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Yes, there is such a thing. You need to have the necromancer trait and conduct magical research (the decision for mages with the scholar trait), and then choose the dialogue option unlocked by the necromancer trait.
Skeletons are not the best fighters, but from what I remember, they are quite cheap to maintain.
If you want to use a vanilla save, it should work.
Both mods are not compatible, but I believe SPN contains most of the Witchcraft content (plus other stuff, of course). SPN might be a good choice if you want even more fantasy elements ;)
The main way to do this is to sign a cyrograph with a mortal, using the interaction proposing a cyrograph. When the cyrograph is completed, the demon will receive XP.
Looks like this is another question I should cover in the FAQ :P Yes, you can be a witch hunter - the easiest way is to use ruler designer to add witch hunter trait.
During the game you sometimes have access to the Call a witch hunter decision (as long as you are not a witch yourself, but you have a witch in your area). This triggers a chain of events that also allows you to become a hunter - if you are brave or zealous.
Be warned, however, that the mod is on the theme of witches, so witch hunters don't have as colorful gameplay as witches.
This option doesn't work on the original Yaga (to avoid confusing players, and also because she likes her look ;)), but it should work on all subsequent characters with the Yaga trait.
Great mod, thanks a lot for it!
But I have a question:
Many "cast curse/spell" tooltips say something like "You need at least 10 power saturation or power saturated status. Where can I know/see my current "power saturation"? I could not find it anywhere.