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Crafted with a spell tome, 15 frost cores, 50 shiverthorn, and 100 ice blocks.
Shoot ice at your enemies dealing massive damage. This will be your primary bossing dps spell.
Tap - Shoots 3 ice lances at your enemies. These lances can not pierce blocks and pierces enemies indefinitly and apply a bit of cryo. Lances have a weak aim assist.
Hold - Spray cooling frost, freezing your enemies.
Ice magic will show a snowflake above the enemy. When this snowflake is full, the enemy will freeze in place, being unable to move. Note that some effects may persist (twins fire breath for instance) and continue to do damage. The hold spell freezes faster than the ice lances. Enemies that are on fire take a second instance of damage per lance, effectively doubleing the damage.
Only tap does damage.
Wind Magic
Crafted with a razorblade typhoon, 50 souls of sight, 50 souls of might, and 50 souls of fright.
Definetly not Anemo.
Tap- Shoots a wave of wind at your enemies. Will absorb elements to deal differing damage.
Hold - Shoots a stream of waves of wind at your enemies.
Too lazy to record all tap damage, maybe in future.
Pierces all terrain, pierces all enemies. Hits twice per wave on target dummy.
Lightning Magic
Obtained by beating any boss during a thunderstorm event after moon lord (high wind/high rain)
A grandiose post-moonlord spell to absolutely eviscerate everything in your path.
Tap - No noticeable Effect
Hold - Lightning strikes from the sky, filling a screen vertically and roughly 10 blocks across dealing MASSIVE damage. Prefers to strike on wet targets.
If the mod author sees this, hi there! I just want to say the mod was super fun to play through, and all the spells felt great to use in terms of animation and sound design. Absolute blast and would recommend on single player. That being said, it does feel a bit cheaty in multiplayer, and I have a few requests based on my multiplayer experience.
Balance Suggestions
General Requests
Multiplayer Specific Requests
Spells are generally overpowered, it's hard to justify adding this to multiplayer and playing with friends without ruining the fun and progression. Downsides of a lower hp bar are mitigated by skill, especially when playing in master mode or harder difficulties (you have to avoid damage anyways).
Thank you again for the hard work. Super fun to play with but unfortunately it does kind of ruin the multiplayer experience and progression. In single player most of it can be self-mitigated.
Coincidently I'm working on finalizing my master's thesis right now so I totally get it. Take care of your health! It does get pretty stressful at times ;-;
And in the latest version I add new lightning magic for Elaina, you can check it in Change Notes. Another non-offensive magic is making now, I think I can update it this week and I hope you like it.