10.2022 (v 0.12)
- Added build icons and names / description to units shared between both sides.

10.10.2022 (v 0.11)
- Added build icons and names / description to infantery.

07.10.2022 (v 0.10)
- Added build icons and names / description to defence structures.

05.10.2022
- Added build icons and names / description to Nod structures.

04.10.2022
- Added build icons and names / description to GDI structures.

03.10.2022
- Added build icons and names / description to structures both sides have.

02.10.2022
- Added build icons and names / description to fence structures.

01.10.2022 (v 0.9)
- Added Armored Personnel Carrier (GDI)
- Added Light Tank (GDI) (New)
- Added Multiple Launch Rocket System (GDI)
- Added M1A1 Tank
- Added Mammoth Tank
- Added Mirage Tank
- Added x66 Mammoth Tank

29.09.2022
- Added Jeep Ranger (GDI) (Scout vehicle gdi alt to recon bike)
- Added Humvee (GDI) (may weapon addjustment needed, considering the Ranger above, can't think of any good solution for the time)

28.09.2022
- Added Mobile Stealth Generator (Nod) (Mobile Radar Jammer)
- Added Fist of Nod (Nod) (Light Tank)
- Added Scorpion Tank (Nod) (heavy Tank)
- Added SSM Launcher (GDI)
- Added SCUD Launcher (Nod) (V2 Rocket Launcher with new name)
- Added Avatar Tank (Nod) (Tesla Tank renaming)
- Added Ezekiel's Wheel (Nod) (Stealth Tank)
- Added M.A.D. (Nod) (MAD Tank)

26.09.2022
- Added Harvester
- Added Mobile Construction Vehicle
- Added Mine Layer
- Added Demolition Truck
- Added Convoy Truck (Nod) Infantery Transporter
- Added Recon Bike (new) (Nod)
- Added Attack Buggy (new) (Nod)
- Added Mobile Artillery (new) (Nod)
- Added Devil's Tongue (Flame Tank) (new) (Nod)

25.09.2022 (v 0.8)
- Added A10 Thunderbolt (GDI) (replaces YAK, until new Aircraft can be defined)
- Added MiG Flogger (Nod)
- Added C17 Trabspoorter for Parabomber and Paratrooper.
- Added Airstrike (Napalm bombing replaces Spy Plain)

23.09.2022 (v 0.7)
- Added Transporter ship (both sides)
- Added Heli carrier (for gdi endgame ship)
- Added Gun Boat
- Added Destoryer
- Added Cruiser
- Added Submarine
- Added Missile Submarine

18.09.2022
- Added Grenadier (for both sides)
- Added Engeneer
- Added Rocket Soldier
- Added Field Medic
- Added Field Mechanic
- Added Spy (Supposed to look and sound liek Tanya, Tanya Looks only for HD)
- Added Commando (GDI - Havoc)
- Added Flamethrower (Short Range flamethrower, + Stats buff, to become useful)
- Chem Trooper prepeared
- Added Attack Dog
- Added Thief
- Added Shock Trooper
- Added Field Marshal

17.09.2022
- Fixed Building Definitions (Occupation List Property)
- Adjusted Build Order
- Fixed Legacy Graphic Guard Tower (GDI)
- Added Legacy Graphic for Allied Techcenters Sputnik (its invisible now, as intended)
- Fixed Tiberium Color in Advanced Tiberium Silo (Legacy graphics)
- Fixed Advanced Guard Tower rockets have smoke Animation now
Known Issues sofar:
1. Gap Generator behaves like a Oblisk of Light (rotation animation used for weapon charge)
Because all Tesla Zap weapon use and need a charge attribute in the weapon definition.
The charge attribute conflicts with the rotation animation.
Gap Generator probally needs a new (none chargeable) weapon.
2. Graphic Errors because of occupation list use:
Notice all this buildings have set cells in the occupation list to 0, so a unit can
move behind the tallness of the building. Every cell that is set to 0 takes its part
of the legacy graphic and makes it invisible. On notice the HD graphics are excluded
from this.
- Hand of Nod (Soviet Barracks)
- Weapons Factory (Fake Building too)
- Sub Pen (Fake Building too)
- Ship Yard (Fake Building too)
- Advanced Guard Tower (Gun replacement)
- Communications HQ (Radar Dome) (Fake Building too)
- Advanced Communications HQ (Allied Tech Center)

16.09.2022
- Added Rifle Soldier

15.09.2022
- Added Technology Center (Mission Building)
- Added Stealth Generator (New, [Nods Gap Generator])
- Added Guard Tower
- Added Camouflaged Pill Box (New Weapon)
- Added Advanced Guard Tower
- Added Anti-Aircraft Guns
- Added Prism Tower
- Added Gun Turret
- Added Flame Turret
- Added Oblisk of light
- Added SAM Site
- Added Civilian C1
- Added Civilian C2
- Added Civilian C3
- Added Civilian C4
- Added Civilian C5
- Added Civilian C6
- Added Civilian C7
- Added Civilian C8
- Added Civilian C9
- Added Civilian C10

14.09.2022
- Added Iron Curten
- Added Temple of Nod
- Added Sub Pen
- Added Hand of Nod
- Added Attack Dog Training Facility
- Added Chronosphere
- Added Advanced Communications HQ
- Added Hospital
- Added Ship Yard
- Added GDI Barracks
- Added Missile Silo
- Added Bio-Research Laboratory
- Added Airstrip
- Added Helipad
- Added Communications HQ
- Added Service Depot
- Added Weapons Factory
- Added Advanced Tiberium Silo (new)
- Added Tiberium Silo
- Added Tiberium Refinery
- Added Nuclear Power Plant (new)
- Added Advanced Power Plant
- Added Power Plant

13.09.2022 (v 0.6)
- Rules.ini Base
- Added definitions for civilian buildings
- Added definitions for walls
- Added definitions for fake buildings
Fake Buildings have equal armor and hitpoints to hide their fakeness better
Fake Buildings can for now be constructed from both (GDI and Nod)
[Even lore wisely faking would suit more to Nod...]
{Might make them non buildable in the future}
- Added definition for construction yard

10.09.2022 (v 0.5)
- Fixed Main Menu
- Fixed Sounds
- Added Intro Video

01.09.2022 (v 0.4)
- Legacy Graphics for Buildings and Infantery added.
- Setup the core for the aftmath.ini for all the code.

28.08.2022 (v 0.3)
Unit weapon and Enviorment sounds from TD for low and high definition added.

27.08.2022 (v 0.2)
- Tiberian Dawns EVA voice for en-US, de-DE and fr-FR for high and low definition.
- Tiberian Dawns Unit voices for en-US, de-DE and fr-FR for high and low definition.

24.08.2022 (v 0.1)
- Creating Steam Workshop Mod Item, to upload progress as early access and a kind of cloud backup.

22.08.2022 (v 0.1)
- All Menu Graphics remade to look like TD
- Added DATA\XML\TILESETS\RA_STRUCTURES.XML to be able to add IDLE Frames.
Last edited by Reilsss; May 1, 2023 @ 3:36am