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The first update will aim towards making sure this mod is fully compatible with the skill tree where there’s any overlapping skills.
An example is Weremoose’s Movement Speed. The skill tree will allow it to be bumped up to 1. So I have to go in and make sure players can choose whether they want the skill tree to be the dominant choice or the mod overrides it.
It’s important for me to allow players to choose how they would like to play without compromising the original vision for the game.
Once the compatibility update is complete I will add options for skills that are only available on the skill tree. An example would be the Werebeaver’s new Tail Slam and being able to tweak how that works (radius, damage to enemies, mining capabilities, etc).
This all will of course take some time as I decide how to approach this both on the code side as well as how these settings will appear in the mod configuration page.