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Also a new bug reporting discussion has been added to the workshop page. Should you run into any issues please give detailed feedback. This will help me resolve issues more quickly. Enjoy the update.
With that being said a new update for the mod has been pushed out today that adds the ability to Cancel Wereform by pressing a key. This was added for those of you who may prefer using the Timed Mode of Wereform, but wanted an option to end it early.
Is it possible to make the charge have its own multiplier on dmg for moose?
-When starting up the world the cost of hunger appears to also happen when spawning in the world. depending on the amount you change of course.
-hitting treeguards with lucy appears to crash the game, idk if its because i've changed her dmg a bit, but it works fine with other creatures.
Unfortunately tweaking the Weremoose's Charge Attack damage isn't as straightforward as it is tied directly to the Weremoose's normal attack damage. If Klei decides to update the way it is calculated in the future I would love to add this update in.
for now ive just decreased the sanity drain slider to 0 and increased the sanity penality from eating idols to compensate.
id love to double the damage of just the moose charge without increasing its normal attack if such a setting existed.
thanks again for sharing this mod, woodie feels undertuned imo but this mod allows u to fix it without making it super broken!