Mindustry

Mindustry

Extra Utilities[For V148+]
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Nov 8, 2023 @ 7:44am
Found a bug? Discuss here
Please provide a specific description, preferably accompanied by pictures or logs! Thx!
< >
Showing 1-15 of 17 comments
一滴甘露 Dec 5, 2023 @ 12:29am 
量子·虚幻产出的兵会被吞
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Jan 4, 2024 @ 1:21am 
@一滴甘露 量子虚幻还是从出口处出兵,只是制造方式改变了,兵种会回归工厂后从工厂排出
Kerwyn Feb 5, 2024 @ 3:23pm 
The Mining Point Erekir content keeps crashing the game.
```java
Version: release steam build 146
(Foo's Client Version: c561897, Sep. 5, 2023 Unstable)
Source: mindustry-antigrief/mindustry-client-v7-builds
OS: Windows 10 x64 (amd64)
Java Version: 16.0.1
Runtime Available Memory: 4052mb
Cores: 12
Mods: extra-utilities:1.1.5.4, fooinstaller:1.2.4, new-horizon:0.4.8

java.lang.NoSuchMethodError: 'void mindustry.game.EventType$ConfigEvent.<init>(mindustry.gen.Building, mindustry.gen.Player, java.lang.Object)'
at ExtraUtilities.input.EUInputHandler.lambda$minerPointConfig$1(EUInputHandler.java:33)
at arc.util.TaskQueue.run(TaskQueue.java:17)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:195)
at arc.backend.sdl.SdlApplication.<init>(SdlApplication.java:54)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:57)
```
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Feb 6, 2024 @ 12:00am 
@Kerwyn because you use Foo
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] May 12, 2024 @ 3:28am 
@Kerwyn now fixed
~nya~ Aug 24, 2024 @ 9:16am 
if u trying to play in multiplayer it gives u an error. idk maybe its me or my friend doing smth wrong
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Aug 24, 2024 @ 8:08pm 
version issues or different settings require consistency in setting suffixes. Open the mod list to view mod suffixes, or tell me detailed error information
~nya~ Aug 26, 2024 @ 2:25am 
how to fix bug with version? our settings are same so its problem in version i guess
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Aug 26, 2024 @ 4:34am 
just open the mod introduction for comparison
x小莫mo Oct 3, 2024 @ 12:41am 
加了最新版适配v7(创意工坊的自动更新)后自定义模式的地图一直要求1.1.4.0版eu,并且存档永远是某一时刻的(不管是否点击保存,保存切退出)
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Oct 3, 2024 @ 11:09am 
没遇到过,而且存档和模组版本不相关,能进去就是进去,进不去就是显示地图损坏,不会指定某个模组版本
x小莫mo Oct 3, 2024 @ 11:18am 
显示缺少以下mod“extra utilities-1.1.6.1”,自从我一次打开游戏给朋友看存档后就这样了
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Oct 4, 2024 @ 9:36pm 
憋笑,那是你更新模组后旧地图用的旧版本的提示,没有影响
Keric Nov 20, 2024 @ 5:48pm 
Hey, sorry for posting in English. I tried to post this in a comment as it doesn't feel like an idea/feature, and feels a bit more like a bug, but I didn't want to open up a new thread for it... also it was too long.

███████████

Hey, small request/question (more of a question, really.) I'm not sure what you changed to get the Erekir-built Mining Drone building to work, but I'm super stoked with it! I have a different issue now, though.

Specifically, to do with the Quell and Disrupt units (possibly the Anthicus as well, given the similarities these units share with their attacks?) and their projectiles. Currently, with ExtraUtilities on, Quell and Disrupt missiles fly completely through Shield Projectors' massive shield bubbles. You know, the Sandbox block that makes a (nearly) impenetrable shield? Not usually breakable outside of cutting off its power in some fashion, or trying to shoot it with a hit-scan weapon like a Foreshadow or an Omura?

I digress. The point is, the Quell and Disrupt projectiles are not interrupted nor blocked by the large shields of the Shield Projector blocks, and this may also apply to Serpulo-centered Force Projector blocks. Additionally, these projectiles can still hit air! And they CAN'T be shot down by dedicated anti-air turrets, such as the Disperse.

I'm not sure why ExtraUtilities keeps the old pre-V147+ behavior and causes the Quell and Disrupt projectiles to act this way, but it's honestly kind of bothersome to be trying to play a map on Erekir (in general, nothing specific or special here) and out comes a handful of Quells or a Disrupt, and suddenly I'm on the backfoot because of something whose missiles I can't shoot down out of the air like I normally can, when not using any mods, and the Avert and Obviate (whose use cases grew greatly once Quells and Disrupts had their ability to hit other air units taken away) can't even act as actual counter-units anymore once the former T4-T5 units manage to assemble in a larger number. They're essentially a death sentence.

I'm unsure if this is a bug, but I'm also unsure if this is something intended on the mod's part to begin with, so here I am leaving a comment instead of posting in either of the discussion threads.

If it's something that can't be fixed right away, can you at least tell me WHERE the specific line of code is in what ever so I can attempt to possibly fix it myself? Is it located in a .js script file, or is it in a Java .CLASS file? Because one of those is a lot more difficult to work through than the other... and I just want the Quell/Disrupt weapon behavior to be in-line with the regular game as it is right now, like any other standard, vanilla Mindustry experience.

TL;DR — The Issue:
• Erekir, Quell and Disrupt, their weapon
• Can't be shot down, ignores shields/force fields, can hit air units still
• In-line with pre-V147 Mindustry behavior, not in-line with current V147+ behavior
• Appearance of Quells or Disrupts in any map causes sudden imbalance and trouble

Sorry for the bit of a wall, I hope I get my frustration across to you.
P̸r̸i̴e҈s̷t̷e̷s̴s̸  [developer] Nov 21, 2024 @ 12:11am 
Due to the strength of the mod, I have made modifications to these unit missiles intentionally (Questions 1,2). For versions 147 and above, I need to wait for the official version to be released before fully understanding how I need to make the modifications. I also mentioned that there are still some issues with the BE version.
Thank you very much for your attention to this mod. I will arrange a setting based on the opinions of some players, which will selectively modify these unit missiles.
< >
Showing 1-15 of 17 comments
Per page: 1530 50